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Top 3 things you would like changed, fixed or added?

STAR WARS: The Old Republic > English > General Discussion
Top 3 things you would like changed, fixed or added?
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MartyMacGraves's Avatar


MartyMacGraves
08.27.2012 , 07:28 AM | #461
I would love to see someone with time on their hands compile all of this into general categories, to see what is getting the most attention in this thread. Overall, some excellent input.
Martino - Operative - Dark Reaper
NWN 96-97 / UO 97-99 / AC 99-01
DAOC 01-06 / SWG 02-03 / WoW 06-08, 10-11 /
WAR 08-10 / SWTOR 11-?

Thaltom's Avatar


Thaltom
08.27.2012 , 07:34 AM | #462
  1. Flesh out the Legacy system: More per character and Legacy-wide unlocks and a use for the family tree
  2. Space exploration/ship customization: Offer different types of ships, bonuses and penalties for each ship, ability to customize the inside of the ship, allow companions to interact and wander around my ship, space pvp, space pve, keep the current space game as a mini-game but add more to it
  3. Guild improvements: guild mail, guild calenders, guild symbols/banners/"tabards", guild capital ships
I only get paid when I survive. I like getting paid.

netskink's Avatar


netskink
08.27.2012 , 07:34 AM | #463
Sticky crewskill selectors (or even better open the api for the UI so folks can customize it themselves.)
macro support
in combat meters for heals, dmg in/out
50s Dapengzi, Wicked Wanda, Blind'Anma, Meiling, Xiaowan, Relee Lowbies Xiaojiejie, Tarheel Tank, The Wait, Tarheal 1xConquerer, 3xWH. 2xBM.
Guild: www.heiankongzhi.com Fatman - PVP Imperial - Recruiting
SWTOR Videos: http://www.heiankongzhi.com/home/swtor/videos

Arweniel's Avatar


Arweniel
08.27.2012 , 08:17 AM | #464
Quote: Originally Posted by RBWTOR View Post
Remove Randomness from Reverse Engineering

Reverse engineering is an interesting idea, but the current implementation has one major issue: randomness means that you will sometimes have long streaks of bad luck. I believe this is a bigger issue than the designers expected when they created the system.

There are two main reasons that this is a problem:
1. People expect to be lucky, so when they get a new schematic "early" it seems normal, but when they have a long streak of bad luck, it is incredibly unpleasant.

2. People like to see progress toward a goal, rather than just knowing that they have a small chance of being successful. This is what makes a grind much more tolerable - knowing that you're further along toward a goal than you were before.

My suggestion is to change the reverse engineering system from a "20% chance" type of system to a "do it 5 times" type of system. I believe this still allows for the option of pleasant surprises (small chance of success earlier than the listed amount), but removes the problems listed above. It also allows for new options, such as requiring the reverse engineering of several different items before a new schematic is available (example: combo stims that require reverse engineering two different types of stims to learn the schematic).

Of course, there's an impact to the interface where we have to find a new way to show goals toward schematics and how far along toward that goal you are, but I think this would fit with the stated desire to revamp the crafting interface to accommodate large numbers of schematics.

Note that a less impactful alternative would be to have a hidden counter that keeps track of your reverse engineering and caps bad luck streaks. However, I think this would not fully resolve the issues, especially those related to perception of progress.
I know its not a discussion thread and we are supposed to post only our suggestions here, but I couldnt help commenting this RE idea.

I think the RE system is ok the way it is atm.
They should give us some ways that allow us to improve the RE chance tho, like it used to be in SWG.
Back then we could add modifications with RE chance to our armor, also we could use different stims that increased the luck and the RE chance for a limited time.
So I think we'd better have something like that than changing the whole system.
There is no such thing as Real Life! There is only AFK!

rpointon's Avatar


rpointon
08.27.2012 , 09:33 AM | #465
1) More playable species - i know cathar is announced but i would like to know that within the next 6 months we will have at least 4 new species.

2) change all BOUND items that i have crafted to bind on legacy, why shouldnt my armour that i have crafted be able to be handed down to my alts ? Surely that is the whole point of legacy and a family tree.

3) Ability to queue for PVP like flashpoints in group finder with the tickboxes. Allow people who dont like playing certain Warzones the abiliity to choose which ones they queue for, if they really only want to play Huttball for example they wait a little longer for it but at least they get to do the WZ they want and not be put into a WZ thyey dont which they end up immediately leaving and then puts the group at an imbalanced number. Also incentivise people who queue for all WZ randomly.

rnmedic's Avatar


rnmedic
08.27.2012 , 09:46 AM | #466
1. More customization- toon, comp, and ship
2. Credit Cost Lower in game credit cost all around. I mean spending 100k+ to pull mods is rediculus, and why should I pay for training of new skills? This include Legacy prices too
3. PvP--larger team PvP maps, death matches, Space pvp

Clogski's Avatar


Clogski
08.27.2012 , 10:41 AM | #467
  1. More emotes. I'd love to see a Wall Lean and a Stand at ease.
  2. More faces, hair styles, markings, piercings, scars, etc. varieties.
  3. More legacy tree options. Such as filler characters and an option to add in game friends to our legacy tree.
I'm going to expand a little on legacy tree options. It's rather annoying about the 6 different relations a players character can have with another one of their characters. For my legacy, most of my characters are things not listed on the relations list. One example is my trooper and BH are cousins and I cannot clearly identify them being cousins without making characters like their fathers and having them connected as brothers. So it would be nice to add so called "filler character portraits" just to better distinguish this relation.
Also for the legacy trees, I'd like to see different options to be added for the relations such as Acquaintances, Employer/Employee, Padawan/Apprentice, etc.

Hessen's Avatar


Hessen
08.27.2012 , 10:44 AM | #468
Quote: Originally Posted by Clogski View Post
Stand at ease.
Oh god yes, a thousand times this!

Nomad_oWn's Avatar


Nomad_oWn
08.27.2012 , 11:39 AM | #469
1 more interactive , creative, and enjoyable galaxy with star wars flair
For questing and leveling

2 streamline and simplify combat skills and specs. Allow multi spec or at
The least respec at fifty

3 improve travel. Improve speeds and reduce training cost. Allow mostly
Unchallenged roads. Add holo turn ins or shuttle pickup and
Drops for quest doing a back and forth follow up. Add entrances
To structures so that travel isnt always the farthest possible travel.
Improve quest directions like those on tatooine and hoth that path me
Through enemy territory

Elyx's Avatar


Elyx
08.27.2012 , 11:54 AM | #470
1) Monthly Class reviews (that result in class updates). More communication about class changes and direction.

2) make space battle an RPG aspect, rather then just arcade style mini-games (though the are fun...boring). allow for class development using space (smugglers can't smuggle in the game atm....why even call them smugglers?)

3) Give us REAL customzation. LotRO has the best example I can provide....Dev's really need o head over there and check their system out (short and skinny: its a skin. you toggle it, and the skin replaces your current look, even though the gear is the same). weapons should be included, but im not too picky, we just need real customization...not this horrible money sucking extravaganza that you currently have. Current cost to re-customize is around 600k creds (3 per armor piece, 5 general armor peices that are visible. 31k per piece with BH level mods. 2X5X31 = 465k. add in 5 augments @ 30k apiece = 150k. total cost is over 600k. horrible. I understand why you want the ablity to adapt your stats to be a cost choice. but this should not be tied into our customization process as well (which is purely cosmetic). Mod switching should be for stat purposes only. Customization should be fast, easy, and hot key-able.
"I just hit 50 and finished my class storyline, but I still haven't been able to decide which AC to choose. Leveling solo as a warrior wasn't difficult, so I kept putting off the decision.
Anyone else having the same problem? "~ lagerhat - And who says warriors are broke?