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Unsubscriber's Thread: Tell us a few things

STAR WARS: The Old Republic > English > General Discussion > Off-Topic
Unsubscriber's Thread: Tell us a few things

Fozy's Avatar


Fozy
08.21.2012 , 03:25 PM | #341
FOTM

this concept was the death of TOR since day 1 ( all u Sorc's know exactly what im talking about). If BW made it so only 2 base classes were allowed in per warzone..the FOTM craze would of been shot down.

Seeleth's Avatar


Seeleth
08.21.2012 , 09:02 PM | #342
Came back for a month and unsubscribed again:

1: PVP is just boring, I don't mind a gear grind but what's the point if there is just warzones? There is no open world pvp, there are no large scale warzones, there is not even an arena type combat

2: There is nothing to do, it's like swtor is a skeleton of an mmo and has nothing besides the basics. I want to log on for more reasons than just lvl another character, gear it out in hm flashpoints in a day or two and then be bored out of my mind. I want more reasons to actually go out in the world and explore or do things. Though even if there was things to do besides dailies the amount of time it takes to get from one planet to another would make me not want to.

3: The crafting I thought was awesome actually is just another reason why there is nothing to do in the game. I miss having to go out and put some effort in to getting my materials.

4: I really miss a social aspect of this game, hell my character doesn't even make a sound when she laughs and can't sit down in a cantina....

5: You are actually discussing that subscribers might have to pay for big content patches like Makeb? It's no where near enough to charge for (look at the amount of content Rift brought out for free over their first year and how much content their payed expansion is going to add to the game). And sorry but after how long it took you to get the game up to scratch to what it should have been at launch I feel you owe us a whole free expansion pack. I cancelled before I read this but was planning to come back and give it a shot for another month, you know hoping something I care about would be announced for in the future, but now I'm definitely gone.

It's really a shame that the game fails to give any sort of entertainment besides leveling and the start of gearing out. The storyline is very enjoyable and I never enjoyed lvling this much. The game looks incredible in my opinion. The way my characters play and the way their moves look is amazing and I hate having to leave them, but oh well if there's nothing to do besides deleting one char to level an other...

Thang-Gurr's Avatar


Thang-Gurr
08.22.2012 , 06:50 PM | #343
Quote: Originally Posted by Seeleth View Post
Came back for a month and unsubscribed again:

1: PVP is just boring, I don't mind a gear grind but what's the point if there is just warzones? There is no open world pvp, there are no large scale warzones, there is not even an arena type combat

2: There is nothing to do, it's like swtor is a skeleton of an mmo and has nothing besides the basics. I want to log on for more reasons than just lvl another character, gear it out in hm flashpoints in a day or two and then be bored out of my mind. I want more reasons to actually go out in the world and explore or do things. Though even if there was things to do besides dailies the amount of time it takes to get from one planet to another would make me not want to.

.....

4: I really miss a social aspect of this game, hell my character doesn't even make a sound when she laughs and can't sit down in a cantina....

5: You are actually discussing that subscribers might have to pay for big content patches like Makeb? It's no where near enough to charge for (look at the amount of content Rift brought out for free over their first year and how much content their payed expansion is going to add to the game). And sorry but after how long it took you to get the game up to scratch to what it should have been at launch I feel you owe us a whole free expansion pack. I cancelled before I read this but was planning to come back and give it a shot for another month, you know hoping something I care about would be announced for in the future, but now I'm definitely gone.

It's really a shame that the game fails to give any sort of entertainment besides leveling and the start of gearing out. The storyline is very enjoyable and I never enjoyed lvling this much. The game looks incredible in my opinion. The way my characters play and the way their moves look is amazing and I hate having to leave them, but oh well if there's nothing to do besides deleting one char to level an other...
Apart from 3, all of the above for me.

I also think the 2 factions at war thing was poorly done. Maybe next time look at 3 factions (like In Legacy)...

In fact, the three legacy factions would have been a great model to go with, with Smugglers and Bounty Hunters able to choose which one to work for.

celldoom's Avatar


celldoom
08.22.2012 , 07:37 PM | #344
Sub ends today so ill post while i can. Main reasons:
  • Insane farming for lvl 50 PvP gear. I can't find rated groups. I don't want to play with scrubs.
  • Can't buy lvl50 pvp gear as lowlvl.
  • No "heirlooms", i cba lvling another char without some sort of lvling boost. No, the legacy perks dont count as they are useless (yes i've tested them).
  • Can't switch advanced classes. So i essentially can't play half the game and i refuse to level the SAME CLASS just for a different advanced class.
  • Can't switch specs. I stopped playing my main sorc because i cba paying for every switch between healing and dps specs between pvp and pve.
  • Can't transfer bm/rakata set bonuses to custom gear.
  • No space content (space on rails doesnt count).
  • Abit too much CC in leading to frustration.
  • Annoying group finder: doesn't teleport you back to the same planet i was, dps queues pretty much killed all flashpoints for me, sometimes i run with guildies but almost never at my own convenience when i got time.

Wishlist:
  • Let me level to 50 with class quests alone. Obviously this would only be available to, say, legacy lvl 35 or 40 just to make sure only those who actually been here awhile can do it so not to trivialise the game for new players. This alone would make me resub.
  • Remove the farm for the pvp gear. Or make the pvp gear legacy wide (if i get full warhero on my sorc i should have full wh on my agent too. The problem is that wh has the best stats so anything less is already at an unfair disadvantage. Alternatively get rid of pvp gear stats disparity.
  • Let me switch advanced classes. Give it some sort of cooldown or 1m credit price or something. Just let me switch. I am not rolling the same char over again just to "see the other half".
  • I love playing my sniper. That said i can't play it because group finder queus are terrible. I can't tank with him so there is not point to even queue. Give me a tanking spec or something so i could tank as long as i can play my sniper. Idea: A new kind of gear called "Expert" gear. The set bonuses would give me tanking abilities so i could use that set of gear to tank. This would be useless in pvp because it wouldnt have expertise, and wouldnt be modable.

EDIT: dont get me wrong, leveling is alot of fun, i loved it. just not for the 4th+ time.

Scritchy's Avatar


Scritchy
08.22.2012 , 08:27 PM | #345
Quote: Originally Posted by celldoom View Post
[*]Let me level to 50 with class quests alone. Obviously this would only be available to, say, legacy lvl 35 or 40 just to make sure only those who actually been here awhile can do it so not to trivialise the game for new players. This alone would make me resub.
Dear God, yes please. The only part of the game that was interesting, the rest was just drivel.

Quote: Originally Posted by celldoom View Post
[*]Remove the farm for the pvp gear. Or make the pvp gear legacy wide (if i get full warhero on my sorc i should have full wh on my agent too. The problem is that wh has the best stats so anything less is already at an unfair disadvantage. Alternatively get rid of pvp gear stats disparity.
That would make PVP competitive and lose a mindless, skillless, and generally frustrating, gear grind, which the people defending BioWare claim are what keeps people subscribed (you can tell how well it has done so far). As it is now when you get fully augmented War Hero gear, you can blow up fresh 50s without even thinking about it, or you can gear so they can be competitive and get blown up by other WH augmented folks. It is a no-win situation and neither of which is fun (rolling or getting rolled).

Quote: Originally Posted by celldoom View Post
EDIT: dont get me wrong, leveling is alot of fun, i loved it. just not for the 4th+ time.
Everything other than the class quests is just repetition. I tried getting my healer sorc to 50 just through PVP, by 40something I couldn't do it any more, it just got too painful. So she went back and completed the Drumand Kaas questline by visiting her hangar then went idle.

Kashley's Avatar


Kashley
08.22.2012 , 09:40 PM | #346
Last night on the forums!

So I am putting this here. Game is way too linear. Before you tell me I am wrong, I am not. I have played so far (on two different servers)...

Imperial
1) Agent (For the record I have two of these @ 50)
2) Bounty Hunter (I also have two of these @ 50)
3) Sith Warrior (Level 45)
4) Sith Inquisitor (Level 47)

Republic
1) Jedi Counselor (Level 44)
2) Smuggler (Level 50)
3) Trooper (Level 50)

{Of all these characters I was forced to take the same quest
path except for story line on EVERY planet. I literally knew
every planet quest by heart. There were no choices other
then the one path and thats very frustrating for an alt-oholic}

Point 1: Leveling is entirely too linear.

Point 2: War zones are tiresome, when you are a heavy PvP player doing the same 4 war zones over and over as the only form of PvP becomes intolerable. If the maps were better/bigger/more exciting maybe you could get away with this but these maps are not good enough IMO to be the sole form of PvP for an entire game.

Point 3: No world PvP. Do I need to say more? There is none. Fix this.

Point 4: You guys added group finder, however its a cluster **** buggy mess. What good is having it if half the time it bugs out? Additionally, I would add, that when it does work its great, however it should have been cross server. As a healer I have literally sat in a queue for 2+/- hours waiting for a pop. That's un-freaking-real.

Point 5: Customization- There is none. Especially for cloth users. They have the least amount of gear options available to them. Everyone looks the same, plus once you create your character its set in stone. Doh! How is there NO barber shop of any sort?

Point 6: Combat is still sub-par. You guys dont balance classes well at all. And your even slower to fix what you **** up. Here is a hint; your metrics are not working. Fotm classes blow. Its not fun or engaging to have a character you have sunk tons of time into nerfed to the floor to become virtually unplayable. (I was an operative healer from launch. I have been on the receiving end of this. I know.) Small changes to classes guys, huge changes piss players off. Additionally the livability of an Agent Healer > Sorc Healer > Merc Healer is seriously bad. In that order is the desirability of those healers. Mercs are at the bottom for a plethora of reasons, mostly because you guys nerfed them for what reason no one knows. As for DPS, I am not a pro, but I am sure someone with more DPS experience can lay that out to you.

Point 7: OMG Dailies. Please fix these. They are so boring and the respawn times are entirely too slow for the amount of players in these zones. W T F why am I killing myself to click on a crate? Its bothersome and makes me want to shoot myself.

Point 8: Armor is crap. Seriously... who designed this stuff? Why are JC men wearing off the shoulder tops in their War Hero gear? Like really? And SI War Hero Gear... Are they walking Fish People? I dont get it? Not to mention Agent War Hero gear is the color of a traffic cone... who is drawing this stuff? More importantly who thinks it looks good??

Point 9: Travel, I cannot say enough about this. WOW it takes so long to get places. SO SO SO long. Getting back to my ship is easier granted, but getting off it is still a pain in the ***.

Point 10: Crowd Control, you guys went WAY over board with this. There is too much. Everyone has some kind of CC which REALLY slows down play. Its so frustrating during PvP to be constantly slowed/stunned/pulled etc. (BTW you guys still haven't ironed out the camera sinking with the pull, so often my camera jerks all over the place when i get yanked.) I mean as a healer I expect to be CC'ed a lot. And I am fine with that, however your resolve system is crap. I cant imagine how it is for people who are not healers. Run in -> Get CC'ed -> Pray Your CC hits before theirs -> If Not Pray For Heals -> If None -> Get Pwned. You guys need to town this crap down. Like the amount of CC and pulls in this game is seriously ridiculous. Stun Wars is right.

I can keep going. But really I will stop here. Anyways. Wish anyone left on this game the best of luck, your going to need it. Hope to see most of you in GW2.

<3 Always
Kashley
Insert witty signature here.

JWillets's Avatar


JWillets
08.22.2012 , 09:44 PM | #347
I unsubbed then came back but this is prolly my last month unless something amazing happens since the semester starts back up in a week. My top 5 are:

1) I have nothing to do at lvl 50. i dont have war hero gear so pvp is stupid. Dailys are worthless now that I can get BH gear. Operations are cool but ive done so many, same with flashpoints. i just log in now to do my daily random fp and thats it. My guild quit the game (all 35 of them) so I rarely run operations, i can get into an active guild no problem but I just dont want to log in as much and I dont want raiding commitments).

2) Atrocious Community Interaction From Developers: Literally every single thing is one of the following "coming soon", "something we're working on", "something we're discussing", and "no new information at this time." Out of all the promises that have been made in the past 8+ months, probably only 10% have been fulfilled. The game feels the same as it did back in Dec/Jan. It's like they never actually finish anything or that they're lying about developing stuff. Seriously, how hard could it possibly be to put HK-51 in or even a Ready Check system? All they would really have to do is be honest and straightforward with us, but everything is so secret for no good reason.

3) Bugs bugs bugs bugs: The server lags beyond belief for everyone, HK-47 in Foundry HM is still f'ing bugged since before 1.2. Most boss fights randomly bug out. Patches bring more bugs than fixes. Almost everything they put out is subpar quality with light testing at best, when they finally get around to releasing it.

4) Decreased Momentum: When the game launched new flashpoints were being released, new operation, awesome world event, etc. Then they did 2 rounds of lay offs, hemmoraged a million subscriptions in 4 months (theres figure out there, Google March/April subscription numbers compared to last months), shut down almost 20 servers, went F2P, and the new content world event grand race whatever was just garbage. No new meaningful content has came since 1.2 and now they're considering charging everyone for Planet Makeb (google it, there's 2 interviews supporting this from this week saying they've decided to change their minds on free for subscription people and consider charging us for it). I don't pay $15 a month to play Skyrim, why should I pay it here?

5) Poor customer service: I dont just mean the customer service agents because most of them on the phone seem to be really nice, but not always helpful. I mean on Bioware and EA's part as a whole. I feel like they just see $$$ signs when thinking of customers. And shut the hell up before anyone spits out "oh but its a business." yeah im not stupid and i know this is meant to make money but I shouldn't feel like it is. I should feel like im getting value for my money and having a great time playing a game. Community events in the game and on the forums should be encouraged, hosted by Bioware. Valve is an awesome example of great community involvement. Anyone whos worked in retail as management knows that typically the product sells itself and theres a million places that they can go to get it, why should they choose you over other competitors? Bioware just doesnt seem to get that they're competing, it feels like "how can we squeeze as much money as possible before they quit?" I don't feel like they actually care about our problems as players, if they did we wouldn't be where we are now and i wouldn't see CS responses like "i can appreciate that this can be frustrating but its something we're working on and we don't have any new information." There should be a constant f'ing stream of new info coming in if you're working on it. if there is no new information then it means that you're not working on it.

I stick around because sometimes I have fun but as far as $15 a month goes, I can get 3 shots of tequila at a bar for $15 and have more fun that night than i do all month on swtor as it stands right now.

Mercurial_Harpy's Avatar


Mercurial_Harpy
08.22.2012 , 10:07 PM | #348
I'm so sad to add my name to the long list here. I have a feeling it's a futile gesture, since recent events show EA/Bioware isn't interested about keeping the small percentage of the founding players they've managed to retain; it's all about attracting new.

Let me say that I really, really loved this game for the first three months. After that, I was in denial about how far this game needs to go to be the game I wanted it to be.

I've tried to accept the spin they've put on the F2P/Cash Shop model. I realized yesterday that it's all a bunch of hooey; everything the Devs do is essentially gambling with scared money to try and keep the franchise afloat. In the end, for me, the cons far outweighed the pros, and my sub has been canceled.

I tried to keep it to 5 main reasons. I ended up with 6. Sorry about that, best I could do.

1. Game was pushed live without basic features other MMOs have. Players started complaining about server populations in January. They waited until June for mergers. And they were surprised half their player base left? How can that be? And forget mergers. What about paid transfers? Character re-customization (Barber Shop)? Armor color customization? (forget about mods, that's coming in a minute). No way to personalize Sith Corruption? Speeders? These "perks" are no brainers for world immersion. And worse, I see no plans to implement them. Oh sure. I've heard "It'll be in the Cash Shop" from other players. Don't be too sure.

2. Companions. The Companion model was a huge selling point for SWTOR. Your buddy, your spouse, your comrade in arms...fighting along side you against all odds..promptly stops all interaction with you once you max out affection, even if you married them. Click on them after, you get them annoyed. AND you can't customize their armor, or even hide their helm. What a colossal waste of a fantastic idea. I've resorted to watching old You Tube vids just to remember what they were like. That can't have been what the Devs intended.

3. Lack of armor customization/poor armor design/mod costs. Again, another colossal waste of a fantastic idea due to jacked implementation. Not tying all set bonuses to mods is just...ponderous. Then, adding insult to injury, charging to swap mods on items that are BOUND TO YOU continually is just...ludicrous and a useless credit sink. Yes, it's totally reasonable for a cash register to pop up when I'm sewing a new button on an old coat. *SMH* EA/Bioware sold "your own personal saga" hard. And if you go to fleet, you see 50 mirror images of you. Not only that, most of the armor is just awful looking, not to mention no where near Star Wars cannon. It's a tragic and serious oversight. This has been discussed ad nauseum in other threads, but I wanted to reiterate the points.

4. Lack of engaging pvp. Again, the hardcore PvP-ers have made better arguments than I could about class balancing, stuns and strategy. I personally think Huttball is genius. But since Ilum was shelved, it really feels that EA/Bioware abandoned any large-scale pvp that involves more than small teams. This makes pvp tedious and repetitive. Again, wasted potential.

5. Lack of communication/honesty from the devs. Please understand I do not blame the community managers. They are the front line to disgruntled players, and it's clear that they don't have answers because the Devs don't. I have never seen a game where the devs are so vague, misleading and dishonest about a game's direction and future content. All comunity feedback from the actual Devs pretty much ceased during the server population issues that came to a head in March through June. Then, we know there were layoffs, devs left, executives left. And here, in August, we're still getting cool looking videos of "things to come" with no indication of when they might actually drop. The "Soon™" party line, at this point, is just too much to take. We were promised a lot this year. The only thing it looks like SWTOR is definitely getting before 2013 is a new Operation. That's nice, but it's hardly "content" worthy of a regular sub. I guess they're just hoping the people still subbing will hope "Soon™" is actually sooner rather than later. Which brings me to my last and final gripe:

6. Non-continuation of story. I know some players really don't care about story. I do. It's what pulled me into the game. The Story was also one of the expensive pieces of this MMO. Now, we know EA/Bioware feels SWTOR didn't meet expectations, and they're going with a cash shop/F2P model. What concerns me the most is what Jeff Hickman said about the story. "We're giving it away for free." If the Devs don't think the story merits value, then it's unreasonable to expect they will invest in more. I'm sorry, I can't help it. I want to know what happens to my characters. I sweated some of those light/dark decisions. Also, some of the characters end up being pretty damn important players in the SWTOR universe. It's a horrible bait and switch if those built-up story lines are just dropped in favor of paying $30 for a speeder in the cash shop. I also can't help but think that my subscription money is no longer going to future story development, but for the game's pay-model redesign. No thanks. I'm out.


I have other gripes, but these are my main ones. I hope I'm wrong, and being fatalistic. Some time in 2011, a friend of mine told me he had concerns about the new game in development, SWTOR. Specifically, he said that Bioware wasn't ready for an MMO. I've resisted saying it until now. But he was right.


If and when these issues are resolved, I may resub. I hope they are, for the sake of the game. I was really and truly rooting for it. Maybe in a year or two, if it's not scrapped or placed on "no updates-maintenance" mode, it will be the game it was meant to be. I have no interest in GW2 or Kung Fu Pandas. I really wanted to keep playing. But the above list sucked the fun out of it for me, and it's just time for me to go.

Good luck to those who stick it out.
~The Argost Legacy~

~Jedi Covenant~

EStarfall's Avatar


EStarfall
08.23.2012 , 12:36 AM | #349
I'll try to make it short

1) PvP hackers. On my server it's an epidemic. Several large guilds are very blatant about it. clipping hack, speed hacks, health regen hacks, skill spam hacks. People reported over and over and are still there doing the same thing a week later.

2)Lack of world pvp. It's coming, it's in the works, blah blah. These issues should have been sorted out before release.

3)Class quests. Don't get me wrong the class quests are great...however if I want a gunslinger and a scoundrel healer I am not gonna play through the same storyline twice. You should have had separate storylines for each advanced class. This would have made things insanely better and given a lot of people more incentive to roll alts.

4)You botched the legacy system. Most of the crap is utterly useless, and much of it I have to pay credits for rather than unlocking it through playing the game. I have 6 level 50's and I can't play a Chiss Jedi unless I pay 2.5 million or I level one up to 50 on the empire side.

5)You don't listen to your subscribers. The reason I left warcraft was the contempt I felt the dev team had towards the community (granted this community is horrible). You just aren't listening, or you hear us but you think you know better.
∈ℍℍℍ(⊝)ℍ∑ฟ ████████████████████████████████)

Krenzik's Avatar


Krenzik
08.23.2012 , 08:23 AM | #350
1)PvP. It's a joke. Let's count the ways.

a) 100 vs. 100 epic battles were touted before launch and the engine can barely handle 10 vs. 10.

b)Rampant use of hacks and cheats is barely policed. Part of it is what's clientside with this game engine. The other part is a development team that apparently feels a certain kinship with the players that continue to speedhack, cliphack, etc. throughout the game. Cheaters who manipulate the code are given a nurturing and encouraging environment to do so.

c)Everything is funneled through warzones. Ilum was shut down to start this trend. After mapping the Hoth Incident occurred. When an overzealous GM's lies and blatant disregard for the rules that were being obeyed were supported by staff, the parties involved were vindicated only after Community Manager lies were exposed outside of swtor.com. Click the link for more details on that one.http://www.swtor.com/community/showthread.php?t=465256 The most obvious sign that no one who develops this game wants us to fight outside of their carefully designed playpens is the most recent event. The Rakghoul Plague event was successful because it drew both factions to tattooine vying for the same rewards in the same places. For me and many of my guildmates this was the most fun we'd had in pvp playing SWTOR. The most recent scavenger hunt event kept both factions separated as much as possible. Much of the playerbase, some on the forums and some not, want open world to mean something. The development team does not care. They only want you stuck in their carefully controlled playpens.

d) Expertise is a load of crap, along with resolve. Skill means next to nothing in dumbed down ADD zergfests in warzones. Resolve may be working as intended but it's poorly designed and doesn't work like common sense says it's supposed to. Viva la Stun Wars.

2. The groupfinder is broken junk. Considering it should have come standard with release to begin with, one would think this would be more ready for launch than it was. Every single time our guild, and those guilds we would run with queued up a full ops or flashpoint group, we almost never got our Black Hole comms for the daily without filling out a support ticket and waiting days for our commendations. I'm still waiting for my most recent five commendations for the last two weeks.

3. Endgame doesn't mean a thing. Why bother becoming a master crafter? The best gear is only handed out in gear grind drops. PvP, which has always been an integral part of endgame for me in other games, is a joke as outlined in point one. Your reward for completing your character's story arc is warzones and a daily comm grind, plus the same small amount of operations to raid.

4. Broken promises from the development team out of the gate continue to be broken. 100 vs. 100 epic battles, the story meaning something, new content every month, which apparently is very loosely defined. Some of this is apparently due to staff purges and lousy management but we've been lied to multiple times. This game was supposed to be a unique and engaging experience unlike any other MMO, according to the spin put out for years before release. We were lied to by a poorly managed shadow of what Bioware was 10-15 years ago.

5. The general player community is full of maladjusted social cripples. Bear in mind I'm speaking in very broad terms. Obviously friends I've made on my adventures, as well as my guildies and those in gulids we like to run with are by and large very cool grownups who want to have some fun and get away from their real life daily grind for a time. Now, the community at large is a different issue entirely. On the Fatman it's nothing to find petulant babies who rage over anything in pug groups, pug warzones, etc. We see these kind of people on the forums often, who can't stand the fact the world doesn't revolve around them, or that no one worships their "Leetness." Most real elite players I know or have met in passing may have some ego, but they are generally very helpful. Sadly they are few and far between in a sea of tools. And finally on this note, our former guildmaster was one of these. When he found out that he was pretty much the only one left that thought this game was shiny, new and awesome, he emptied anything of value out of our bank, including 8 million-plus credits, and quit our guild. I hear this person joined another guild and I sincerely hope this individual's new compatriots never place him in a position of authority.

Oh, and here's one more.

6. Space combat is urine-soaked dog *****.

That is all. I have three weeks left on my final sub, and I'll miss my characters and I'd like to take them out to raise a little hell one more time. A tiny part of me hopes that eventually I'll see something that will make me want to return, but at this point all I see is a downward spiral of a game that I supported since I started playing in December.
XIII - The 13th Tribe - - The Fatman Server
Neurok - Marauder/Lygia - Jug/Tyranee - Merc