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23/1/17 with dps gear. Tank or dmg for fps till 50 ?

STAR WARS: The Old Republic > English > Classes > Shadow / Assassin
23/1/17 with dps gear. Tank or dmg for fps till 50 ?

haliy's Avatar


haliy
08.17.2012 , 09:48 AM | #11
Quote: Originally Posted by Eternalnight View Post
4. Always, always, ALWAYS kill the weakest mobs in a group first to more quickly reduce the number of mobs you are in combat with and therefore reduce the incoming damage
Please for all the tanks out there, remember that the above is EXACTLY what the DPS should be doing.

I had an "experienced" tank in team with me the other day in team tell the DPS multiple times "please attack my target or i will not be tanking anymore". Now this i would expect if we had multiple elites which were not CC'd however, we had 1 elite active, 2 strong and various other weak mobs in the area after the 4th time of him telling us this, I ended up telling him, "last time i checked, the DPS was supposed to kill off the weakest first while the tank soaks up the damage from the elites / champions. Less mobs pounding on you = less work the healer has to do in order to keep everyone alive."
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Xethis's Avatar


Xethis
08.17.2012 , 10:40 AM | #12
23-1-17 is a pvp spec that is taking advantage of some defensive talents while staying in dps gear to get some descent damage out. 23-1-17 also has lots of utility with stuns, pulls, etc. The main reason this spec is successful in pvp is the amount of utility it has.

As far as tanking, there are two main abilities that you don't have that will severely reduce your effectiveness at 50. Wither and Dark Ward. Wither is a key ability for generating a great amount of aoe threat to hold multiple mobs for your group. It also ups your single target threat by a huge amount also. Dark Ward is a great talent for pve tanking because it ups your shield chance by a very large amount. We Assassin tanks don't mitigate a lot of damage through our armor or defense, it is our really high shield chance does our main defensive mitigation.

As far as pve, 23-1-17 is not going to give you the best damage out put. Deception and Madness do way more damage. Since maintaining a tanking and dps set through leveling is quite challenging I would just find the role you like doing the most (tank or damage) and go with that.

One more thing Id like to point out. 23-1-17 really isn't effective unless this whole build is in effect. Even if you are leveling mainly through War Zones you still wont see the benefit of this spec unless all talents are utilized. Again if you are in your 30's-40's I would max out one of the trees because those 31 pnt talents are going to be much stronger to help you level.

bbare's Avatar


bbare
08.17.2012 , 12:31 PM | #13
Quote: Originally Posted by haliy View Post
Please for all the tanks out there, remember that the above is EXACTLY what the DPS should be doing.

I had an "experienced" tank in team with me the other day in team tell the DPS multiple times "please attack my target or i will not be tanking anymore". Now this i would expect if we had multiple elites which were not CC'd however, we had 1 elite active, 2 strong and various other weak mobs in the area after the 4th time of him telling us this, I ended up telling him, "last time i checked, the DPS was supposed to kill off the weakest first while the tank soaks up the damage from the elites / champions. Less mobs pounding on you = less work the healer has to do in order to keep everyone alive."
Yep, that is correct. If the tank is pretty good, He should be able to keep aggro on the whole group anyway and focus down the weaker mobs with the dps while he keeps the elite mobs aggro'd. This is pretty easy considering that healing aggro is very low compared to tank or dps aggro.
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bbare's Avatar


bbare
08.17.2012 , 12:36 PM | #14
Quote: Originally Posted by Pathlight- View Post
I'm currently building toward a hybrid build (23/1/17) and stacking dps stats (wp>pw>surge>crit>end). I'm level 37 and have been able to do all the fps so far as a tank. However I'm not sure if I can do so till 50. I'm mostly into pvp but I run them for gear, however I'm not sure if I'll be viable as a tank till 50.
You should be fine as long as you have a legitimate Healer. My damn powertech in pyro and CGC tanked HM foundry with a merc in arsenal spec healing. Traditional tanking is really only needed for HM LI and the Operations. For sub 50 flashpoints, you should be fine "tanking" in dps gear.
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Astarica's Avatar


Astarica
08.17.2012 , 03:54 PM | #15
Killing the easiest to kill mob first is something that sounds good in theory but rarely actually works because it's so obvious, you either can't pull it off by design mechanics or the encounter will be setup in a way that doing so yields no obvious benefit.

In fact, if you're walking into an encounter blind that features multiple mobs, the safest assumption would be to kill all of them at exactly the same time because of the prevalence of the 'kill this mob and the other guy gets angry' mechanism. It's actually kind of silly when you think about it.

wMDranger's Avatar


wMDranger
08.18.2012 , 08:24 AM | #16
Quote: Originally Posted by Astarica View Post
Killing the easiest to kill mob first is something that sounds good in theory but rarely actually works because it's so obvious, you either can't pull it off by design mechanics or the encounter will be setup in a way that doing so yields no obvious benefit.

In fact, if you're walking into an encounter blind that features multiple mobs, the safest assumption would be to kill all of them at exactly the same time because of the prevalence of the 'kill this mob and the other guy gets angry' mechanism. It's actually kind of silly when you think about it.
I've never seen this mechanic in trash pulls. Boss fights yes but not trash pulls and I'm pretty sure that's what we are talking about here with kill the weak mobs first.

Astarica's Avatar


Astarica
08.20.2012 , 05:19 PM | #17
Quote: Originally Posted by wMDranger View Post
I've never seen this mechanic in trash pulls. Boss fights yes but not trash pulls and I'm pretty sure that's what we are talking about here with kill the weak mobs first.
Trash in general is designed so that you can just kill everything at the same time and still defeat them comfortably. But even trash, there's at least a few packs in Kragga's Palace where it's like an animal handler + some animal and if you kill the animal handler the animal gets angry, even though it's clear that the handler does more annoying things and should die first. It's probably less prevalent in FP compared to Operations. Of course I'm not saying killing the weakest mob isn't a good idea, but it just seems everything that's at all challenging has a 'how dare you apply strategy' mechanism so you might as well go in with the dumbest strategy possible, especially if you didn't know the encounter ahead of time.