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Damage Meters Please


Mallorik's Avatar


Mallorik
08.23.2012 , 02:48 PM | #71
Quote: Originally Posted by ThrillInstructor View Post
Gee...this topic comes back from the dead every once in a while like an old-school vampire.
Basically, it is a matter of trust. I spent hours sifting through parser data, comparing notes and exchanging ideas on rotations and energy management. We 'taped' our operations and analyzed the vids together with our guildies. In the end we came up with new ideas on how to squeeze some extra DPS out of our chars without being negligent about boss mechanics. Eventually we developed a sense of trust. We could trust each and every member to be as prepared as they could possibly be for an encounter. Anyone new to the team had to submit him-/herself to the same rigorous system of inquiry and improvement. Parser data helped but it was our mutual respect for each other as gamers which enabled us to do better as a team.
A system like recount relies on anything BUT trust. Such a system basically postulates that there are always some who don't 'pull their weight' and that there is a simple and quick method to identify them: A very basic DPS-count forced down the throat of MMO veteran and newbie alike. The end result is a caste of recount dictators and a brainless army of recount slaves. No room for fun, no room for innovation, just an enormous peer pressure to conform to a streamlined 'server solution'. Those who deviate in the slightest get discarded. Who has time for new players, right?
On second thought: Let 'em have it! This game is a broken dream as it is. Might as well let in the devil.
lol, how does a dps parser allow no room for innovation? if anything they encourage it and let you know if what youre trying is innovative or a waste of time.

Ujest's Avatar


Ujest
08.23.2012 , 02:49 PM | #72
Quote: Originally Posted by VulcanLogic View Post
Play with people who use it correctly instead. There are plenty of them out there, and most in high end progression know how to use recount for more than DPS. It's PuG leaders who tend not to know what they are doing.
Those that know how to use them are not the problem, the idiots that don't are. There are more Idiots than those that know how to use a damage meter.
Ujest
Chis, Bounty Hunter,
The Lighter Side of the Dark Side
The Ebon Hawk (formerly Sanctum of the Exalted)

Cupelixx's Avatar


Cupelixx
08.23.2012 , 03:18 PM | #73
Quote: Originally Posted by Jimpha View Post
This proves my point a little more, though that's not what you wanted to do. In that job, they'd have a boss/manager/supervisor (ie, Raid Leader) watching said employees, and if Bob wasn't doing his job, or was slacking that bad, his *** would be gone.
And in this case, the meter is like a supervisor. Like it or not, the actual DPS number is also a relevant factor of a DPS player's effectiveness. I can provide 'utility' at my office all day, and that doesn't equate to doing a good job. How is a raid leader supposed to see players' DPS without an addon/utility? Nobody for meters will tell you it's the alpha and omega of gauging performance. What they will say it's a useful tool with no logical reaaon not to use them. Everyone has a right to see if people in te group are contributing. If someone is being an obvious burden and gets kicked, I have no sympathy since that same tool helps you to improve ypur play/spec/gear.
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Seregul's Avatar


Seregul
08.23.2012 , 03:52 PM | #74
Quote: Originally Posted by Qonor View Post
One way to get these tools in a more positive light is to stop calling them damage meters. They are useful for far more than just seeing damage. And my hard mode EC guild does not throw people out based on damage. We're far more critical on unecessary deaths. We use Mox and Ask Mr. Robot (and dpsmeters.com when it existed) in constructive ways.

All that being said, we primarily use it to analyze boss damage to the player and for learning the names and average damage of those boss abilities. What I would like is something like Recount Death Tracker, which showed you the last few hits the player took before dying. I found it really difficult to analyze this sort of thing without a proper tool.
Probably impossible, seems like most people use things like Recount strictly as a DPS meter.

Great stuff so far guys, you haven't missed a beat since this past Spring. Continue to tell me how objective feedback turns you into an untrustworthy automaton.

Kalfear's Avatar


Kalfear
08.23.2012 , 03:59 PM | #75
Quote:
Quote: Originally Posted by Taorus

Because any tool can be abused. This tool has been used many times incorrectly.
Quote: Originally Posted by brandonvi View Post
??? so we should all suffer because there are a few idiots out there????
Well to be fair YOUR saying we should all suffer despite the idiots out there that will use it wrongly

Why is your veiw so much mor eimportant then the other sides?

I say no to damage meters as seen first hand how stupid people get around them and met a few players in game that already try to spout numbers like the bible and them with a damage meter would be a collussal disaster!

They not required, good groups work togather and figure it all out with out the meters
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You get what you pay for
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Halacs's Avatar


Halacs
08.23.2012 , 04:22 PM | #76
With enrage timers in the higher end content, dps meters are needed to be sure everyone is pulling ones weight.

Someone has already pointed out all that things that can and are abused in game, most of those things are fixed by ignoring the abuses. If they decided to put this in game and you encounter someone being rude about your damage the same could be done.

I just don't feel it's fair to say no to everyone that wants them due to a few bad apples.

Who knows, the old dev team said no....but is a new ball game now.
Proper Dual spec please.
Free flying space combat
Cross server PVP, OP's, & FP's
Fix Ability Delay/misfire

brandonvi's Avatar


brandonvi
08.23.2012 , 04:24 PM | #77
Quote: Originally Posted by Kalfear View Post
Well to be fair YOUR saying we should all suffer despite the idiots out there that will use it wrongly

Why is your veiw so much mor eimportant then the other sides?

I say no to damage meters as seen first hand how stupid people get around them and met a few players in game that already try to spout numbers like the bible and them with a damage meter would be a collussal disaster!

They not required, good groups work togather and figure it all out with out the meters
one of the big problems in the game right now is its honestly falling apart we have people leaving all over the place weather your a VERY high or very low end guild we ALL have people leaving because of this you cant just have "good groups work togeather and figure it all out with out the meters" while we could do that it would take hours to find it if one of our normal players is just having a bad day (which does happen some of them drop as much as 200 from day to day) or if its the new person really sucks

I am sorry i dont want to suffer thru hours of wiping on hardmode EC because 1 person is sucking

this is plain and simple if you dont want them turn it off for you even if they add them it would be just like everything else in the UI is now where it can be turned on and off the important thing is that it shares data between everyone weather they see it or not so the raid leaders (we have 3) know whats going on

the idiots that dont know how to use a dps meter have never 1 time bothered me because almost every time i have met one i was 20-50% higher then there highest dps person a real group of good people use all the tools they can to help them and a dps/theat/healing meter is one of the best tools you can get

Khevar's Avatar


Khevar
08.23.2012 , 04:35 PM | #78
I realize my opinion is just a fart in the wind, but I happen to like dps meters (as a dps). I installed mox a while back and started using it when I was running dailies and some such.

I discovered I had a crap rotation, I was using the wrong abilities, and was spending a too much time using my free attack to "keep energy up"

I fiddled with various rotations, tried out different gear combinations and lo and behold: my mox dps went up significantly. And then the magic happened:

My raid group started doing better in operations.

O_o

Skirata_Kal's Avatar


Skirata_Kal
08.23.2012 , 04:39 PM | #79
DPS meters can indeed be useful tools. I, personally, am satisfied with the MOX parser. I use it to test out various rotations and some of our guild uses it in raids though it's not a requirement. Despite that, I lean toward agreeing with the crowd that says it isn't necessary. Too often, a dps meter is a griefing tool or epeen meter. In WoW, there were numerous times when we ended up kicking the top dps out of our raids because they tended to be d-bags to those who did less than them and often they weren't doing what was best for the raid at the time (raid awareness as some have mentioned). It was funny how often we'd wipe with one of those d-bags then replace him with someone who didn't do as much dps as him, but had better raid awareness and so we got the boss down on the next attempt lol.

Quote: Originally Posted by LordTalkron View Post
Come on Georg Zoeller ... help a brother out.
OP, in case someone else hasn't already said it (I only skimmed the other posts), Georg isn't with Bioware anymore so he can't help you .... unless there's another piece of news that I've missed
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Andryah's Avatar


Andryah
08.23.2012 , 04:57 PM | #80
Quote: Originally Posted by Ujest View Post
Those that know how to use them are not the problem, the idiots that don't are. There are more Idiots than those that know how to use a damage meter.
Crux of the issue with dps meters inside MMOs right there.
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