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EA COO (Peter Moore) maintains confidence in BioWare

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EA COO (Peter Moore) maintains confidence in BioWare

Urael's Avatar


Urael
08.22.2012 , 12:52 PM | #41
Quote: Originally Posted by Andryah View Post
I was not being snarky, it was a sincere question. Thank you for clarifying.

If you follow EA at all, other then superficial he-said/she-said on gaming forums, you would see that EA does not believe there is any growth in subscription models for games. They have made that pretty clear.

Honestly the real surprise in all of this is that they let the game launch as a pure subscription game to begin with. I mean that... 100%. It is contrary to their existing business philosophy/models. Maybe they doubted it, but decided to test it and see. But I am inclined to believe they did it for PR reasons alone, because a lot of fans would have pre-announced it a failure before even buying the game. In other words..... going subscription allowed them to maximize box sales. You may not like that, but that was a sound business approach. TSW did the same thing IMO.
Accepted. Thank you.

I can see your point because the market was in flux at the time of launch with reference to Subs vs. Freemium. But, you have to admit that the sub model is not the major reason for SWTORs decline. I think that if they launched with at least up to 1.3, then in 6 months hit with what we are getting in 1.4 and Freemium things might have gone smoother and wouldn't have felt unfinished. SWTOR feels "ready" now 8 months later. Hindsight and all that.

Monoth's Avatar


Monoth
08.22.2012 , 12:55 PM | #42
Quote: Originally Posted by AshenK View Post
PvPer's can make or break the game.

Ultima Online? Pre-Trammel back when the game was all about the open world FFA PvP had tons of people playing. The minute Trammel came in? The Player Base left. SWG? Know what really upset people about the NGE? Along with taking one of the best character skill systems out of the game it killed a great PvP system. Age of Conan? It died thanks to Funcom not doing what the PvPer's told them to do. Oh and STO right now is starting to die off thanks to no work on the PvP system.

The fact is PvPer's are the player base now, and Moore has no idea what he's talking about. Doesn't shock me as before he came to EA he worked with Micro$oft on the DLCBox 360.
Your living in a dream..... People left Ultima Online because they were tired of being ganked relentlessly, It was the FFA PvP system that drove people away from UO, If everyone loved the FFA PvP system they would of never of changed it, they only changed it because people were leaving because of it.....

The reason PvP'ers got mad at AOC is because Funcom made quest areas more or less off limits to pvp'ers who wanted to gank people while they tried to access missions or shop on the auction hall....

Here's the thing about hardcore PvP'ers, they don't want to fight other PvP'ers, they want to fight people who aren't looking to fight, they want easy targets, people they can grief, thats how they have fun in a MMO...
F2P is like driving on a long stretch of highway with toll booths every 1/2 mile

Andryah's Avatar


Andryah
08.22.2012 , 12:57 PM | #43
Quote: Originally Posted by Urael View Post
But, you have to admit that the sub model is not the major reason for SWTORs decline.
Yeah, I don't see that as the major reason for people to unsub (there is a wide range of reasons in a large audience), but it is pretty clear from the survey analytics they showed that a lot of people would come back and play it if if was Freemum. Which honestly makes sense, so I don't think they are blowing smoke on that.

IMO (and hindsight is always 20/20), if they had launched as Freemium, a lot of people may have unsubbed, but would have continued to play while waiting on more content to either purchase a-la-carte or resub.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Tuscad's Avatar


Tuscad
08.22.2012 , 12:58 PM | #44
I have seen a lot of posts about Ultima Online and I thought it would interest people to know that Bioware is making a free 2 play adventure called: Ultima Forever

Edit: For the sake of being on topic: I doubt Moore means what he said, in the business world few of us have the luxury of being able to say what we really want to. We often have to wear a yes man mask and just nod, smile and spin something negative into something positive.
Date Joined: March 2009 - Date unsubbed: 9/18/2012
It's been real but the game just wasn't worth the sub for me anymore.
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AshenK's Avatar


AshenK
08.22.2012 , 12:58 PM | #45
Quote: Originally Posted by Monoth View Post
Your living in a dream..... People left Ultima Online because they were tired of being ganked relentlessly, It was the FFA PvP system that drove people away from UO, If everyone loved the FFA PvP system they would of never of changed it, they only changed it because people were leaving because of it.....

The reason PvP'ers got mad at AOC is because Funcom made quest areas more or less off limits to pvp'ers who wanted to gank people while they tried to access missions or shop on the auction hall....
No it was the FFA PvP that got people into UO and made it a 'real' MMO. And no AoC had that awful 1.2 update that just ruined PvP for everyone by making it all about the gear and less about 'skill'.

Andryah's Avatar


Andryah
08.22.2012 , 01:01 PM | #46
Quote: Originally Posted by AshenK View Post
No it was the FFA PvP that got people into UO and made it a 'real' MMO.
FFA PvP is extremely niche in the MMO community. It's has followers, but MMO companies avoid it like the plague now days because it drives away many more players then it retains. MMO companies won't even put in a FFA server in their server farms, that's how problematic it is.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Katsuragisama's Avatar


Katsuragisama
08.22.2012 , 01:04 PM | #47
Quote: Originally Posted by Monoth View Post
PCGamer is a huge gaming magazine that has been around for a very long time... I've always found their articles insightful and accurate..... Have you actually played end game content?!? didn't think so...

Listening to fan sites is the biggest mistake you can do, all your going to get is hype from people wearing rose colored glasses who think ArenaNet can do no wrong.... Same thing happen with SWTOR hype....

Everything you listed SWTOR also has more or less.... And lets be honest MMO's have the worst PvP, its nothing more then button smashing (or setting up marco's to do it for you) with very little skill required...
Well played sir, well played Except, if you look at the images, theres screenshots of stat variances. GW2 also has story mode for dungeons, and explorable with 3 dynamic event chains within the dungeon. You're right, SW:TOR does have what I mentioned above. Poorly executed though. One thing I never understood was gear grinding to get the gear to gear grind in another dungeon, rinse and repeat until the game shuts down. Which is why I love the concept of no gear grind, or minimal. Perhaps I just want to enjoy content? >.<

I'll agree, it's hyped like SW:TOR. But like I said in another post, BioWare devs hyped SW:TOR. Promising everything under the sun. There's a difference. And ArenaNet has full run of what they want to make. BioWare, obviously not so much, since it's EAWare. ArenaNet made a game and bases it on, "Is it fun?" However, EAWare bases it on, "How much profit are we making?" Corners were cut (optimization, Ilum), unfinished product, and bleeding players like a severed jugular. And going F2P, with more promises of quicker content releases while lying with PR spins. >.>

Hell, yesterdays stress test for GW2 was extended 2 hours. The devs kept posting, "Please help us test the following features." EAWare? It takes BioWare forever to fix a freaking bug. ArenaNet is actively in the game, playing with customers, and working on bugs. EAWare is sitting back counting the cash, and when they find they dont have as much as projected, they hit the panic button.

Quote: Originally Posted by HomicidalWhales View Post
LOL Katsu, the mods are out there locking and deleting threads now! Haha!
I know. I made a thread to show the hilarity of GW2's new /dance emote in a youtube video earlier. It was quickly deleted.
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TUXs's Avatar


TUXs
08.22.2012 , 01:14 PM | #48
Quote: Originally Posted by BrianDavion View Post
PVP is a really minor thing, LOTRO is one of the more sucessful MMOs out there and it's approuch to PVP basicly amounts to "go sit in your box" as for a lack of sandbox features if you expected this to be SWG 2.0 it's not BW's fault.
Are you seriously trying to equate lotro PvP to THIS crap?! WORLDS apart!!! Lotro PvP does a fabulous job of allowing the freeps to remain stronger, while the creeps needed to be smarter. Numbers weren't the deciding factor most of the time...strategy was. They also did an incredible job with allowing NPCs to offset imbalances in the two factions. A group of 2 could flip a keep, draw a bunch of freeps to them, while a larger force struck the real target. I very much enjoyed lotro's PvP because with or without opposition, with or without numbers, I was able to 'do stuff'. Sadly, the disconnect from creep characters always bothered me...they were little more than avatars I controlled with no true connection to the toon.

Quote: Originally Posted by Andryah View Post
Real MMO PvP is niche in the MMO market. It has a segment of the player base, but it's a minority. Even worse, the PvP segment is fractured into many competing pieces and demands.

There is room for a few MMOs that emphasize PvP play, but most of them fail fairly quickly in the market. If PvP is so big, why is that? Two reasons: 1) it's not as big as you imagine 2) the player segment that is true PvP are never ever satisfied and bash and beat down every PvP game in the market. I really don't understand why they still play MMOs because it does not meet their needs in most cases.
Whew!!! The universe is aligning again.

It's not "niche" lol. It's a natural progression in doing more and more challenging things with your toon. Reason #1 you have listed is completely inaccurate - MW3 had $775 MILLION in sales in 3 days. PvP is HUGE in gaming!!! MMO developers simply believe people with attitudes like yours and few cater to PvPers because of it...and they couldn't be more incorrect. PvP is a VERY untapped market in MMO gaming and the developers are fools to ignore it. Unlike the precious story content they need to script and work on for years, PvPers need a few incentives, some balance, a location and they ARE their own content.

PvP doesn't need weekly updates. PvP doesn't have a walkthrough. PvP can't be botted. PvP is NEVER the same twice, it is ALWAYS challenging. PvP is a freaking goldmine in MMOs that developers ignore.

Most PvPers are normal, every day roleplayers, pilots, crafters, PvEers and players who are simply looking for a challenge, not demonic jerks who wanna ruin everyone's life.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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AgentMountaineer's Avatar


AgentMountaineer
08.22.2012 , 01:15 PM | #49
lol...who cares about EA, since I'd think they're more the reason behind releasing the game too soon....pushing more for the F2P business model, etc. I'd be more interested in BW's confidence in EA than the other way around.
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"Your focus determines your reality." - Qui Gon Jin

EStarfall's Avatar


EStarfall
08.22.2012 , 01:17 PM | #50
Quote: Originally Posted by Andryah View Post
Because PvPers would whine until they put some in the server farm. They pre-empted the whining.
Would pvper's whine if they weren't included in the equation? Yes, to have a successful MMO you have to cater to all elements of your potential subscriber base. The same way PvE'ers would wine if they didn't have their servers, and the way the forums blew up pre-launch when BW wasn't sure they were going to include RP-PVP servers. There is a standard set by that "other" giant game.


Quote: Originally Posted by Andryah View Post
Sorry, but that's not real MMO PvP, that's faux PvP for people who only know how to PvP the WoW way (which is also faux PvP.
Really? Is it fake PvE if you que up through the group finder? You didn't go out into the world and assemble your own party so it must be fake PvE by your logic. WoW took elements of FPS and successfully combined them into an MMO format. People liked it. It was popular. To only consider world pvp to be "real" pvp is a pretty narrow-minded viewpoint, but 9 out of 10 posts you come across as condescending so I'm not surprised. You are pitting one player against another player in an objective based environment. To say you don't appreciate or enjoy that type of pvp would be legitimate. To say that it is fake pvp just makes you look like a judgmental old man.


Quote: Originally Posted by Andryah View Post
True. It's just that in general PvPer are more rude and demanding about it. The fact is this is not PvP game, it's PvE with a bit of PvP. You demand it be something it isn't and was never designed to be. The PvP in this game is a mini-game at best. Real PvP exists in a handful of other MMOs, not this one.
Again with the "real" pvp. We get it you don't like the pvp here. I enjoy the pvp. The game billed as game for PvE'ers as much as PvP'ers. Saying that it isn't real pvp just shows your bias, you really present no serious argument that it isn't pvp other than your experience in another game. Ok it isn't like DAOC. And?
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