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6 Weeks for new Content!


Soluss's Avatar


Soluss
08.22.2012 , 09:35 PM | #21
Quote: Originally Posted by Daeada View Post
Couldn't have anything to do with the fact that the community begged for features instead of content.
So, its the communities fault right? The community is the reason that this game went downhill fast. Ever stop to think that if you built a good game then people would support it? Other games can do features and content, at the same time. They do both with much better quality.....and guess what..... have not even half the staff or budget that ToR had.

Im sorry that you want to blame the consumers. Its not the consumers fault that EA/BW have ****** management and ****** developers.

The story is great.... mission accomplished. MMO it is not. If all they can do is story then they should have just made it an offline single player game. They would have made much more money.
James Ohlen: " For 2012 we really want players to feel like they're getting their money's worth. You're going to see so many changes and additions to the Star Wars Universe. It's going to be impressive. We have our Update 1.2 coming in the next week and then after that it's going to continue to roll out month after month. It's exciting."

Tuscad's Avatar


Tuscad
08.22.2012 , 09:38 PM | #22
Quote: Originally Posted by Soluss View Post
So, its the communities fault right? The community is the reason that this game went downhill fast. Ever stop to think that if you built a good game then people would support it? Other games can do features and content, at the same time. They do both with much better quality.....and guess what..... have not even half the staff or budget that ToR had.

Im sorry that you want to blame the consumers. Its not the consumers fault that EA/BW have ****** management and ****** developers.

The story is great.... mission accomplished. MMO it is not. If all they can do is story then they should have just made it an offline single player game. They would have made much more money.
^ This. Heck the features that they have had to stop everything and add in are features that most MMO's have at launch.
Date Joined: March 2009 - Date unsubbed: 9/18/2012
It's been real but the game just wasn't worth the sub for me anymore.
Star Wars: First Assault is an Xbox Live Arcade game: http://kotaku.com/5948064/um-whats-t...ox-live-arcade

Thylbanus's Avatar


Thylbanus
08.22.2012 , 09:47 PM | #23
Quote: Originally Posted by Faytthegreat View Post
You sound like you know how development works, please tell us more
Nice one Fay, but Storm does have a point, they did write a pretty big check and missed on a little short of half. To Fay's point, Storm, 6 weeks is pretty a aggressive schedule. Frankly, given EA's ability to follow through on their commitments, I don't believe it for a New York second. But it does make those, who don't know any better, feel better about SWTOR. I'm here for the BioWare people who have toiled tirelessly, given the red tape and rediculous barriers set up by EA.

I salute you code monkeys! Keep up the fight!
It's amazing how loud a dollar can be.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristin Wilson

Faytthegreat's Avatar


Faytthegreat
08.22.2012 , 10:19 PM | #24
Quote: Originally Posted by Thylbanus View Post
Nice one Fay
Fayt

Fayt the Great


Sorry just saw that and had to correct

arunav's Avatar


arunav
08.22.2012 , 10:42 PM | #25
Quote: Originally Posted by Katsuragisama View Post
Umm, they actually said that the Warzones would come "soon™" after Terror. So they probably mean:

Event
6 Weeks after: New raid
6 Weeks after: Warzone
6 Weeks after: F2P(+ Makeb or HK, both they will charge for)
6 Weeks after: New items in the cash shop.
6 Weeks after: More items in the cash shop
6 weeks after: EA announces that more people have quit and the game is not as profitable as they thought. They continue to PR spin the reasons why the game is failing, instead of admitting they just failed to make a decent MMO. >.>



^This.

The developers are very experienced at making an MMO. They're just not experienced at making good ones. They have plenty of experience running MMO's into the ground though. *coughwarhammercough*
This is a little cynical, but I think more correct than not. Don't expect things to be put out after the advertised content is released that match its quality and that of the 1-50 leveling. TOR will remain live online, for new players to experience 1-50 and purchase things in the cash shop, but there will be very little added that is up to par with what's in the game currently. BW simply doesn't have the staff allocated for it. The developers had their chance to make a great Star Wars MMO, but made more of an expanded KOTOR 3. It simply doesn't have the staying power of a real MMO.

Daeada's Avatar


Daeada
08.22.2012 , 10:43 PM | #26
Quote: Originally Posted by Tuscad View Post
^ This. Heck the features that they have had to stop everything and add in are features that most MMO's have at launch.
Would you care to list the MMOs that have had group finder and UI Customization (of the level we got here or greater) at launch? It's actually pretty short.

Let's just take group finder:

WoW: No
EQ2: No
LotRO: No
SWG: No
DDO: Yes
GW2: No
AoC: No
Rift: No
TOR: No
TERA: Yes

So... out of 10 games listed here, with a wide range of release dates both Pre-and Post WoW LFG-tool... only 2 had LFG at launch... one on each side of WoW's implementation. Your assessment that "most MMO's have [these features] at launch" is incorrect. Yes, these features have become standard in modern MMOs, but they are not a standard launch feature.

The numbers are a bit better on UI customization, sure, and I will agree that should have been in at launch. That said, sometimes things have to be sacrificed in pre-launch development in order to minimize bugs and provide a clean(er) launch experience.

I'm tired of everyone saying content delivery is atrociously slow. Compare the amount of new content that has been added in the 9 months since launch to the amount of content Blizzard has added to WoW in the 21 months since Cata launch, and you'll see TOR isn't really that slow.

Would be nice if people would start looking at the facts, instead of making up these crazy accusations. I could make a political analogy here, but I'll refrain.
.

TalkingDinosaur's Avatar


TalkingDinosaur
08.22.2012 , 10:48 PM | #27
Quote: Originally Posted by Thepathan View Post
@OP,

If you suggested having a BBQ every tuesday, i'd still say it's too much.

Let's say that BW is filled with dummys and they take your advice. What you'll end up with is sub-par content MUCH worse than the last world event (acquisitions race) every week.

I'd much rather they take even TWO months to come out with content, even THREE. Why?

Content longevity + difficulty = time, and vice versa. Each should go hand in hand. If they take 6 weeks for new content, they need to make it long and difficult enough for people to actually take 6-7 weeks to finish it. (good gamers should take atleast 3-4, which can be made sure by certain daily limitations to progress).
Sadly, with today's generation everyone wants everything now and for it to be easy to attain so that they can cry on the forums at how easy it is and ask for it to be harder and then cry over how hard it is.

MMO gaming in general has been run into the ground because of Publishers desire to make a quick buck and copy WoW's model or just to rush out a game before it's ready and milk whatever they can get.
TALKINGDINOSAUR
Squadron
11-11-11

AboB's Avatar


AboB
08.23.2012 , 12:21 AM | #28
Quote: Originally Posted by stormravn View Post
OK
I'm gonna pitch the HELL out of the next big action drama TV series coming to you this Fall!

this is what should happen ... every tuesday when the servers are taken down for maintence a new content patch should be added every tuesday along with massive bug fixes there so called "STRIKE TEAM" still hasnt dealt with ... new content will be added every tuesday for the next year just to take down world of warcraft with this ..you devs may say you cant do this .. yes you CAN ...your devs need to be workin around the clock eat sleep and work at there desk i dont care if they lose there homes and familes but content that should have already been in game will finally be in the damm game ... get out chains and lock your dev team to there pc's and demand CONTENT ...
Sounds like might watch something like that. Who would the love interest be?

AboB's Avatar


AboB
08.23.2012 , 12:27 AM | #29
Quote: Originally Posted by TalkingDinosaur View Post
Sadly, with today's generation everyone wants everything now and for it to be easy to attain so that they can cry on the forums at how easy it is and ask for it to be harder and then cry over how hard it is.

MMO gaming in general has been run into the ground because of Publishers desire to make a quick buck and copy WoW's model or just to rush out a game before it's ready and milk whatever they can get.
I agree completely. Except about the crying. Everyone knows that only wimps cry!

ZORG's Avatar


ZORG
08.23.2012 , 12:43 AM | #30
I think that the decision to change the business model was made LOOOOONG ago and they were told to hold any major updates so they could release it in a way that looked like it was being made every 6 weeks. At least I hope they have stuff waiting in the wings ready to drop just at the point where people hit the unsub button and blamo theres 2 more operations to do heh i know i know pipe dreams..
Fear leads to Anger
Anger leads to hate
HATE leads to suffering