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Lower the cost of War Hero and other Higher end gear.

STAR WARS: The Old Republic > English > PvP
Lower the cost of War Hero and other Higher end gear.

SneiK's Avatar


SneiK
08.21.2012 , 05:03 PM | #121
In my opinion, they should change the normal/rated comm trade ratio to 1:2.

LoL at people who think they worked for their WH set when you got instant rated pops and dozens of rated pugs going 24/7 a while back. Now the queue dies at 9GMT. Gear matters, and it's harder to get now than it was before, so they need to tweak it. And, unless you got 8 full WH characters on both sides, why would you even care?

P.S. Kudos for those who grinded their gear on an empty server before rateds even hit tho.

Morrolan's Avatar


Morrolan
08.21.2012 , 05:19 PM | #122
Quote: Originally Posted by Russkiier View Post
Besides, I don't think the gear gap between battlemaster and war hero (even fully aug'd) is so great.
It is if you want to play ranked.
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Morrolan's Avatar


Morrolan
08.21.2012 , 05:22 PM | #123
Quote: Originally Posted by Polebreaker View Post
Pretty sure we'll be able to find 15 other players for a pvp match once x-server hits no matter what happens with the game.

At any rate, no. Prices are fine. Want-it-now generation needs to suck it up
It would be nice if you and others actually address the argument rather than trying to make up that it is all about laziness or 'want it now'.

As for x server I'll believe it when it happens.
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DarthBloodloss's Avatar


DarthBloodloss
08.21.2012 , 06:09 PM | #124
What is the basis of this thread? Lower the cost because "I feel its too high"?

You are going on an MMORPG forum and complaining that it takes too long to get something? Makes me wonder if some of these people have ever played an MMO before. If I want everyone to be equal and everything to be fair, I'd just play KOTOR or CoD.

Some of these guys are lucky they are just now getting into MMOs. I don't think many of them could have handled playing EQ. That whole game was nightmare mode compared to what we have today.
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Russkiier's Avatar


Russkiier
08.22.2012 , 12:43 AM | #125
Quote: Originally Posted by Morrolan View Post
It is if you want to play ranked.
If you want to play ranked, get a group of 8 friends, guildies, whatever together and play ranked.
I played my first three ranked warzones in a mix of mostly recruit and BM and my team won 2 out of 3 and lost the last one (Novare Coast) 6% to 0

The system is designed for players to play ranked, get ranked comms, then buy war hero gear with said comms. If you lose, you lose. You can't just play because you want only the best chance of winning every time. That will come after you get your gear, but the gear isn't the almighty messiah that will transform your play from average, or good, to GODMODE UBERL33T.

Play to have fun, win or lose.

Polebreaker's Avatar


Polebreaker
08.22.2012 , 02:10 AM | #126
Quote: Originally Posted by Morrolan View Post
It would be nice if you and others actually address the argument rather than trying to make up that it is all about laziness or 'want it now'.
Address what argument? That some people feel it takes too long to grind out warhero gear? That's not an argument. It's an opinion, and its clearly not shared by most people here. The only argument I've seen in favour of reducing the cost was to protect the medical interests of children. Other than that it's just people saying they dont want to grind that long for their gear.

Yeah, no kidding people wouldnt last 5 minutes in EQ these days... not that it didnt have problems, but incessant whining for instant gratification wasnt one of them.

PlagaNerezza's Avatar


PlagaNerezza
08.22.2012 , 08:10 AM | #127
Quote: Originally Posted by Polebreaker View Post
Address what argument? That some people feel it takes too long to grind out warhero gear? That's not an argument. It's an opinion, and its clearly not shared by most people here. The only argument I've seen in favour of reducing the cost was to protect the medical interests of children. Other than that it's just people saying they dont want to grind that long for their gear.

Yeah, no kidding people wouldnt last 5 minutes in EQ these days... not that it didnt have problems, but incessant whining for instant gratification wasnt one of them.
You'll find my overall point centers around having a balanced approach to grinding. Legacy is suppose to make the grind better. I have found that the XP boost is not making any difference. You should look at posts seeking adjustments as attempts to make things more enjoyable. There is no "commendations" boost to make the pvp grind better.

If its suppose to take 3 months to complete its that design I want to understand and effect change on. Players who enjoy and engage in pvp don't need an incentive to really participate in that. What we have in SWTOR is a disencentive to PVP.

Having gear grinds in PVE is good. It works. You have scaled content. You work your way through and progress on mobs and bosses and gear up. You want a 1 year process to fully gear pve fine by me.

What gear grinds do is discourage PVP participation of gamers who look at a 3 month gear grind to be competitive and opt to not participate and/or not activate or renew a subscription.

Rightly or wrongly the mechanism gives players the impression that unless they pvp for 3 months straight when they log in they will get owned by other players in the warzones. The matching mechanism doesn't protect or slide the players into equal matches so you have fully modded WH against recruit geared players who might have a very low valor rank.

Its turning off subscribers from a very good pvp game. I know there is a sentiment of why bother pvping? I'll just get owned by pre-mades and WH players and farmed. I cannot win so why should I go pvp with you?

The mechanism is greatly improved since the days of RNG bag drops, but still has some issues that don't encourage participation.

My point on the time reduction by changing the conversion ratio is that it allows more people a sense they can complete the process and participate in the PVP endgame. That it is good for the PVP players because it reduces the time stress on us.

For the record I have an RNG geared BM Gunslinger rank 69 and RWZ WH geared Assassin rank 76. I speak from the prospective of already essentially completing the process and a guild leader who'd like to see more players engaged in the pvp end-game.
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Jadescythe's Avatar


Jadescythe
08.22.2012 , 09:30 AM | #128
Quote: Originally Posted by PlagaNerezza View Post
You'll find my overall point centers around having a balanced approach to grinding. Legacy is suppose to make the grind better. I have found that the XP boost is not making any difference. You should look at posts seeking adjustments as attempts to make things more enjoyable. There is no "commendations" boost to make the pvp grind better.

If its suppose to take 3 months to complete its that design I want to understand and effect change on. Players who enjoy and engage in pvp don't need an incentive to really participate in that. What we have in SWTOR is a disencentive to PVP.

Having gear grinds in PVE is good. It works. You have scaled content. You work your way through and progress on mobs and bosses and gear up. You want a 1 year process to fully gear pve fine by me.

What gear grinds do is discourage PVP participation of gamers who look at a 3 month gear grind to be competitive and opt to not participate and/or not activate or renew a subscription.

Rightly or wrongly the mechanism gives players the impression that unless they pvp for 3 months straight when they log in they will get owned by other players in the warzones. The matching mechanism doesn't protect or slide the players into equal matches so you have fully modded WH against recruit geared players who might have a very low valor rank.

Its turning off subscribers from a very good pvp game. I know there is a sentiment of why bother pvping? I'll just get owned by pre-mades and WH players and farmed. I cannot win so why should I go pvp with you?

The mechanism is greatly improved since the days of RNG bag drops, but still has some issues that don't encourage participation.

My point on the time reduction by changing the conversion ratio is that it allows more people a sense they can complete the process and participate in the PVP endgame. That it is good for the PVP players because it reduces the time stress on us.

For the record I have an RNG geared BM Gunslinger rank 69 and RWZ WH geared Assassin rank 76. I speak from the prospective of already essentially completing the process and a guild leader who'd like to see more players engaged in the pvp end-game.
This is purely your opinion on how games should work and is extremely valid. Many people agree that gear grind should be left to PVE, others disagree. Either way, this particular game uses a gear grind system for PVP and has since launch. At this point, changing it would not only be unfair to those who have spent the time to get what they have, it would be an injustice that would cause most people in full war hero to quit the game. I am not a strong proponent for either system (I'll be in GW2 with no grind this weekend and still playing here as well), but I am strongly against changing the way things are setup this late in the game. If a new tier comes out that is easier obtain that is fine because everyone will be on equal ground when it hits, not spend 2 months getting something only to have everyone else given it in 1 month later on.
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islander's Avatar


islander
08.22.2012 , 09:56 AM | #129
People who would quit at war hero gear giveaways would be those who need the crutch to begin with. There's no real achievement in grinding out gear, imho.

So what if person X earned it the grind way? What does it really matter? It's imaginary items that affect a game. Moreover, at some point the gear will be antiquated anyway.

I'm 11/14 War Hero right now, and could honestly care less if everyone was given 14/14 tomorrow. Good PvPers will still be good PvPers, you'd just lose those who suck at a leveling playing field.

Of course, my view is in the minority though. I'm just one of those - give everyone access to everything and let's see how good you actually are - or aren't - people.
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PlagaNerezza's Avatar


PlagaNerezza
08.22.2012 , 12:00 PM | #130
Quote: Originally Posted by Jadescythe View Post
This is purely your opinion on how games should work and is extremely valid. Many people agree that gear grind should be left to PVE, others disagree. Either way, this particular game uses a gear grind system for PVP and has since launch. At this point, changing it would not only be unfair to those who have spent the time to get what they have, it would be an injustice that would cause most people in full war hero to quit the game. I am not a strong proponent for either system (I'll be in GW2 with no grind this weekend and still playing here as well), but I am strongly against changing the way things are setup this late in the game. If a new tier comes out that is easier obtain that is fine because everyone will be on equal ground when it hits, not spend 2 months getting something only to have everyone else given it in 1 month later on.
Fatman last night. There was 2 regular ranked teams and 1 team (I was in it) trying to que ranked for fun and commendations. We managed a whole 2 ranked matches in 2-3 hours time.

While I tend to agree with your point of changes have consquences, you need to really look at the health of the PVP population. I've got serious concerns that WH gear and the grind is to high and causing serious declines in the number of people queuing for it.

We cannot even have a ranked ladder system when their is 2 teams. Or pvp contests or any of the really cool things team based pvp offers when you cannot get teams pvping.
Judust Jax
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