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There is no hope for PVP in this game?

STAR WARS: The Old Republic > English > PvP
There is no hope for PVP in this game?

Archaar's Avatar


Archaar
08.18.2012 , 10:18 PM | #61
Quote: Originally Posted by Ntranced View Post
Wishful thinking. Even in the LFG PVE tool the game can't tell if you are heals or DPS.
They should go ask Rift how they do it...they seem to manage ok.
CYRUS-MASHUP-VODOOMASH
Tomb of Freedon Nadd

ssjgokillo's Avatar


ssjgokillo
08.18.2012 , 10:40 PM | #62
Quote: Originally Posted by Ntranced View Post
Shouldn't be that hard no, but lots of healers are only spec'd part way in to their heal trees especially for PVP (I'm thinking sorc/sage especially). I mean they WOULD have spec'd all the way up to the AOE heal if that didn't mean they folded in 3 GCDs to virtually every class except another sage/sorc

Been so long since I played my Operative but fairly sure most of them would be spec'd all the way up the heal tree. No idea on mercs, do mercs actually still play the game?
My merc was, until I realized how horrible Merc healing seems to be in pvp. Or it could be his gear, since I also just saw an amazing Trooper in Civil War who couldn't seem to be killed, or let his teammates die for that matter.

But I get the hybrid aspect, so how about a handy little option like the group finder has, where you can click what you're specialty is and then the matchmaking system can work off that?

Has anyone else played Magic? Right now with the amount of stuns n the game, it feels like playing against a magic blue control deck.

Ntranced's Avatar


Ntranced
08.18.2012 , 11:16 PM | #63
Quote: Originally Posted by ssjgokillo View Post
My merc was, until I realized how horrible Merc healing seems to be in pvp. Or it could be his gear, since I also just saw an amazing Trooper in Civil War who couldn't seem to be killed, or let his teammates die for that matter.

But I get the hybrid aspect, so how about a handy little option like the group finder has, where you can click what you're specialty is and then the matchmaking system can work off that?
I can see a couple of issues with it, first DPS will end up in the Q longer than healers (like they do for PVE group Q). Second I doubt there is any real way to say what group make up should be for PVP - 2 tanks, 2 healers, 6 DPS? Maybe, but chances are everyone has a different opinion... do you even need tanks for a start? And as has been proved recently, 8 maras can do just fine in Huttball
"For 2012 we really want players to feel like they're getting the shaft. You're going to see so many things that should have been in the game at launch. It's going to be mediocre. We have 1.2 coming in the next week and then after that it's going to be fail all the way to F2P. It's...meh."

foxmob's Avatar


foxmob
08.18.2012 , 11:17 PM | #64
Quote: Originally Posted by Ntranced View Post
Wishful thinking. Even in the LFG PVE tool the game can't tell if you are heals or DPS.
lol - funny (and sad ) cuz it's true.

Quote: Originally Posted by Ntranced View Post
I can see a couple of issues with it, first DPS will end up in the Q longer than healers (like they do for PVE group Q). Second I doubt there is any real way to say what group make up should be for PVP - 2 tanks, 2 healers, 6 DPS? Maybe, but chances are everyone has a different opinion... do you even need tanks for a start? And as has been proved recently, 8 maras can do just fine in Huttball
the number of tanks is debatable, but is the minimum of 2 healers really contentious? and if we're just talking about making sure there's only ONE healer, I don't think there'd be a problem.
Krack

ssjgokillo's Avatar


ssjgokillo
08.19.2012 , 12:01 AM | #65
Quote: Originally Posted by foxmob View Post
the number of tanks is debatable, but is the minimum of 2 healers really contentious? and if we're just talking about making sure there's only ONE healer, I don't think there'd be a problem.
I'd think tanks and dps could work as one group as far as the matchmaker goes. I know that "technically" tanks aren't supposed to do as much damage as dps, but I've seen it happen before. And I can agree on the group makeup being different per person, but I'd think having 2 healers in a warzone would be fine in most cases. Not too many, not too few, just enough to make sure each side has a fighting chance.

I mean, isn't that what PvP is supposed to be about? Not the epeen, "I got better gear and a premade so I'm gonna stomp you", but a test of skill against players?

ArchangelLBC's Avatar


ArchangelLBC
08.19.2012 , 12:10 AM | #66
All well and good until there aren't enough healers queuing and then you have tons of DPS waiting for healers to continue to cycle through their endless number of instant pops.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

Katsuragisama's Avatar


Katsuragisama
08.19.2012 , 01:03 AM | #67
Quote: Originally Posted by ssjgokillo View Post
Curses, foiled again. Seriously, is it that hard to tell the difference between specs? I'm actually curious, would it be hard to program a system that looks at your character and goes "Oh! You're specced 31 points into this tree!"?
They could make it even simpler than that.

So you're an assassin? What role will you be playing?

Tank
DPS

Heal (Heal is greyed out, and unselectable, as sins cant heal.)

So you're an operative, what role will you be playing?

Tank (Again, tank greyed out and unselectable, as operatives cant tank...)
DPS
Heal


It's so simple. Then you dont end up with same faction (Imp vs Imp/Rebel Scum vs Rebel Scum) matches, where one side has 3 healers, and the other has none, and it's the same *********** faction! I've had this happen before, in an Imp vs Imp VS, but they didnt have the DPS to get past the first door. HIlarious, but still stupid that it even occurs...

Quote: Originally Posted by Morrolan View Post
Another interesting point. F2P players will only get 1 wz per day. That is not going to keep players coming back.
Quote: Originally Posted by Ntranced View Post
Not sure how accurate that is though, most other quotes are saying 20 warzones a week. A weekly limit would make more sense, but who knows. It seems despite planning for it for some months BW doesn't really have a clue what is going to be available for free to play customers, probably as they don't have an existing WoW model to copy from.
It wasnt specifically said in the interview, but that is the number they gave, its still up in the air. 20 WZ a week would probably work long enough. Give people the chance to find out what a stun fest it is, keeping them away from putting money into it since they will have to gear grind forever with a 20 WZ/week cap just to get up to BM. Or they could buy it, but once they get roflstomped the first few times, I doubt they will.

Quote: Originally Posted by ssjgokillo View Post
I mean, isn't that what PvP is supposed to be about? Not the epeen, "I got better gear and a premade so I'm gonna stomp you", but a test of skill against players?
It seems many believe that the point of RPGs are to gear grind. And an in MMO, it is to take gear grind to another level. But everytime I read statements like that, the only thing I actually read is, "Waaaah! But-but-but... I'm not skilled enough to compete without a gear crutch!", which is my so many "elite" guilds hang out in non-ranked WZ's to roflstomp the new players.
Quote: Originally Posted by John Riccitiello, Electronic Arts Inc. - CEO
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time... We're not gouging, but we're charging.

Ntranced's Avatar


Ntranced
08.19.2012 , 01:32 AM | #68
Quote: Originally Posted by Katsuragisama View Post
*** wasnt specifically said in the interview, but that is the number they gave, its still up in the air. 20 WZ a week would probably work long enough. Give people the chance to find out what a stun fest it is, keeping them away from putting money into it since they will have to gear grind forever with a 20 WZ/week cap just to get up to BM. Or they could buy it, but once they get roflstomped the first few times, I doubt they will.
I know Hickman tries to explain the thinking behind it but personally I don't get it. Simply put - the subs they have lost came and played the story, tried the rest and left. So now we have a situation where all the story stuff is free and the other elements - that are largely found lacking for one reason or another by the players - is the paid for part?
"For 2012 we really want players to feel like they're getting the shaft. You're going to see so many things that should have been in the game at launch. It's going to be mediocre. We have 1.2 coming in the next week and then after that it's going to be fail all the way to F2P. It's...meh."

RobNightfall's Avatar


RobNightfall
08.19.2012 , 01:33 AM | #69
There hasn't been any real hope for this game for some time, unfortunately.
Edited because the devs appear to have fixed at least 80% of the crap that was pissing me off.

Altheran's Avatar


Altheran
08.19.2012 , 06:40 AM | #70
Quote: Originally Posted by Ntranced View Post
Huittball, for all the times it is lauded on SWTOR forums, is just a modified version of CTF (or you could say a modified version of Murderball type secnarios in WAR such as Mourkains Temple etc). Huttball bears more than a passing resemblance to WARs Serpents Passage too, the only difference being that you collect an item and take it to your own base in the WAR scenario and not your opponents.
Think more of Talabec Dam or Howling Gorge... they fit more the Huttball gameplay style : you take a bomb at middle and plant it on ennemy side