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Top 3 things you would like changed, fixed or added?

STAR WARS: The Old Republic > English > General Discussion
Top 3 things you would like changed, fixed or added?
First BioWare Post First BioWare Post

juanni's Avatar


juanni
08.23.2012 , 11:55 AM | #51
1. Mini-games such as Pazaak, Swoop/Pod racing, etc. Pazaak has to be done! Please!

2. Cross-faction guilds. I know it makes no sense story-wise but in a game where you are encouraged to play both factions, not being able to chat to "guildies" without the aid of out-of-game software just seems daft.

3. Expand the space experience. I know it would be a major thing and would nearly be considered a game in its own right, but making the space game more than just a novelty thing would be AWESOME!

Picking only three things was difficult btw!

Iliac's Avatar


Iliac
08.23.2012 , 11:55 AM | #52
1. Cross faction interaction. Players have friends in both factions, allow us to interact with them. The first step was taken by combining the GTN's. Now, mail and chat (even if it starts with user created chat channels) need to be made available at a minimum. Personally, I want to be able to be in the same guild no matter the faction. This way if I'm on an imp and a guildie on the republic side needs help, they can easily ask and allow me to switch or whatever is needed to help them.

2. Open world PvP - I'm not talking about limited to specific zones like ilum but for the pvp servers, give us a reason to fight anytime anywhere. What happened to the Merc comms?

3. Improve Advanced Class Balance (i.e. Commando vs. Vanguard)
"We live in a country that guarantees your free speech,
but it's not a country that guarantees anything you say is correct"
-Neil DeGrass Tyson

Meglivorn's Avatar


Meglivorn
08.23.2012 , 11:58 AM | #53
Quote: Originally Posted by Sarfux View Post
1. Chat Bubbles
2. Sitting in chairs
3. Voiced Emotes
+1 on these.

But as an own list:
  1. facelift on the republic fleet. Plants, holotrees, kiosk for the tradeskill vendor... etc. Some life!
  2. Use your planets! They are so good, shame that after a few level there's no reason to go back. Daily quests, and scenarios, high level areas on.
  3. Spaceports... the way Coruscant or Dromund Kaas was done right. No elevators and broken up place. Why is it different on Taris or Tatooine?
"Many weapons can kill, but only the lightsaber can inspire such extremes of hope or fear."

Quraswren's Avatar


Quraswren
08.23.2012 , 11:58 AM | #54
]1) Dual Spec - I do hope this is still coming.

2) A reason to run Flash Points more than once even if it means getting just one BH comm per run after the first.

3) A reason to collect all the other social gear. It costs to much to remod and augment them beyond your operation set so why bother getting any of them once you gear up one you like.

Put in 2 paperdolls: One that is your actual character and an alternate one that you can put social gear on to show but not get stats from. Visual only and being able to switch back and forth when you want - Like having 2 appearances. That way you can wear some of the other social gear for looks(and not get any bonus form them) but also wear your actual operation gear.

Costello's Avatar


Costello
08.23.2012 , 11:58 AM | #55
1) More Species. - And not in 5 years time. This is a core game element and needs to be addressed quickly not as add on years from now long after people that wanted to play more alien species are off play Char or whatever they are called.

2) Realistic Graphics - Whoever said stylised graphics would be better for the game was a fool and probably quit to work on a different project. They ruined impersion and have made the game seem cartoonish and child like more JaJar Binks than Empire Strikes back.

3) More Class Stories with real results from actions. At the moment the story is forgotten the second the xp is awarded, if I allow a captain to live that should have an effect with future dealings with members of the Imperial Navy. Not completely forgotten the moment you step off the ship. This was ment to be the 4th Pilar but instead all it has become is more dialogue before you go kill 10 rats.

EzoEo's Avatar


EzoEo
08.23.2012 , 11:59 AM | #56
1) The Jedi Duck bum robes fix would be most fixed feature.

2) Hood toggle

3) More content for lvl 50's such as factions, planentary control and the Ilum revamp.

shudon's Avatar


shudon
08.23.2012 , 12:03 PM | #57
1. Continued Story.

2. More flashpoints

3. Improved Space game.

And some kind of interaction with the dev process. Some kind of real timeline and what is actually on the near horizon. Stop telling us about things that are going to be fixed 3 months before they are. The lack of communication is very frustrating.

Gronkaarr's Avatar


Gronkaarr
08.23.2012 , 12:04 PM | #58
1. Allow server transfers so that I can have all my characters on the same server.
2. Better designs for end game gear. This is a Star Wars game, not Cirque Du Soleil
3. Improve crafting. We need more schematics that are actually worth obtaining. ex: If I'm an operative and I get a schematic drop for a tionese marauder ear piece, it's worthless to me because the crafted ear piece is BOP.

Felioats's Avatar


Felioats
08.23.2012 , 12:05 PM | #59
1. Pets, vehicles, and datacrons earned Legacy-wide
2. Guild tithing/tax system (percentage of looted credits go into the coffers)
3. Stackable mission discoveries
>

Hairyzac's Avatar


Hairyzac
08.23.2012 , 12:10 PM | #60
These are my choices in no particular order.

1. RvR world PvP like in Dark Age of Camelot.
2. A seperate resolve system for roots or make some/most roots dispellable. I understand this makes things more complicated for new players, but currently you can be rooted indefinitely by 1-2 players. Not being able to go anywhere for 10-20s while you have a full resolve bar because people keep using their spec's roots and root grenades, to keep you in place until you die. In such a scenario you have no chance of getting away and it is probably the most frustrating thing in PvP right now.
3. The way enemy npcs function when players of the opposing faction are around needs immediate fixing. Currently enemy players can place you in combat just by standing inside a pack of enemy mobs and casting a ranged attack at you. This is flawed and should not occur. No player should be able to force enemy npc mobs to attack another player. How it should function is like in World of Warcraft. Enemy npcs will only aggro onto you if you yourself attack the npcs, or get close enough to gain their aggro. It is unacceptable really, that someone can just get mobs of enemy npcs to swarm you just by standing in the middle of them and throwing one ability at you that forces them to swarm your character. You can run from pack to pack, aggroing tens and tens of mobs onto enemy players without that player ever being near those mobs and without that player ever targeting and attacking those mobs.