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Quick thoughts on BioWare's direction with this game.

STAR WARS: The Old Republic > English > General Discussion
Quick thoughts on BioWare's direction with this game.

Diktat's Avatar


Diktat
08.21.2012 , 12:19 PM | #21
Quote: Originally Posted by Rayla_Felana View Post
Once again, this type of discussion is off-topic, this is NOT about F2P, cash shops or anything but, what type of content BIOWare should be focused on and what crowd they must appeal to, to stay afloat.
You asked why they gave up on stories content, he gave you a very good reason and, probably, the only one.

EA is cutting loses and trying to get as much money as they can from F2P model, so they won't invest a single cent in expensive content. Period.
SWGEmu "... you're my only hope"

Pistols's Avatar


Pistols
08.21.2012 , 12:22 PM | #22
Quote: Originally Posted by Rayla_Felana View Post
yet they seem insistent on trying to attract this crowd in a futile attempt to win them over, whilst ignoring the one playerbase they can easily hold onto and grow, the crowd that aren't die-hard MMOers, but RPG fans, Star Wars fans, BioWare fans, the story crowd.
If you think by any means those gameplay options are being ignored, compared to the utter lack of attention to the PvP aspect, I want whatever hallucinogenics you're on. A very inaccurate statement is all I can say, and to hold any other gameplay higher than another is fail. I'm a PvP fanatic, but I wouldn't want my gameplay to over-shadow anyone elses. But since release, the PvP aspect has taken a backseat in terms of development, bug fixes, and deleted content (Ilum) than most gameplay options out there. Sorry, but that part of your post is just full of ignorance.

Lazzer's Avatar


Lazzer
08.21.2012 , 12:22 PM | #23
Quote: Originally Posted by Andryah View Post
I agree.

However, interestingly enough.... a lot of players really don't appreciate the story. I don't think they are a majority, but it's hard to tell how large a minority they are. They don't want to see more story, and Bioware does have to provide a range of content types to appeal to as broad an audience as possible.

That said, Jeff Hickman made it clear that story is a main theme in their intended draw upon non-subs. Which if you follow that thinking logically, means they are going to continue to add story content over time to the game.

Of course story isn't easy content to develop. It's much more difficult then most MMOs just adding in new quest lines. So it offers distinction and for many players a level of greatness.... but it comes with price in terms of time/resources/commitment.
To be honest this cuts back to one of my comments in an earlier thread, Bioware needs to stop trying to cater for everybody and start catering for a specific demographic.

I know it would make the game more of a niche game but I believe that they would have retained and could regain a lot of subs that way. There are too many MMOs out there and players are fickle, to maintain a solid base they need to provide an aspect that other MMOs don't. In this case it's story.

Tuscad's Avatar


Tuscad
08.21.2012 , 12:24 PM | #24
Quote: Originally Posted by Rayla_Felana View Post
This is a post I left in another thread and realised this is exactly what I think of how the game is going.

I love this game, but I'm really getting the thought and especially with Blomberg(?)'s recent interview, that story is way at the back and group content, the weakest point of the game where it can't compete with other titles in the genre, is being put at the fore-front, as long as BioWare dismisses story as third-rate priority and puts group content on the fore-front, this game is going to keep nose-diving, because as hard as they may try, they are trying to appeal to an audience they never won over and can't win from games like Guild Wars 2, their OP-PVP will always trash anything BiOWare can put out, yet they seem insistent on trying to attract this crowd in a futile attempt to win them over, whilst ignoring the one playerbase they can easily hold onto and grow, the crowd that aren't die-hard MMOers, but RPG fans, Star Wars fans, BioWare fans, the story crowd.
Story is the only reason I have stuck around and rolled Alts, I don't PVP, Raid, do OPs, space combat, and I rarely do Flashpoints.
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It's been real but the game just wasn't worth the sub for me anymore.
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Lazzer's Avatar


Lazzer
08.21.2012 , 12:25 PM | #25
Quote: Originally Posted by Pistols View Post
If you think by any means those gameplay options are being ignored, compared to the utter lack of attention to the PvP aspect, I want whatever hallucinogenics you're on. A very inaccurate statement is all I can say, and to hold any other gameplay higher than another is fail. I'm a PvP fanatic, but I wouldn't want my gameplay to over-shadow anyone elses. But since release, the PvP aspect has taken a backseat in terms of development, bug fixes, and deleted content (Ilum) than most gameplay options out there. Sorry, but that part of your post is just full of ignorance.
But this is where I disagree with you, there should be games out there that are dedicated PvP games, games that are dedicated RPG games and lots of other play styles. There should be cchoices instead generic games to please everyone.

TOR as a PvP wouldn't have got my custom as I wouldn't have enjoyed it, but had they created it they would have been in a better state than they are now as they could have funded a single aspect and held onto all PvP players that are Starwars fans.

Travleer's Avatar


Travleer
08.21.2012 , 12:27 PM | #26
The reason this game failed isn't because there wasn't enough story or solo content. it failed because there was not enough player interaction to justify paying a sub. they should be focused on rectifying that as they are.

I think they could go several directions with it.

do a full out space sim combat like lucas arts has done before.

commit to group finders and ops and missions

well that's the only two options I see actually.

as it is this game does group content worse than any MMO since EQ1.

I thinks a space sim game inside of it would really get people interested

Pistols's Avatar


Pistols
08.21.2012 , 12:29 PM | #27
Quote: Originally Posted by Lazzer View Post
But this is where I disagree with you, there should be games out there that are dedicated PvP games, games that are dedicated RPG games and lots of other play styles. There should be cchoices instead generic games to please everyone.

TOR as a PvP wouldn't have got my custom as I wouldn't have enjoyed it, but had they created it they would have been in a better state than they are now as they could have funded a single aspect and held onto all PvP players that are Starwars fans.
You must be new to MMO's lol. Typically MMO's have just about everything, not a single driven gameplay aspect.

Edit: I don't mean that with sarcasm, but honestly no company would throw money at any MMO centered on one aspect only. There is a synergy that an MMO can hit with all aspects of gameplay, but that synergy comes from the direction of the team in charge, and this game speaks volumes of why there is little to no synergy. Sorry if that came out harsh, was not meant to be.

Talon_strikes's Avatar


Talon_strikes
08.21.2012 , 12:43 PM | #28
I'm sorry but I'm a huge Star Wars fan, and I'm extremely disappointed with the lack of "MMO-ish" content in terms of PvP. The OPvP is lacking highly and I know for a fact it won't be able to compete with GW2, which will in turn kill the PvP servers.

If this game should just focus on being Story-driven, this game's genre should not be known as an MMO and just an RPG. I'm sorry, but an on-rails, "Story-driven MMO" is something I really don't like. BioWare proved that Story just shouldn't be in MMOs and that they should stay in RPG/single-player games.

I love the Story, but disappointed with everything else and how it made this game a huge flop. BioWare even promised us sandbox elements and they lied like almost all the other times because it was never delivered. We can't even sit in chairs (except the ones on our Ship...)! But this game doesn't feel truly like Star Wars without sandbox and PvP customization elements and just no dogfights and planetary sieges whatsoever like we see in the movies and TV shows.

This game should have just been KOTOR3, but in terms of just being an RPG game without all this online stuff. I believe BioWare proved Story doesn't mix well with MMOs.
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TUXs's Avatar


TUXs
08.21.2012 , 12:50 PM | #29
I disagree. They have 16 unique (8 per class and both genders) 'stories'. The story fans, HAVE content, more than any other game I can think of. Where they are losing people is in high level group activities and PvP. They're wise to try to reclaim those players.
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Uluain's Avatar


Uluain
08.21.2012 , 12:58 PM | #30
Gotta agree with the original poster. The MMO market offers a lot of competition. Those interested in endgame, gear progression, PvP and so on can and will find that in other games. I am not saying that these ought not to be elements of SWTOR, but I am saying that what this game has uniquely is its story and how this is presented.

That material needs a lot of lead-time to write, and voice acting isn't cheap. This content is resource-intensive. But it is also why many of us are playing SWTOR rather than any number of other games. Bigger story installments less frequently are... tolerable, provided that is done to assure high-quality work on what we receive. However, I would very much hope that BioWare stands by its commitment to new story content this year.

Be assured that promise has not been forgotten.