Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Heavy Fabricator boss fight


Vegabond's Avatar


Vegabond
08.16.2012 , 02:47 PM | #21
Quote: Originally Posted by LarryRow View Post
Yes, only use position 1. Three people on consoles, ideally at least 1 can off heal - send to far console. Healer on near console, weakest dps at mid console. Tanks swap every time the debuff expires. Typically won't stack past 3 in this case, keeping damage low and healing easy.

The most important thing is for people with the yellow mark to get away quick. This is almost always the cause of wipes when I'm in there.
Right side rocks as of now.. Very simple fast fight in Sm/hm/NiM

Khevar's Avatar


Khevar
08.16.2012 , 03:44 PM | #22
One thing I'm actually curious about, is the 3-person-puzzle solving strat, as I've never done it.

Bear with me here. Can someone confirm this is how it is done:

1. Joe at right panel
2. Sam at middle panel
3. Bill at left panel
4. Joe activates right panel (piece #1 out)
5. Sam activates middle panel (piece #1 down)
6. Joe activates right panel (piece #2 out)
7. Bill activates left panel (piece #2 down)
8. Sam activates middle panel (piece #1 out)
9. Bill activates left panel (piece #1 down)
10. Joe activates right panel (piece #3 up)
11. Sam activates middle panel (piece #3 down)
12. Sam activates middle panel (piece #3 up)
13. Joe activates right panel (piece #3 down)
14. Bill activates left panel (piece #1 up)
15. Sam activates middle panel (piece #1 down)
16. Bill activates left panel (piece #2 up)
17. Joe activates right panel (piece #2 down)
18. Sam activates middle panel (piece #1 up)
19. Joe activates right panel (piece #1 down)
20. Fire

Is there any delay between pressing panels? If not, (since this strat requires no running), it seems like this whole process could be done in about 20 seconds.

Currently we have someone running the puzzle full-time without stopping. I suppose this way, everyone could be dpsing until he gets a couple of stacks of armor, then 3 ranged run up to the puzzle, take 20 seconds to reset it and fire again, then go back to dps.

Before I suggest this to my group, I like a confirmation that this is how it works with the 3-person strat.

Anrew's Avatar


Anrew
08.16.2012 , 06:51 PM | #23
It happens fast. we ended up doing a little countdown since we had tanks on opposite sides even though now I don't think I like that and one of our tanks got dumped on. It is fast though assuming you don't get any weird lag spikes. You don't really have any down time. the person firing the right if ranged dps could run in quick and do something

Anrew's Avatar


Anrew
08.19.2012 , 09:48 PM | #24
Did this tonight with relatively no problems. left 2 people on top me and a vanguard dps. had a gunslinger and dps sage on the two prongs and they just bumped the mobs and had no issues aside from some miscommunication

Infalliable's Avatar


Infalliable
08.20.2012 , 06:44 AM | #25
There are a ton of viable strategies for this fight.

Personally, I like either 3 up top or the 2 up top only firing the right one. Either way it, optimally should be your lowest output dps character(s) and the lowest output healer.

The trick to using only the right burner is that you do not need to fully move the stack and restack it in a new bin 3-2-1. You only need to place the #3 into a different bin, then you can move them all back. You drop #3 into the middle bin then immediately back up and to the right. That cuts the time in almost half. Not always doing the button pushing, I just found this out recently and it's huge.

If you do the "only right" strategy with 2 people on buttons, you're two button pushers will move together. Starting with it ready to fire on the right, you should have a clicker on the middle and the right. Move the #1 to the middle, put #2 up, then you both run left. Do the switch, so #2 & 1 are on the left, you both run right a bin. Then keep up this general pattern of shifting both button pushers.

If the button pushers have knockbacks, they can easily punt the proxy droids that spawn in front of the buttons out of the way or you can use a shield cooldown to eat it. Typically that will only leave one of the three (at most) that actually need to be killed.

You can have the button pushers DPS during the burn phases, but honestly I think it's just more of a pain b/c you'll typically have to move the boss around a little to get him in range of the guys by the buttons or the button pushers will need to deal with the extra proxy droids on the platforms.

Infalliable's Avatar


Infalliable
08.20.2012 , 06:53 AM | #26
Quote: Originally Posted by JeffKretz View Post
One thing I'm actually curious about, is the 3-person-puzzle solving strat, as I've never done it.

Bear with me here. Can someone confirm this is how it is done:

1. Joe at right panel
2. Sam at middle panel
3. Bill at left panel
4. Joe activates right panel (piece #1 out)
5. Sam activates middle panel (piece #1 down)
6. Joe activates right panel (piece #2 out)
7. Bill activates left panel (piece #2 down)
8. Sam activates middle panel (piece #1 out)
9. Bill activates left panel (piece #1 down)
10. Joe activates right panel (piece #3 up)
11. Sam activates middle panel (piece #3 down)
12. Sam activates middle panel (piece #3 up)
13. Joe activates right panel (piece #3 down)
14. Bill activates left panel (piece #1 up)
15. Sam activates middle panel (piece #1 down)
16. Bill activates left panel (piece #2 up)
17. Joe activates right panel (piece #2 down)
18. Sam activates middle panel (piece #1 up)
19. Joe activates right panel (piece #1 down)
20. Fire

Is there any delay between pressing panels? If not, (since this strat requires no running), it seems like this whole process could be done in about 20 seconds.

Currently we have someone running the puzzle full-time without stopping. I suppose this way, everyone could be dpsing until he gets a couple of stacks of armor, then 3 ranged run up to the puzzle, take 20 seconds to reset it and fire again, then go back to dps.

Before I suggest this to my group, I like a confirmation that this is how it works with the 3-person strat.
You just leave the 3 people up top all the time. If they're ranged, they can easily start the fight DPSing the boss from the platforms (e.g., 2 people on the middle platform and one on the right to start) but then should move quickly to their button and commence button pushing full time. The key is you need a lot of uptime on the boss debuffs to make up for the loss of a person down below, which is doable with the strong resistance debuff from the jets. So the faster you can solve the better. B/c you don't have to run or think about anything else as a button masher, you can move the puzzle quite quickly.

DarthFamine's Avatar


DarthFamine
08.20.2012 , 07:15 AM | #27
we keep him in starting position, put a healer on the middle button and your weakest dps on the outside buttons (Preferrably ones with a knockback in case the droids spawn.)
have one dps on stun droid duty and then just keep the tanks cleansed.

fire the flame, unstack the puzzle, restack the puzzle and fire again. if you are quick enough he will always stay on fire and no extra droids will spawn.

free loot

It works well in hard mode and story mode, though I think it doesn't in nightmare but im not sure.
"It might be fear, or anger, or hatred, or perhaps even suffering that makes a man fall to the dark side, but it is without a doubt regret, that keeps him there."
-Darth Famine
www.RJKgaming.com

CitizenFry's Avatar


CitizenFry
08.20.2012 , 10:34 AM | #28
Quote: Originally Posted by JeffKretz View Post
Can someone confirm this is how it is done:

1. Joe at right panel
2. Sam at middle panel
3. Bill at left panel
4. Joe activates right panel (piece #1 out)
5. Sam activates middle panel (piece #1 down)
6. Joe activates right panel (piece #2 out)
7. Bill activates left panel (piece #2 down)
8. Sam activates middle panel (piece #1 out)
9. Bill activates left panel (piece #1 down)
10. Joe activates right panel (piece #3 up)
11. Sam activates middle panel (piece #3 down)
12. Sam activates middle panel (piece #3 up)
13. Joe activates right panel (piece #3 down)
14. Bill activates left panel (piece #1 up)
15. Sam activates middle panel (piece #1 down)
16. Bill activates left panel (piece #2 up)
17. Joe activates right panel (piece #2 down)
18. Sam activates middle panel (piece #1 up)
19. Joe activates right panel (piece #1 down)
20. Fire
(repeat from #4)

Is there any delay between pressing panels? If not, (since this strat requires no running), it seems like this whole process could be done in about 20 seconds.
Yes, that's a good solution if you want to do the "only fire right tower" strategy. There is no delay on any of the moves (I think there is a delay between when you fire and when you can move the first piece, but I'm not certain). If all three people know what they're doing, it can be done in less than 20 seconds.

Note that on 16-man, whoever last pushed a button cannot press the next button. You will need a fourth person (Xanthippe) to execute step 11 as well as step 4 of the next cycle. Also, if anyone makes a wrong move, Xanthippe will need to move to that player's terminal to correct the error.
Crafting on The Ebon Hawk. PST/mail: Blayze (rep) / K'ron (imp)
Armoring: Commando 26, Reflex 26; Barrel: Patron 26
Mod: Weighted 26+26B, Deflecting 26 Enhancement: Bulwark 26, Battle 26, Finesse 26
Ear: Black Hole Mender's MK-2 Relay

Vugluskr's Avatar


Vugluskr
08.20.2012 , 10:25 PM | #29
Quote: Originally Posted by Satedbuffalo View Post
You do not need to move from original position in HM or NiM mode. It's actually easier to pull off in HM.
Checked last night. Sad but true and I found it kinda lame.

As I remember at some point Fabricator's stacks should be removed by left ice nozzle. I am disappointed by this changes. This encounter required some tactical movements and coordination, but now he is as simple as any other TnS boss. I really hope this changes was unintended.

Capt_Beers's Avatar


Capt_Beers
08.21.2012 , 12:34 PM | #30
The first time my guild completed this boss we kept the droid in his original position the whole time. We did man, many many, practice runs of getting the fire in the right spot, resetting and getting it back. We had the fire on him about every 20 seconds or so (guessing here things were getting real intense so who knows). Our group was:

2 Commando Healers(Myself BH/Rakata/Columi mix, and WH Commando)
1 Vanguard Tank (BH/WH)
1 Guardian tank (Mostly Columi I think)
and a Shadow, Gunnery Commando and Sentinel DPS in a grab bag of PvP, Columi and god knows what else.

I was the main tank healer standing on the platform directly facing the droid. The other healer was on the one next to me. He mostly healed the 2 guys doing the puzzle. We had one Sent. Stay on the right panel and trigger button. guardian tank ran between the other 2. Knocked down mines when they dropped on me with KB. Healed like crazy and put in some DPS with Mortar Volley every other fire drop when it was off CD. It took us a few tries mostly because we had a bunch of guys that had never raided before and didn't really have great gear and weren't very experienced with raid type mechanics.

On the run we downed him our precision was spot on. The 2 doing the puzzle communicated very well. Once thy were ready they would say "Fire Up!" and the main tank would say "Fire!" Communication is key in this one as well as getting the puzzle down solid. We found this to be much easier than moving him from spot to spot.

Hope it helps!
<HVND> - Harbinger - <HVND>
Keith-Stone 55 Combat Medic | | CaptBeers 55 Arsenal | | FOTM-Reroll 55 Tactics
Keet-Stone 55 Focus | | Keef-Stone 55 Infiltration | | Key'th 55 Pyrotech