Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Top 3 things you would like changed, fixed or added?

STAR WARS: The Old Republic > English > General Discussion
Top 3 things you would like changed, fixed or added?
First BioWare Post First BioWare Post

RyanRhino's Avatar


RyanRhino
08.24.2012 , 10:17 AM | #291
Quote: Originally Posted by Kalifus View Post
1. More sandbox features.
2. JTL Space.
3. More open world pvp.
theses

Bojangle's Avatar


Bojangle
08.24.2012 , 10:19 AM | #292
I am actually surprised at people saying "a better quest system". ToR has the best one out to date. An actual story line with you being able to select responses. And not every quest is kill x amount. A lot of them have objectives. All other mmo's i just auto accept quests because there is no story or anything.

Those who want a better questing system I would love to hear then your ideas for a questing system that will level you 1-50 or 60 without having to kill x and bring back y etc.
(•)≡ǁ/////ǁ(₪)ǁǁ[██████████████████████████████)

anstalt's Avatar


anstalt
08.24.2012 , 10:20 AM | #293
1. Horizontal Gear Progression

Tiered gear progression just results in ridiculous gear gaps and invalidating old content. Its one of the most stupid choices an MMO can make these days. Go for horizontal gear progression i.e. stats on all gear sets at level 50 are roughly the same. The uniqueness and reason to acquire the gear should be down to stat ratios and set bonuses.

2. Ilum Revamp

For ilum, you need: 1) bases / structures to capture and defend. 2) unique rewards for participating in open world pvp 3) a self-balancing mechanic. In other words, give people a reason, proper motivation and some way to keep it fair and it will be a success.

3. Cosmetic Clothing Tab

See LOTRO's costmetic tabs. In LOTRO you can have up to 6 entirely cosmetic looks for your character. Has no bearing on stats and is a really fun feature. It may seem like a little thing, but being able to truely customise your character WITHOUT gimping your stats (TOR's current problem...) helps you get attached to your character and thus less likely to quit. For example, my Dark V shadow is wearing a bright white dress with bananas stuck on it.....I look like an idiot and not at all how I want my shadow to look!
Anstalt - lvl 50 valor 81 Shadow Consular

Currently retired due to poor design decisions within the game that have killed its longevity. Get rid of Hickman before he ruins the game completely!

Greymayne's Avatar


Greymayne
08.24.2012 , 10:29 AM | #294
hmmm interesting post

things id like to see fixed
1. lag issues
2. certain places you can get "stuck" that there should be no way to get stuck on.
3. remove speeder use on the fleet it just makes it too hard to use mailboxes and GTN or vendors trainers with some idiot is parked on top of it with a speeder.

things id like to see changed:
1. orange armor and all item modifications bound to legacy where you can send it to your other toons on the same server
2. make the balloon ride faster a 40 min path for the baloon ride is a little insane maybe 20 min for the round trip would be better
3. faster respawn times on some of the daily quest items such as the crates in the blaack hole dailies respawn rate is dismal and if its prime time its not even worth picking up the quest.

Things id like to see added:
1. companion story quests for each companion
2. ability to abandon companions we hate (skadge)
3. Matrix cubes be bound to legacy, so when your done with a cube you can send it or dissassemble it and send shards to someone in your legacy.

darthldub's Avatar


darthldub
08.24.2012 , 10:33 AM | #295
Quote: Originally Posted by Bojangle View Post
I am actually surprised at people saying "a better quest system". ToR has the best one out to date. An actual story line with you being able to select responses. And not every quest is kill x amount. A lot of them have objectives. All other mmo's i just auto accept quests because there is no story or anything.

Those who want a better questing system I would love to hear then your ideas for a questing system that will level you 1-50 or 60 without having to kill x and bring back y etc.
Not saying to take the kill x and bring back y out, just saying to dilute them with other types of quests such as puzzles and such. Some games have these types of quests in them(maybe not MMOs but they don't have to give themselves a ceiling just because this game is a MMO). Just need something to make the quests not feel so repetitive. I'm not a game designer so I can't think of any specific ways right now(although if I sat down and thought I probably could) but they are and I'm sure they could come up with something lol.
New in-game title suggestion: SirCopperfield, the honorable


Quote: Originally Posted by SirCopperfield View Post
You people better start treating me with the respect I've earned..

Anakis's Avatar


Anakis
08.24.2012 , 10:46 AM | #296
1. More sandbox features like working casinos.

2. Remove the cost to extract mods from items, or just charge us once to unlock each mod, for free moving from then on. 90% of the credits I spend are on customization and that's dumb. Maybe I'd like something left from my dailies money to buy a legacy box or two!

3. Fix lightsaber/vibrosword bugs. IE, dismissed companions' weapon blades left in the world or lit lightsabers in someone's belt. Or disappearing weapons during combat.
--- The Harbinger ---
Esri, Vezpa, Kaycey

Nydus's Avatar


Nydus
08.24.2012 , 10:49 AM | #297
Interesting. I just finished my second class story and am near leveling up my 3rd character. I think I'm on the verge of hitting the wall many players report after their characters are 50, fully geared, and have completed all class and planetary quests...

Here are some things that would keep me interested in logging in as my 50s.

1. More custom gear!!! - The Imperial Agent seems to have tonnes of different directions to go in re: gear. I just wish the same was of my consular and my inquisitor. How about some pants and colours that aren't completely drab!!!

2. Weekly / Monthly Mini-Events - Why should I log-in this evening as opposed to tomorrow or sometime next week? Exactly. BW needs to have mini-events or contests or weekly objectives that provide something unique. More custom gear comes to mind . This differs from your dailies and weeklies concept because I don't think this should be predictable; completing the mini-event/contest/weekly objective should have a different reward this week than next; and don't announce that reward in advance. Basic psychology folks, keep people logging in now because they worry they'll miss off on some cool stuff. All dependent on providing cool stuff of course. I know how much work it takes to create gear; I'm not suggesting you never offer these as rewards again. But just, mix it up a little (and you have an arsenal of unique gear you've already provided in events). I'm a few pieces away from having containment armor, for example. I'm sure getting a random chance to attain another piece would have me checking in on a daily basis!!!

3. Mini-games - I log-in to my sorcerer. Add myself to the group finder and PVP and wait. If I have stuff to do in between PVP sessions I stay logged in longer, period. Usually one interval deals with all my crafting crap, second three intervals are doing some of the space missions I like... then I get bored and log. So note isn't the PVP experience that turns me off, it just isn't enough by itself to keep me logged in (especially if I have to wait 5-10 minutes).

So more (and different) space missions, and how about some PAZAAK? Seriously, was a staple of KotOR and KotOR II and I'm flabbergasted this isn't in the game. If it is a concern about "on-line gambling", make matches a competition for Pazaak commendations which people can use to buy some neat crap .

- Arcada
The Arcada Legacy (Ebon Hawk)
Ord'os (Lvl.55 Sorcerer), Naresa (Lvl.53 Operative), Jagrafess (Lvl.19 Marauder)
Nydus (Lvl.54 Shadow), Toclafane (Lvl.27 Guardian)

Bojangle's Avatar


Bojangle
08.24.2012 , 10:54 AM | #298
Quote: Originally Posted by darthldub View Post
Not saying to take the kill x and bring back y out, just saying to dilute them with other types of quests such as puzzles and such. Some games have these types of quests in them(maybe not MMOs but they don't have to give themselves a ceiling just because this game is a MMO). Just need something to make the quests not feel so repetitive. I'm not a game designer so I can't think of any specific ways right now(although if I sat down and thought I probably could) but they are and I'm sure they could come up with something lol.
Well look at the questing systems on all the top mmo's. ToR's is by far the best. There are tons of heroic type quests which are fun mini instances, a lot of objective type quests which have cool cut scenes, etc. Not any of the other mmo's do anything like that. Heck I actually have a few other alts maxed level because I can handle the quest system and seeing each new story line also. In WoW I played since beginning of Vanilla and only have 1 alt who is maxed. I couldn't take doing it all over again. Only reason I had the alt was to play with people from work.

So sure it is easy for people to say, "New questing system" but no one seems to give any ideas of a better one. Why? Because if there was I am sure someone would have used it. This is why I think ToR has the best because you actually feel part of every quest and they aren't all kill x and get y.
(•)≡ǁ/////ǁ(₪)ǁǁ[██████████████████████████████)

Nydus's Avatar


Nydus
08.24.2012 , 10:59 AM | #299
Quote: Originally Posted by Bojangle View Post
So sure it is easy for people to say, "New questing system" but no one seems to give any ideas of a better one.
I've always found this bizarre. Games often get criticized because "you just go to point X to get y and maybe fight some people".

Isn't that a staple of every single RPG??? Fallout 1/2/3/NV, System Shock 1/2, Skyrim, Baldur's Gate, the Bard's Tale...

These are the more unique of the RPGs and if you think about it... you always go to point x to get y and maybe fight some people.

Heck, that describes my job on a daily basis!!!

The fun is in unique environments, the challenge (yes, harder and more unforgiving games are better), and the rewards you get.

- Arcada
The Arcada Legacy (Ebon Hawk)
Ord'os (Lvl.55 Sorcerer), Naresa (Lvl.53 Operative), Jagrafess (Lvl.19 Marauder)
Nydus (Lvl.54 Shadow), Toclafane (Lvl.27 Guardian)

Jedi_Slayer's Avatar


Jedi_Slayer
08.24.2012 , 11:04 AM | #300
1) When I am looking in and tabbing over inventory and I have my companion up in my my screen I want to see the difference in their stats when equipped not in mine.

2) Customization, any mods into any oranges with appropriate bonuses, the ability to change the look. I selected my toon as a cyborg and over did it. Wish he had a little less, but I can not change appearance so I put a mask on his face so I don't have to look at my borg... err I mean toon.

3) LFG for Heroics