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There is no hope for PVP in this game?

STAR WARS: The Old Republic > English > PvP
There is no hope for PVP in this game?

ssjgokillo's Avatar


ssjgokillo
08.18.2012 , 03:39 PM | #41
Quote: Originally Posted by Daiyukie View Post
You don't think PvE heroes would complain if we could get top-end raiding gear by just grinding Warzones?
People will complain no matter what. Just like people would complain if you could get top-end pvp gear by doing Ops. But honestly, if the gear was just equal on all accounts, then would it really matter where you got it from? Isn't performance the thing that should actually be important, not where you got the gear?

Senatorial's Avatar


Senatorial
08.18.2012 , 03:42 PM | #42
Quote: Originally Posted by Is-ith View Post
What makes pvp gear pvp? Let's think about this... Could it be the only difference between rakata (pve gear) and WH (pvp gear) is tha rakata gear generally has more endurance then pvp gear and that the pvp syat expertise is on the gear so saying that the issue with making a more grindy game is from the pvp gear is again agreeing with me because expertise is what makes pvp gear pvp gear.

So again thanks for agreeing with me
This game has a PvE gear progression and a PvP gear progression/grind. Do we agree on that?

The PvP gear grind is manageable at first and somewhat irrelevant later if you do everything right pre- and post-50. Do we agree on that?
Any sufficiently advanced skill is indistinguishable from hacking.

Quote: Originally Posted by vwsupra View Post
im fine with removing pulls, id much reather have a knockback or a 5 sec godmode or a leap.....wait there is a class with all of those!!!!!!

Morrolan's Avatar


Morrolan
08.18.2012 , 05:49 PM | #43
Another interesting point. F2P players will only get 1 wz per day. That is not going to keep players coming back.
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Ntranced's Avatar


Ntranced
08.18.2012 , 05:57 PM | #44
Quote: Originally Posted by Nolenthar View Post
Actually, the game promos showed epic mob fights, it showed all the potential activities, but I'm sorry if you saw more PvP in the promos, it just makes you biased, nothing else.

I like the PvP aspect of this game as well, I would definitely love to see some improvements, but that being said I don't expect the devs to be focusing on it heavily.
Ah but I think that is shortsighted. PVP doesn't need the development time that most PVE content requires. You just need to maintain momentum and keep it within the realms of what most people consider "balanced". There is also a school of thought that says that as developers you swing the balance back and forth deliberately.

Where SWTOR (and WAR failed) was that PVP balance was knee jerked in early stages to specific classes and too much was nerfed. They over compensated based on decisions made in a panic looking at the subs renewals at a time when the majority of the playerbase hadn't reached 50. As a result they now refuse to make the correct changes.

WAR did the same thing with BW, despite everyone realizing that their mechanic (which in a nutshell meant they could do extreme damage but with a chance to blow themselves up) wasn't scaling correctly. So what we ended up with was a situation where the extreme damage scaled upwards with gear/renown etc the backlash damage to themselves remained fairly constant.

Everyone knew how to put BW bombing groups together, and it was the very definition of e-z-mode.

Regardless of what games promos showed the PVP "community" was very interested in SWTOR, you can tell that from a quick glance at the number of posts in General Discussion on this forum versus the number of posts in PVP forum.

Ntranced's Avatar


Ntranced
08.18.2012 , 06:02 PM | #45
Quote: Originally Posted by Morrolan View Post
Another interesting point. F2P players will only get 1 wz per day. That is not going to keep players coming back.
Not sure how accurate that is though, most other quotes are saying 20 warzones a week. A weekly limit would make more sense, but who knows. It seems despite planning for it for some months BW doesn't really have a clue what is going to be available for free to play customers, probably as they don't have an existing WoW model to copy from.

NoaFlux's Avatar


NoaFlux
08.18.2012 , 06:10 PM | #46
Quote: Originally Posted by HaLeX View Post
Here are my issues with pvp and i would suspect a majority of the community.

RWZ - You need cross-que and you need to allow solo to que, the more people playing rated the better. Then normal wz can be a grind for people who need gear.

Balance- This speaks for itself, there are classes that are gimped badly.

More variety of pvp
agreed. please see my post...http://www.swtor.com/community/showthread.php?t=522749 maybe you can help me.

i played 40 today and only won 4. during the weekdays i do fine...why now?

Gomla's Avatar


Gomla
08.18.2012 , 06:11 PM | #47
At first I thought "yay new warzone", but then I read.....

Quote:
So, both the Empire and Republic are trying to get control of one of these hypergates, and the idea is that there’s these two pylons on the map, and if you get control of both of the pylons, they will channel energy into your hypergate to try to charge it up.
So a mini civil war with only 2 beacons then......

So we have the actual Alderaan civil war warzone. The fake Alderaan civil war warzone that moved the beacons into a triangle to try and be different and now mini Alderaan civil war warzone that got rid of one of the beacons because it had the faint aroma of cheese about it and the other 2 were calling it names so it got sent home.

Speaking for myself of course, i'd much rather have a new Huttball arena if they are just going to re-skin existing warzones. I like Huttball, I don't mind Voidstar, don't much care for the other 2 though and that's the mechanic they want to keep rehashing.

That makes me a little sad. So i'm going to find a pointy stick and jab my wifes cats to keep them awake, that will cheer me up.

NoaFlux's Avatar


NoaFlux
08.18.2012 , 06:12 PM | #48
Quote: Originally Posted by Gomla View Post
At first I thought "yay new warzone", but then I read.....



So a mini civil war with only 2 beacons then......

So we have the actual Alderaan civil war warzone. The fake Alderaan civil war warzone that moved the beacons into a triangle to try and be different and now mini Alderaan civil war warzone that got rid of one of the beacons because it had the faint aroma of cheese about it and the other 2 were calling it names so it got sent home.

Speaking for myself of course, i'd much rather have a new Huttball arena if they are just going to re-skin existing warzones. I like Huttball, I don't mind Voidstar, don't much care for the other 2 though and that's the mechanic they want to keep rehashing.

That makes me a little sad. So i'm going to find a pointy stick and jab my wifes cats to keep them awake, that will cheer me up.
i have to agree with you here. how about all out war? in one room? that sounds more fun than more nodes...god help us. I mean add some variety, give us creativity, anything different would be nice. I would seriously like all out war in one room more than this. How hard is that to make?

irishtim's Avatar


irishtim
08.18.2012 , 06:26 PM | #49
Quote: Originally Posted by Gomla View Post
At first I thought "yay new warzone", but then I read.....



So a mini civil war with only 2 beacons then......

So we have the actual Alderaan civil war warzone. The fake Alderaan civil war warzone that moved the beacons into a triangle to try and be different and now mini Alderaan civil war warzone that got rid of one of the beacons because it had the faint aroma of cheese about it and the other 2 were calling it names so it got sent home.

Speaking for myself of course, i'd much rather have a new Huttball arena if they are just going to re-skin existing warzones. I like Huttball, I don't mind Voidstar, don't much care for the other 2 though and that's the mechanic they want to keep rehashing.

That makes me a little sad. So i'm going to find a pointy stick and jab my wifes cats to keep them awake, that will cheer me up.
If you look up what the new warzone actually is you will find it is a hybrid deathmatch where teams earn points by killing each other and by capturing both nodes which triggers a lockdown and forces all players into a small room for a small period of time where basically a giant brawl breaks out

sounds pretty fun to me and different enough from the domination objectives of Alderaan and Novare Coast

http://www.swtor-life.com/tag/ancient-hypergates/

"The objective of the warzone is to activate the two pylons which then start a countdown before they explode. To save yourself from the explosion all players must go to the middle room where they fight it out until the explosion is over. All the while each kill brings you closer to activating a special end event that will defeat the losing team for good"

Ntranced's Avatar


Ntranced
08.18.2012 , 06:38 PM | #50
Quote: Originally Posted by Gomla View Post
At first I thought "yay new warzone", but then I read.....

So a mini civil war with only 2 beacons then......

So we have the actual Alderaan civil war warzone. The fake Alderaan civil war warzone that moved the beacons into a triangle to try and be different and now mini Alderaan civil war warzone that got rid of one of the beacons because it had the faint aroma of cheese about it and the other 2 were calling it names so it got sent home.

Speaking for myself of course, i'd much rather have a new Huttball arena if they are just going to re-skin existing warzones. I like Huttball, I don't mind Voidstar, don't much care for the other 2 though and that's the mechanic they want to keep rehashing.

That makes me a little sad. So i'm going to find a pointy stick and jab my wifes cats to keep them awake, that will cheer me up.
Google WARHammers "Khaines Embrace" scenario, there are some good explanatory vids on Youtube about it, that will tell you everything you need to know about the new SWTOR warzone. WAR actually had some pretty good scenarios.

Huittball, for all the times it is lauded on SWTOR forums, is just a modified version of CTF (or you could say a modified version of Murderball type secnarios in WAR such as Mourkains Temple etc). Huttball bears more than a passing resemblance to WARs Serpents Passage too, the only difference being that you collect an item and take it to your own base in the WAR scenario and not your opponents.

You could say most CTF games don't allow passing, but then I'd probably say you haven't played many games