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Quick thoughts on BioWare's direction with this game.

STAR WARS: The Old Republic > English > General Discussion
Quick thoughts on BioWare's direction with this game.

Soluss's Avatar


Soluss
08.21.2012 , 05:18 PM | #101
Quote: Originally Posted by Shingara View Post
Sounds like warhammer.
Dont know, never played warhammer.
James Ohlen: " For 2012 we really want players to feel like they're getting their money's worth. You're going to see so many changes and additions to the Star Wars Universe. It's going to be impressive. We have our Update 1.2 coming in the next week and then after that it's going to continue to roll out month after month. It's exciting."

Shingara's Avatar


Shingara
08.21.2012 , 05:22 PM | #102
Quote: Originally Posted by Soluss View Post
Dont know, never played warhammer.
was objective based pvp, all zones had dedicated pvp areas within them, forts and towns, used catapults and siege engines to gain control and buffs for the zone, boss's inside enemys forts. At top level you had castles and keeps along designated lines through zones that you had to capture and hold with the final objective of gaining the forts upto the enemys capital citys at which point you could attack the enemys capital citys and anyone who was inside.

The world pvp basically existed everywhere in warhammer. Its where blizzard got the feature wintergrasp from.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

Tic-'s Avatar


Tic-
08.21.2012 , 05:22 PM | #103
Quote: Originally Posted by Shingara View Post
I have to admit you have lost me there, pvp is just pvping ? you attack others, guard nodes and play hutball. isnt that the idea and be better then the other side through teamwork.
Doing it in a small room has gotten tiresome. I was tired of it while doing Arathi Basin a (more than) quite a few years ago.

I would rather fight for my faction, have some realm pride. Have a battle for something more than a new pair of shoes, or a few more tokens.

As an example, there was nothing quite like to call to arms in DAoC when your relics were under attack. People typically dropped anything they were doing.

Is it for everyone? Nope.

My original point was that i don't consider TOR PvP very good. I should probably change that and say i don't consider TORs pvp content very good, thats probably more accurate.

Shingara's Avatar


Shingara
08.21.2012 , 05:26 PM | #104
Quote: Originally Posted by Tic- View Post
Doing it in a small room has gotten tiresome. I was tired of it while doing Arathi Basin a (more than) quite a few years ago.

I would rather fight for my faction, have some realm pride. Have a battle for something more than a new pair of shoes, or a few more tokens.

As an example, there was nothing quite like to call to arms in DAoC when your relics were under attack. People typically dropped anything they were doing.

Is it for everyone? Nope.

My original point was that i don't consider TOR PvP very good. I should probably change that and say i don't consider TORs pvp content very good, thats probably more accurate.
Now i understand you, no open pvp, i was one of the few people who liked silithus pvp in wow when it 1st came out, they could do no wrong in swtor by taking more ideas from warhammers world pvp.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

LordExozone's Avatar


LordExozone
08.21.2012 , 06:07 PM | #105
The problems SWTOR has are not something they can fix. They'd have to change core aspects of the game, or make such swooping changes it would be akin to entire expansions.

- They'd have to make an interesting planet(s) with meaningful dynamic open world pvp. With forts, bases, huge controllable walkers, the whole shenanigans.
- They'd have to make planets seem more alive, I want to see star destroyers hovering in low orbit bombarding a city. I want to see armies of imperial troopers enslaving an alien population.
- They have to implement a cool and unique space system where we can dogfight. Currently the space part is a lost opportunity, it could have been THE single most important thing the game could have had to provide something unique over its competition. I want to enter huge PVP fleet battles with dog-fighting players and guild-owned and controlled capital ships.

And finally, they need to remove all the silly ingame restrictions and make the game more open. Allow players to choose what weapon they use rather than "bounty hunter is pistol, sorcerer is single bladed sabre, marauder is dual wielding saber", and that's just character customization. I want to be able to secretly enter Coruscant... heck I want to be able to attack it (on a pvp server). The whole game is designed to lead players down a specific path, and any deviation is almost impossible. It's horrible.

Obviously all of this is never going to happen. If we are very lucky we may see Ilum revived in the far future.

Quote: Originally Posted by Pcolapat View Post
I agree somewhat, but I feel the story could be less linear. There is not enough tradgedy in the stories for fear of upsetting players. For instance, say you have Mako out and are continuing your story and all of a sudden the main villian justs kills her. Then your bounty hunter begins his revenge quest. He could pick up a new companion along the way to replace mako. That would never happen in this game because there would always be someone who says, "You killed Mako? I hate you bioware!" Whatever. The whole point to a tragedy is to get you to fall in love with a character and then kill them off. Bioware just doesn't have the guts to do that, so I can't really say that the stories are all that great. Too safe and predictable.
Well said. I still enjoyed them, but what you say is absolutely right.
Kote! Kandosii sa kar'ta, Vode an.
Mandalore a'den mhi, Vode an. Bal kote, darasuum kote,
Jorso'ran kando a tome. Sa kyr'am nau tracyn kad, Vode an.

Andryah's Avatar


Andryah
08.21.2012 , 06:30 PM | #106
Quote: Originally Posted by Soluss View Post
WvWvW is objective based. The object is to control the map. The difference is that it takes weeks to win rather then 15 minutes. Its also the size of an entire zone rather then the size of a small 1 room instance. GW2 also has warzones and not just the WvWvW. The last difference is thats there will be hundreds of players rather then 8x8
Pretty much the Warhammer formula, which was a derivation of the DAOC formula with different lore.

And it did not satisfy the PvP player base. The pronounced it dead and moved on. It will happen to GW2 as well, because it's the same people, just a different game. Don't know if it will be in one month, or two, or three... etc.... but it's going to happen.

SWTOR is wise to stat clear of the style as no matter what you do, it is doomed because the PvP base is fractured, needy, and mostly does not cooperate well for anything other then their own immediate selfish needs/wants.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Mallorik's Avatar


Mallorik
08.21.2012 , 06:45 PM | #107
What mkes me nervous bout the direction of this game is, i dont see a direction yet
.

Soluss's Avatar


Soluss
08.21.2012 , 08:34 PM | #108
Quote: Originally Posted by Andryah View Post
Pretty much the Warhammer formula, which was a derivation of the DAOC formula with different lore.

And it did not satisfy the PvP player base. The pronounced it dead and moved on. It will happen to GW2 as well, because it's the same people, just a different game. Don't know if it will be in one month, or two, or three... etc.... but it's going to happen.

SWTOR is wise to stat clear of the style as no matter what you do, it is doomed because the PvP base is fractured, needy, and mostly does not cooperate well for anything other then their own immediate selfish needs/wants.
Well many would say the DAOC formula was a good one. Those same many would say warhammer was bad. So its either the formula isnt the same or warhammer was really bad, for other reasons.

GW2 may very well end up like every other MMO on the planet. It doesnt really bother me as Im not vested in it. I bought it, ill play it. Its another fantasy MMO and if Im stuck playing fantasy then I will probably go back to Rift, when the expansion hits. ToR had a shot to fill the void in MMOs and IMO it way missed the mark. Not for 1 or 2 little reasons but for a ton of reasons combined. IMO ToR would have been better off as a single player offline game that sold in modules.

Star Wars stay clear of that model? What harm would it have been to have an open world area RvR? If anything it would have helped the game, not hurt it. illum was a sorry excuse for RvR.
James Ohlen: " For 2012 we really want players to feel like they're getting their money's worth. You're going to see so many changes and additions to the Star Wars Universe. It's going to be impressive. We have our Update 1.2 coming in the next week and then after that it's going to continue to roll out month after month. It's exciting."

Asavar's Avatar


Asavar
08.21.2012 , 09:00 PM | #109
Quote: Originally Posted by Valkirus View Post
Good points. I agree. But I allready got off the TOR train at the last stop. Because I donot like where it is headed. But once they give me a free ticket, I may get back on it and see where it is and going to next.
So get off the forums?

Insomnio's Avatar


Insomnio
08.21.2012 , 09:41 PM | #110
Quote: Originally Posted by Tiaa View Post
I feel we are in the back seat of a car.

The car is going 100 MPH and obviously the wrong way.

We constantly tell the driver that he/she is going the wrong direction.

However, the driver doesn't speak the same language as we do.

At this point you have two options.

Stay in the car that is clearly driving torwards the ever looming cliff...

...or jump out of the car and take your chances.
and Hessens

"Not quite comparable, as some people might be enjoying the ride, but the only consequence to the ride ending is that there's no more journey. Not actual death.

It's more like human life really, the end is inevitable, you can't change that, it's whether you enjoy the time you're here or not. "



Both great analogies, though I may say its like watching a train wreck: you can see the rails ahead are clearly going in the wrong direction and have been poorly designed- you know its probably going to end badly, but for some reason you cannot look away.