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Do lots of players actually do space missions?

STAR WARS: The Old Republic > English > General Discussion
Do lots of players actually do space missions?
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TheBBP's Avatar


TheBBP
08.21.2012 , 02:13 PM | #51
Quote: Originally Posted by TUXs View Post
Space is for leveling only imo. At 50, it's a worthless waste of time.
Gotta disagree. You can add 100k in credits and a pair of daily comms to your wallet for a full run of the dailies. This is especially good for the times when you want to build your credit stores.

Kawiki's Avatar


Kawiki
08.21.2012 , 02:14 PM | #52
Nope, they are so boring I can't bring myself to do them anymore.

Rafaman's Avatar


Rafaman
08.21.2012 , 02:15 PM | #53
Quote: Originally Posted by Pcolapat View Post
In a recent interview, Jeff Hickman said that there is an entire bioware team working on Hard Mode space missions. I don't know about everyone else, but I rarely ever do space missions. I might spend less than 1% of my time doing them, if that. Does bioware have data that shows players spending a lot of time doing the space missions? Does bioware think that by making them harder that it will get more people to play them on a regular basis? What is the justification for expanding this part of the game verses some other part of the game? Could development time and money be better spent on something else? I am not trying to troll here, and I think these are legitimate questions.

What do you think?
I think you raise a good question actually. I don't run space missions at all anymore. I did on my first toon, but stopped well before I capped. In fact, I don't even think I broach 1% of time on space missions.

The only thing that makes sense to me is if these new HM space missions are not on rails and grouped events. That would breath life back into space so to speak.

DorkTrooper's Avatar


DorkTrooper
08.21.2012 , 02:16 PM | #54
Quote: Originally Posted by TheBBP View Post
There are threads on this site (clicky) that give strategy and tips on running the high-end missions. I benefited from them when I got my first level 50. After putting the tips into play, those tough missions became cake.
Thanks for the link. Very helpful.

Baptes's Avatar


Baptes
08.21.2012 , 02:35 PM | #55
I play them a lot...until level 40. Those 40+ missions are far too difficult to complete so I don't even bother trying anymore. Many others aside from myself have asked for nerfs (especially Sullust Interception! level 3 upgrades recommended my arse!) for existing 40+ missions, and they want to add HARD MODES?!

Seriously? Development time spent on the least used part of the game that many complain about being too hard at the higher levels and you geniuses waste time and resources to make Hard Modes?!

Wow guys, you are so freaking clueless.

LarryRow's Avatar


LarryRow
08.21.2012 , 02:56 PM | #56
The higher level Space Missions are too hard for me unless i have my ship tricked out in BIS purples. Then they are a fun challenge.

Aaaaand, the elephant in the room:

Quote: Originally Posted by Andryah View Post
Agree. It's a channel of activity some people enjoy and take advantage of. Bioware has good analytics in this game, so they know how much, and even who.
To those of you who are "inexplicably" running space missions all day long and/or all night long, Bioware knows who you are.
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CabelHarn's Avatar


CabelHarn
08.21.2012 , 02:58 PM | #57
Quote: Originally Posted by Baptes View Post
I play them a lot...until level 40. Those 40+ missions are far too difficult to complete so I don't even bother trying anymore. Many others aside from myself have asked for nerfs (especially Sullust Interception! level 3 upgrades recommended my arse!) for existing 40+ missions, and they want to add HARD MODES?!

Seriously? Development time spent on the least used part of the game that many complain about being too hard at the higher levels and you geniuses waste time and resources to make Hard Modes?!

Wow guys, you are so freaking clueless.

You are doing something wrong or need to practice, no offense meant.

Please Bioware...listen to my suggestion from BETA when you nerfed space the first time because of people like this poster who are not as good at them. Please add a difficulty slider that alters the reward amount so then people who want harder missions can make them harder and get say double the reward and people who don't take to this kind of gameplay as well can lower it and get say half the reward (or hell you can even nerf the 'normal' then as long as the 'hardest' is more difficult than it is now).

In beta before they tiered space I could do the first 6 missions with nothing on my ship and people complaining about difficulty got it nerfed and although I enjoy space missions it is far less enjoyable now than it was before. Albeit I can purposely add challenge by removing stuff, but that's lazy development when people have to do that instead of playing it as intended imop.
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LUCASCASADEIS's Avatar


LUCASCASADEIS
08.21.2012 , 02:59 PM | #58
i do because i get 26k with 2 daily comm with 40 fleet coms and the more impportant, it's entertaining

Nomad_oWn's Avatar


Nomad_oWn
08.21.2012 , 03:16 PM | #59
Actually, I level up now just doing cllass quests and space dailies. Everytime I venture into the world now I cringe from having to spend hours just running back and forth from 2 points fighting the same humanoid mobs over and over for little to no reward.

I do enjoy the story line in the class quests but the work vs reward tips to the work side for me.

Whats the difference between the space missions and normal missions?

space missions are instant reward. The most time it takes is about 6.5min for a good chunk of experience and credits.

Baptes's Avatar


Baptes
08.21.2012 , 03:29 PM | #60
Quote: Originally Posted by CabelHarn View Post
You are doing something wrong or need to practice, no offense meant.

Please Bioware...listen to my suggestion from BETA when you nerfed space the first time because of people like this poster who are not as good at them. Please add a difficulty slider that alters the reward amount so then people who want harder missions can make them harder and get say double the reward and people who don't take to this kind of gameplay as well can lower it and get say half the reward (or hell you can even nerf the 'normal' then as long as the 'hardest' is more difficult than it is now).

In beta before they tiered space I could do the first 6 missions with nothing on my ship and people complaining about difficulty got it nerfed and although I enjoy space missions it is far less enjoyable now than it was before. Albeit I can purposely add challenge by removing stuff, but that's lazy development when people have to do that instead of playing it as intended imop.
I'm a stroke victim (had my stroke mid twenties) and my reflexes aren't what they were. Forgive me for wanting a tiny part of the game I enjoyed from the time I get my ship to level 40 to keep being enjoyable instead of something I no longer even do.

It is a friggin mini game. They aren't supposed to be difficult. Challenging maybe (that's what bonus objectives are for, the hard stuff), but doable by the majority of players that want to do them.

By all means, feel free to say "L2P n00b" just like most who have no difficulty with those mission do. I've heard it plenty of times before now. I've been playing PC games longer than a lot of you twitchy hyped up kiddies have been alive. You'll be hearing the same thing when you are unable to do something that overcaffinated sugar rushing brats say is easy. But you'll have long forgotten how "superior" you are at killing pixel ships compared to me by then.

And yes I do take offense.