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Damage Meters Please


vandana_'s Avatar


vandana_
08.23.2012 , 06:35 AM | #31
Quote: Originally Posted by Aphradesia View Post
Everyone is missing one of the biggest negatives of add-ons like recount though. It is not that it gets used wrong and occasionally someone really good suffers as a result or that it is annoying when it is spammed every 5 seconds. The downside is once dps charts come in, then there is no avoiding the concept of fotm builds, automatic go-to class build and rotations. Also, people stop being able to play their character the way they think might be fun cause now it is all about playing it whatever way is deemed the best on paper by complete strangers you will never meet. Take WoW mage class for example. Although there were three specs, in raids there might as well have only been one main one and one secondary one cause the third was not deemed raid worthy.
Those cookie cutter builds will exist independently of addons as long as you have traditional talent trees. Someone will always be able to find the optimal rotation. That's why WoW moved to utility talents.
V'ox

Blackardin's Avatar


Blackardin
08.23.2012 , 06:51 AM | #32
Quote: Originally Posted by Greymayne View Post
As an old wow raid leader starting from back in the days of AQ40, MC, BWL to current content( untill I put wow on hold until MOP comes out.) I can tell you without a doubt I would take the raider who has the best raid awareness, which is much more valuable than sheer dps/hps numbers. I don't care if you can put out about 100K dps, if you stand in stupid and die every pull your not needed, dead dps is no dps.

Case in point, had a DK in my raid group in wrath who was always dead last on recount, and i wondered why untill I made it a point to watch him during a ICC raid, to see what he was doing wrong.

I played my ranged toon instead of my tank on that run so I could zoom out and see the whole fight area clearly. This little DK was working his behind off, he was all over the place peeling lose mobs off the clothies and kiting them back to the offtank and tank, he was interrupting every time, even if he wasnt asked to just to make sure it wasn't missed., he was running back to the healers putting down anti magic zone to shield them during aoe. he was giving up a great portion of his dps to make sure bosses went down healers stayed up. he was horrible dps but more than made up for it by being raid aware. so to sum it up a meter just tells part of the story there are so many more variables than just those numbers.
As a raid leader then and now, as a guild leader, I will second this. Give me one of those DKs anytime.

Contrary to popular belief, damage meters are not the be-all, end all. If one is focusing on a damage meter, they are not doing their job either as a raid leader or a raider. What is required in this game is exactly as you state, not damage meters. I cannot tell you how many times we wiped in wow because people didn't know their right from left, how to step out of the fire, dispel, what job they were suppose to be doing, or some dps wanted to push his rotation so as to maintain is place on the meter. Most of that was because they grew up focusing on a meter rather then the game.

Further, and what many are failing to explain is that once damage meters are introduced (or any addon), they trivialize content (because the content is designed for play without them). Content would then have to be ramped up to meet the addon. The wow development team actually admired that they were designing their content around addons, not the other way around.

If used correctly, some sort of guaging mechanism would help raid leaders as just one of many tools in the bag, but that would not be the case. Everything would shift to "max damage output" and little else.
May the Schwartz be with you....

Blackardin's Avatar


Blackardin
08.23.2012 , 06:55 AM | #33
Quote:
Sorry mate, but you sound exactly like that anti-gs crowd back in WotLK.
Nope. Sounds like a very experienced raid leader to me. ;p


Quote:
"Skill > gear, a skilled player in poor gear will do better than the unskilled one in top gear! This means that gs is pure evil and must be banned from the game!"
reducto ad abusurdum. No one made this statement. However, a skilled player in equal gear ( or slightly lesser gear), putting out less dps on a meter, but with total raid awareness is more valuable then someone rattling off their rotation and doing little else (especially when causing additional stress on the healers as a result). That is a truism.
May the Schwartz be with you....

patchew's Avatar


patchew
08.23.2012 , 07:05 AM | #34
Quote: Originally Posted by LightForse View Post
Don't understand the hate for Damage meters..if you dont like them..nobody will force you to use them ! If your running guild raids without them now fine...but you don't speak for me or others and we would like them..and macros..and addons. Nobody's gonna tell you you cant do what you do now...not gonna kick you for subpar dps in Fp's anymore than your getting kicked now. It's a tool for the hardcore/ raiders to use to make their raiding better for them. As a raisd leader with everyone using a dps meter..you can tell...dps #1 has a dps uptime of 95 %..dps 2 has a dps uptime of 55%..how many deaths..whos using which heals for certain fights..etc...its a tool not only for how much dps you can do.
thats all very well, in a cute cuddly world, and that was the same QQ that appeared first with WOW.
What you say is not what happened though. What actually happened is that you couldnt raid without addons, you couldnt raid without the exact tree that some spreasheet commando nerd said was the best because he has a graph, you got kicked if you were not doing the highest dps possible (even if you were healing the offtank at the time because the main healer wasnt able to .. yes, i prefered not to wipe rather than downing the boss in ultra-quick time) .. and all the while, your true enjoyment of the game died.

This game doesnt allow addons or hacks, if you want to use addons and hacks then go to WOW. Every game doesnt need to have everything that every single player wants. This game doesnt allow addons or hacks for the very simple reason that so many people complained about their nescessity in WOW.
why do you think legacy is in this game, because BIO learned from WOW as to what really upset players ... now we can trace players across their characters through the legacy and ignore works all the way across the account. How many times did you get spammed with nasty stuff and then the person logs over to an alt and spams you with nasty stuff again if you had ignored their original spamming alt. Eh.
Bioware learned from the failings of WOW and other games and implimented what they thought (and were correct about) would attract players to their different styling of an MMO.
When i saw "no addons allowed", i joined this MMO and the seond i see "addons allowed" i will delete my account.

Of the 14 people in my WOW guild that left to play this game, all 14 joined for precisely that same reason. WOW had become too nerdy and sad.
addons and DPS meters and all that sort of rot will lead SWTOR down the dark road that WOW went.

I dont want another WOW, I want an individual SWTOR ... and that means no addons/DPS meters ... a place where i can go and enjoy myself and the game.

LightForse's Avatar


LightForse
08.23.2012 , 07:37 AM | #35
[QUOTE=
I don't want another WOW, I want an individual SWTOR ... and that means no addons / DPS meters ... a place where i can go and enjoy myself and the game.[/QUOTE]

Again..Nobody is asking YOU to use those thing if they're added. just because it would be available to use for others does make it a requirement for you or your guild..but let people have their own options on how they like to play MMos and use the tools they want.

Problem i see is this..we here in America, and some other parts of the world have gotten to the point mentally..if i don't like something..nobody should like it also...if i believe in this...everyone should also believe it...that don't fly in my free world sry.. Only ones that will play swtor are the casuals and f2p people coming soon...once SWTOR became known as a watered down wow ..hardcore pvp / raider people left..leaveing only you casuals..well subs are way down cause there wont be enough of the swg / casuals left...just like with swg

DragonAgeOrgins's Avatar


DragonAgeOrgins
08.23.2012 , 07:42 AM | #36
Quote: Originally Posted by patchew View Post
if you want WOW, go play WOW.
If you want to enjoy an MMO, play this. Definitely not to addons.
Its at this point that a game moves away from enjoyment and moves in to the realms of a job. Do this, Do that, you must change to have precisely this talent tree, you must use this skill when this one is not available for 1 millionth of a second.
Admit it, if you played WOW or another MMO, once addons and the vivisection of your DPS/skill usage/pots/trinkets that you used during a fight came in to a game ... you absolutely hated it but you had to deal with it because it was expeceted of you by the nerdy kid that plays the same class as you.

we call them spreadsheet commandos and theyre the sad lonely little people that get a thrill out of 1 extra DPS on a fight but have no friends.
Thankfully this game isnt like that, hence why so many people decided to come here. I speak only from my own experience, but everyone i know who left WOW for this ... they did so because of the intense micro-management of nerds. Games are for fun, not as a job.
If you want to be one of those little nerds, WOW is waiting for ye.
This a thousand times.

Before they add some tool they makes more people not want play with each other. I hope they add music. You know something usefull. How many people are actually recruiting and spamming requirements. Not many because the game doesn't have millions of people where you can just drop one person if they aren't making it.

Many guilds are just happy to get new members. Wow didn't even have damage meters untill much later. If you want wow..then go back to wow.

Hessen's Avatar


Hessen
08.23.2012 , 08:00 AM | #37
It's already hard enough to enjoy PuGs within the community without adding further potential barriers (and a visual representation of someone not pulling their weight would be a barrier) I also personally would prefer the development time to be spent on other issues.

I completely understand why some people want damage meters and how they can be used positively. But I think in the bigger picture the cons outweigh the pros.

Trollokdamus's Avatar


Trollokdamus
08.23.2012 , 08:02 AM | #38
Quote: Originally Posted by Aphradesia View Post
The downside is once dps charts come in, then there is no avoiding the concept of fotm builds, automatic go-to class build and rotations. Also, people stop being able to play their character the way they think might be fun cause now it is all about playing it whatever way is deemed the best on paper by complete strangers you will never meet. Take WoW mage class for example. Although there were three specs, in raids there might as well have only been one main one and one secondary one cause the third was not deemed raid worthy.
You're exaggerating too much.
First, the concept of fotm builds and optimal rotations is here from day one. The way this game is designed itself favors such things.
Second, noone really stops you from playing in a spec you enjoy most. Apart from top guids at pogress time, noone cares what spec do you play in if you play it good. Take WoW hunter class for example. Starting with 4.3, surv is the best spec both in theory and in practice. However, i'm yet to see a guild that refused to take in a good hunter who enjoys one of the 2 other specs. Heck, even a main hunter of Paragon, top 1 guild in the world, was playing BM. That definitely means something.
Quote: Originally Posted by Blackardin View Post
Further, and what many are failing to explain is that once damage meters are introduced (or any addon), they trivialize content (because the content is designed for play without them).
Care to give at least one example of content being trivialized because of the addons? I thought that addons (recount excluded) are here to make the life easier, not to complicate the content to a point where it has to be trivialized.
Quote: Originally Posted by Blackardin View Post
Nope. Sounds like a very experienced raid leader to me. ;p
To prioritize player's skill and awareness over the damage/healing he provides is one thing. But to completely ignore his inability to be on par with other people is a different story.
Just curious, are you willing to take a bunch of, let's say, 359 geared people to progress in ds hc, even if they are smart and know tactics perfectly? :P
Quote: Originally Posted by Blackardin View Post
No one made this statement.
You don't want to know how many times i've seen this with my own eyes both in trade chat and on forums back then.
Quote: Originally Posted by Blackardin View Post
However, a skilled player in equal gear ( or slightly lesser gear), putting out less dps on a meter, but with total raid awareness is more valuable then someone rattling off their rotation and doing little else (especially when causing additional stress on the healers as a result). That is a truism.
I'm not arguing with that. Again, my point is, no matter how skilled can any given player be, he can't be deemed ready for certain content if he doesn't have a minimum required gear for it, so he can pull the minimum acceptable dps or hps.
Quote: Originally Posted by patchew View Post
thats all very well...
I like it how you call people nerds just because they are interested in something different than you. And how you tell other people what to do in your previous post. And how you lie just to prove your point (hacks, eh?). You look so cool and not childish at all! My hero, no less...
Quote: Originally Posted by patchew View Post
When i saw "no addons allowed", i joined this MMO and the seond i see "addons allowed" i will delete my account.
Oh and, by the way, you can already delete your account mate. The parsers are there and they are approved by Bioware.

PUMA's Avatar


PUMA
08.23.2012 , 08:09 AM | #39
I'm personally content with using MoniTor in my guild. It has a heal/damage/ and threat meter. I agree that meters should be used in high end content. EC HM and TFB HM for sure.

I was able to find the cause of hitting the enrage timer due to meters on Tuesday. Our dps had accidently dropped his 4 piece bonus and put on a random Black Hole shell by accident. Yes, I could inspect everyone head to toe before each pull, but if they are my consistent raiders then that's not something that a raid leader looks at. Only with PUGs. The MoniTor meter showed his dps suffering by 200 which wasn't normal so I asked him about it and THEN looked at his gear. They help.
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Fomore's Avatar


Fomore
08.23.2012 , 08:14 AM | #40
I dont care either way. In wow it was handy but also the tools where so flawed. simply not adding things that suposed to be added a long time shaman totems where not included and it never gets included the benefit of certain classes like armor breaking or totem buffing so certain classes becomes flavor of the week and nerf shouters are even more on the forum cause the dps is 100 higher then the other class but they forget about other important stuff like interupt i myself use a outside parser to keep my rotation optimal but yea i guess a ingame would be nice.
Thing's used to be better in the old days.
Yea things where great no power stearing and double cluthing was a blast.