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Lower the cost of War Hero and other Higher end gear.

STAR WARS: The Old Republic > English > PvP
Lower the cost of War Hero and other Higher end gear.

Slurmez's Avatar


Slurmez
08.22.2012 , 07:43 PM | #141
war hero mod removal cost is almost as offensive as the hideous art bioware foisted on most of the WH sets

Morrolan's Avatar


Morrolan
08.22.2012 , 08:26 PM | #142
Quote: Originally Posted by Polebreaker View Post
Address what argument? That some people feel it takes too long to grind out warhero gear? That's not an argument. It's an opinion,
Thats not the debate, its about vertical progression in PvP which is supposed to be player vs player. To quote someone from another thread "Any system that offers statistical advantages to players is no longer PvP, it is instead PvE with PvP elements included."
[Harbinger] <Zeroth Legacy>
Alieraxx-Sent / Morroian-Shadow / Sereorin-Slinger / Fidd'ler-VG
Miranda-Zero-Op / Whiskeyjackxx-PT / Tattersailxx-Sin / Ben'delat-Jugg

Morrolan's Avatar


Morrolan
08.22.2012 , 08:29 PM | #143
Quote: Originally Posted by Russkiier View Post
If you want to play ranked, get a group of 8 friends, guildies, whatever together and play ranked.
I played my first three ranked warzones in a mix of mostly recruit and BM and my team won 2 out of 3 and lost the last one (Novare Coast) 6% to 0
Been there done that, been uncompetitive and thrashed in every single game by fully aug WH teams which isn't fun or motivating.
[Harbinger] <Zeroth Legacy>
Alieraxx-Sent / Morroian-Shadow / Sereorin-Slinger / Fidd'ler-VG
Miranda-Zero-Op / Whiskeyjackxx-PT / Tattersailxx-Sin / Ben'delat-Jugg

Thornsbane's Avatar


Thornsbane
08.22.2012 , 10:44 PM | #144
edit: wrong thread

kweassa's Avatar


kweassa
08.22.2012 , 11:05 PM | #145
Quote: Originally Posted by Morrolan View Post
Thats not the debate, its about vertical progression in PvP which is supposed to be player vs player. To quote someone from another thread "Any system that offers statistical advantages to players is no longer PvP, it is instead PvE with PvP elements included."
That statement is inherently flawed in that people are innately statistically different in terms of skill alone. Some people have faster reflex times while others are like snails. Some show uncanny judgement while others are dunces. Some have a tendency to support better than others.

If we partake in this foolish notion of absolute equality in every condition, then we must first abolish all classes and make them into one single class, exact same capabilities. Then, we somehow neuter physical and mental capacities of individual players and only that way is this stupid notion achieved.

In reality, innate differences in personal performance can be developed through training so each and everyone has at least a reasonable chance of matching the other in physical/mental skill (unless serious disabilities). Hence, people take for granted that such differences are to be rectified through personal effort -- it is what makes people set goals and work for it.

Same with gear. Gear is not a set class segragation. Ultimately everyone arrives there, provided they invest in more or less similar time. It's not as if only the top 100 people have access to it, unlike in society where it is systematically impossible for everyone to become millionaires. EVERYONE has access to it at an EXACT equal price set.

All you need is the patience and effort to get there. The motivation to get stronger, more powerful than the other, to prove oneself the winner in the contest.

There is no rewarding people who have not earned it, and that's PvP.
"To everything, there is a first step. The first steps in becoming better at PvP, is to acknowledge the fact that you totally suck. There's no shame in this -- even the greatest of players have been there, done that.
Stop complaining. Ask more questions. People are happy to help."

Ssfbistimg's Avatar


Ssfbistimg
08.22.2012 , 11:16 PM | #146
Quote: Originally Posted by DarthDeimos View Post
I did the math for how many warzone comms it would take to buy the full set of warhero gear. It totaled around 75k. Divide that by 140 comms per win ( my average ) and it totals to 500 games. A bit rediculous. Now, we're not counting the times that a player would not do so well or it is just a plain loss with 8 medal requirement earned. I would imagine it would be somewhere from 700-800 warzones if it was straight losses. On average a player can do four warzones (assuming that each Warzone lasts the average 15 minutes). If a player grinds warzones for eight hours (the hardcore gamer with no life), that will be 32 warzones in one day - on average. Which in effect will take him seventeen weeks to complete the required amount of commendations to have his gear. 17 weeks is four months and one week. There are dailies and weeklies to assist in shortening the time. But... These numbers alone.. really?

Haters gonna hate and probably say I am whining. These folks prolly already have their War Hero gear. But think of it this way... Do you wanna do this entire grind over again once there is a new season - each season? Or each level cap that is raised? Gonna compare to WoW here - it didnt take me nearly as long to get my arena gear...
I had to buy a full set, then buy 7 Extra Hats and & 7 extra Boots to have the Mods and Enhancements I wanted. So enjoy the grind mate. It wouldnt be so bad if i didnt have to keep wasting comms on BM gear to get the extra sets of Boots & Hats

Polebreaker's Avatar


Polebreaker
08.23.2012 , 12:45 AM | #147
Quote: Originally Posted by kweassa View Post
That statement is inherently flawed in that people are innately statistically different in terms of skill alone. Some people have faster reflex times while others are like snails. Some show uncanny judgement while others are dunces. Some have a tendency to support better than others.

If we partake in this foolish notion of absolute equality in every condition, then we must first abolish all classes and make them into one single class, exact same capabilities. Then, we somehow neuter physical and mental capacities of individual players and only that way is this stupid notion achieved.

In reality, innate differences in personal performance can be developed through training so each and everyone has at least a reasonable chance of matching the other in physical/mental skill (unless serious disabilities). Hence, people take for granted that such differences are to be rectified through personal effort -- it is what makes people set goals and work for it.

Same with gear. Gear is not a set class segragation. Ultimately everyone arrives there, provided they invest in more or less similar time. It's not as if only the top 100 people have access to it, unlike in society where it is systematically impossible for everyone to become millionaires. EVERYONE has access to it at an EXACT equal price set.

All you need is the patience and effort to get there. The motivation to get stronger, more powerful than the other, to prove oneself the winner in the contest.

There is no rewarding people who have not earned it, and that's PvP.
Well put. Someone's putting their liberal arts degree to good use!

Nightthunder's Avatar


Nightthunder
08.23.2012 , 03:24 AM | #148
Quote: Originally Posted by kweassa View Post
That statement is inherently flawed in that people are innately statistically different in terms of skill alone. Some people have faster reflex times while others are like snails. Some show uncanny judgement while others are dunces. Some have a tendency to support better than others.

If we partake in this foolish notion of absolute equality in every condition, then we must first abolish all classes and make them into one single class, exact same capabilities. Then, we somehow neuter physical and mental capacities of individual players and only that way is this stupid notion achieved.

In reality, innate differences in personal performance can be developed through training so each and everyone has at least a reasonable chance of matching the other in physical/mental skill (unless serious disabilities). Hence, people take for granted that such differences are to be rectified through personal effort -- it is what makes people set goals and work for it.

Same with gear. Gear is not a set class segragation. Ultimately everyone arrives there, provided they invest in more or less similar time. It's not as if only the top 100 people have access to it, unlike in society where it is systematically impossible for everyone to become millionaires. EVERYONE has access to it at an EXACT equal price set.

All you need is the patience and effort to get there. The motivation to get stronger, more powerful than the other, to prove oneself the winner in the contest.

There is no rewarding people who have not earned it, and that's PvP.
I WANT this guy to be president! Everything that he said is true.
If you are persistent and motivated, then you should be rewarded with items and better knowledge of gameplay.
IF you take away the gearing system (for instance in GW2 everyone is equal in both lvl and skill points/gear) what would people play for? Just winning a game based on skill is fun, dont get me wrong, but after 2 days of playing i would set up new goals, because not getting new items for pvp, new gadgets and so on would ruin the rewarding system which many ppl play because of that and their effort put into place, if i play and commit some time to practice and enjoy the game, then yes, i want some rewards for it.

Knockerz's Avatar


Knockerz
08.23.2012 , 10:45 AM | #149
It's fine, but they should reduce the cost of removing mods and augments. Pvping only isn't going to net you enough credits to add augment slots to gear, buy augments, and remove mods. It's really expensive. It comes out to like 300k-400k. Although you can do dailies that's more like pve.
Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc

eclipce's Avatar


eclipce
08.23.2012 , 11:16 AM | #150
Quote: Originally Posted by kweassa View Post
That statement is inherently flawed in that people are innately statistically different in terms of skill alone. Some people have faster reflex times while others are like snails. Some show uncanny judgement while others are dunces. Some have a tendency to support better than others.

If we partake in this foolish notion of absolute equality in every condition, then we must first abolish all classes and make them into one single class, exact same capabilities. Then, we somehow neuter physical and mental capacities of individual players and only that way is this stupid notion achieved.

In reality, innate differences in personal performance can be developed through training so each and everyone has at least a reasonable chance of matching the other in physical/mental skill (unless serious disabilities). Hence, people take for granted that such differences are to be rectified through personal effort -- it is what makes people set goals and work for it.

Same with gear. Gear is not a set class segragation. Ultimately everyone arrives there, provided they invest in more or less similar time. It's not as if only the top 100 people have access to it, unlike in society where it is systematically impossible for everyone to become millionaires. EVERYONE has access to it at an EXACT equal price set.

All you need is the patience and effort to get there. The motivation to get stronger, more powerful than the other, to prove oneself the winner in the contest.

There is no rewarding people who have not earned it, and that's PvP.
oh, but you forget something.. having fun, playing a game you know.. why all the grinding for everything that has to do with stats.. your toughts can be applied to you are player skills, adapt.. communicate, learn rotation, learn map tactics, learn classes, pros and cons.. there is NO need to grind for stat - do you think the FPS industry would have as much success if there was a long and tedious gear grind above reaching x levels to unlock x feats like CoD.

and dont bring in WoW, that is a freak of nature in the mmorpg industry-
"you cannot kill what you did not create"