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The nerf problem.


bobmcbo's Avatar


bobmcbo
08.17.2012 , 02:45 PM | #1
Not sure where to put this, so it's going here.

The problem with nerfs in this game is that it doesn't correctly balance the class. All they do is take away a strength that is well, too much of a strength.
Usually, this results in the class being significantly weaker because they depended on that strength- concealment operatives and the smuggler equivalent are a good example of this.

What needs to be done is that when the overpowered aspect is nerfed, a weaker aspect must also be buffed- it makes much more sense to balance everything by lowering strong points and raising weak points than just lowering everything until it's all equally smashed into the ground.

I shouldn't have to say this, but apparently BW never tried this- if a spec is dependent on an overpowered aspect such as stunlocking (just an example)- fill in the gap left by removing it with something like increased damage with other abilities, or increased survivability.
OMG! Imperial ships can get a .00008% power increase! Nerf the empire!

bobmcbo's Avatar


bobmcbo
08.17.2012 , 02:51 PM | #2
btw- does anyone else wanna be able to kill nerfs on alderaan?
OMG! Imperial ships can get a .00008% power increase! Nerf the empire!

Eternalnight's Avatar


Eternalnight
08.17.2012 , 03:17 PM | #3
Quote: Originally Posted by bobmcbo View Post
btw- does anyone else wanna be able to kill nerfs on alderaan?
If you do, you should also cook them and eat them.

bobmcbo's Avatar


bobmcbo
08.17.2012 , 04:00 PM | #4
Quote: Originally Posted by Eternalnight View Post
If you do, you should also cook them and eat them.
nerfburgers- the new 400 biochem medpacs.
OMG! Imperial ships can get a .00008% power increase! Nerf the empire!

RendValor's Avatar


RendValor
08.18.2012 , 06:33 AM | #5
They should make all classes just as strong as Marauders/PTs/Snipers
The Trayus Legacy - Prophecy of the Five

bobmcbo's Avatar


bobmcbo
08.18.2012 , 05:36 PM | #6
Quote: Originally Posted by RendValor View Post
They should make all classes just as strong as Marauders/PTs/Snipers
marauders, powertechs, and snipers are only that good because everything else got nerfed down. Next, they'll get nerfed down, creating the next "overpowered" group. And the cycle will continue until force-users are using sticks and non force-users will have rubber bands.
OMG! Imperial ships can get a .00008% power increase! Nerf the empire!

Noobishlord's Avatar


Noobishlord
08.19.2012 , 02:49 PM | #7
Ah, the nerf cycle. Welcome to an EA/Bioware game. Or just about any game where "balance" is an issue. It's obviously so much quicker and easier just to hit things with the nerf bat than it is to bring everything else up to level.

But, we muddle on through anyhoo. Fighting through the bad things just proves how you good of a player you are.
Swooping is bad... unless you are the swooper.

AidanLightwalker's Avatar


AidanLightwalker
08.19.2012 , 05:17 PM | #8
Quote: Originally Posted by bobmcbo View Post
marauders, powertechs, and snipers are only that good because everything else got nerfed down. Next, they'll get nerfed down, creating the next "overpowered" group. And the cycle will continue until force-users are using sticks and non force-users will have rubber bands.
Aint this the truth! At launch, everyone laughed at sentinels/marauders because they where under powered compared to other classes. BW has since nerfed the other over powerdd classes and now people say we are over powered. Isn't this rich.
Even the smallest of light sources can light up the darkness.
Nyren - Combat Sentinel Ewenn - Shield Vanguard
Kyrenn - Scoundrel SawbonesSyrenn - Telekinetics Sage

bobmcbo's Avatar


bobmcbo
08.19.2012 , 05:38 PM | #9
Who's next in the cycle? Will concealment operatives be viable again, or will there be something that was never considered OP yet?
OMG! Imperial ships can get a .00008% power increase! Nerf the empire!

Xenotoxic's Avatar


Xenotoxic
08.22.2012 , 05:22 PM | #10
Say we were to undo all of the nerfs to mercs, sorcerers, and operatives, how would class balance look then?

IMO mercs would still suck because they can't really kite due to lack of a root or proper(non-rng) slow.