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Damage Meters Please


Folky's Avatar


Folky
08.23.2012 , 04:57 PM | #81
Silly carebear raiders, damage meters are for kids!

Thuggy's Avatar


Thuggy
08.23.2012 , 05:10 PM | #82
Quote: Originally Posted by Urael View Post
*buzzer sound*

No.

See what usually happens is that this "accountability" is usually in the form of a "group kick" instead of "educating someone" on how to "play better". Due to selfisheness and arogance of "leets" playing the "game".
It's equally selfish of the under-preforming player to expect to be carried, or taught by people just wanting to complete an objective. It's really not very hard to get an elementary grasp on your class mechanics.,,I shouldn't be expected to stop and explain it to you....even if often times I will as a curtsey...I really resent when it becomes an expectation.

To top it off, how many times have you tried to give advice to a player...only to have it thrown back at you? I know it's happened to me. Now you're an elitist or jerk for trying to educate a "noob," and telling them how to play their class, with in their game, that was paid for with their own money....or you're an elitest or jerk for just saying "to hell with it" and vote-kicking.

People who don't want personal accountability in a group environment will ALWAYS find a way to deflect it within their own mind. The push-back against damage meters is just one example of this.

Hessen's Avatar


Hessen
08.23.2012 , 05:22 PM | #83
There is an implied level of expectation of people when you group with them in an MMO. What level of expectation that is though is highly subjective and in my opinion often very unfair.

There needs to be compromise from both sides.

Those who want to blast through content with a high level of efficiency need to find like minded individuals to do that with, and not expect every person in the game to have the same goal and be at the same level. (And to not refer to them as "bads" that really gets my goat)

Those who take a more casual approach, need to at least try and work towards the objective and not spin around in a circle shouting "I'm a unicorn!"

Both groups need to be polite and respectful.

On the whole, the problem tends to be with people in the first group and not the second.

I don't think including a damage meter helps either of the problems, in fact it makes it worse.

Cindikle's Avatar


Cindikle
08.23.2012 , 07:03 PM | #84
Personal in game one

Raid leader one

No need for any other one.

Vankris's Avatar


Vankris
08.30.2012 , 06:13 AM | #85
How about in game meters but with no possibility of reporting result on chat box. That way no spamming for kiki.

How about making sharing your combat log with other optional, kinda like it is right now, but the sharing and merging process is handle by game client (or server) rather than some website or 3rd party software.
Shadow | Kinetic Combat

Rafaman's Avatar


Rafaman
08.30.2012 , 08:13 AM | #86
I've been thinking about this as we have been discussing in our guild... and... I think I like the way things are now. We can choose the parser or meter of our choice. The best ones allow for group logs and they break things down by dps, threat, and heals. Incorporating it in the game would only serve as yet another source of QQ especially as it relates to group finder.

Asavar's Avatar


Asavar
08.30.2012 , 08:14 AM | #87
Quote: Originally Posted by Jimpha View Post
No, just no. You don't need them to progress further in raids. I ran a successful raiding guild in WoW, and we didn't run damage meters. A good raid leader can tell who's pulling their weight, without them.
Of course you can.

DragonAgeOrgins's Avatar


DragonAgeOrgins
08.30.2012 , 08:40 AM | #88
Quote: Originally Posted by Hessen View Post
There is an implied level of expectation of people when you group with them in an MMO. What level of expectation that is though is highly subjective and in my opinion often very unfair.

There needs to be compromise from both sides.

Those who want to blast through content with a high level of efficiency need to find like minded individuals to do that with, and not expect every person in the game to have the same goal and be at the same level. (And to not refer to them as "bads" that really gets my goat)

Those who take a more casual approach, need to at least try and work towards the objective and not spin around in a circle shouting "I'm a unicorn!"

Both groups need to be polite and respectful.

On the whole, the problem tends to be with people in the first group and not the second.

I don't think including a damage meter helps either of the problems, in fact it makes it worse.
GW2 doesn't have any damage meters.

There I just proved ur entire post invalid.

Vankris's Avatar


Vankris
08.30.2012 , 08:42 AM | #89
Quote: Originally Posted by DragonAgeOrgins View Post
GW2 doesn't have any damage meters.

There I just proved ur entire post invalid.
to be fair, gw2 does not have raiding endgame as well. Most outdoor event seems to come closer to zerg rush than a perfectly executed choregraphy.
Shadow | Kinetic Combat

DragonAgeOrgins's Avatar


DragonAgeOrgins
08.30.2012 , 09:09 AM | #90
Quote: Originally Posted by Vankris View Post
to be fair, gw2 does not have raiding endgame as well. Most outdoor event seems to come closer to zerg rush than a perfectly executed choregraphy.
It's still a MMO. He said most MMO's and DC didn't have them either. The wow addicted damage meters puppy's want theirs here and it's not right.