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Full darkness or darkness/madness for pvp ?

STAR WARS: The Old Republic > English > Classes > Shadow / Assassin
Full darkness or darkness/madness for pvp ?

Xethis's Avatar

08.03.2012 , 08:59 PM | #11
Quote: Originally Posted by Pathlight- View Post
After playing a full kinetic shadow for a while, I'm thinking of rolling an assassin specifically for pvp. However I'm not sure whether to go full darkness or hybrid darkness/madness (this hybrid build). My goal is to achieve a good balance between survivability and damage potential.

In both cases, would it be viable to stack damage stats/ dps gear rather than endurance/ tank gear (in that order: wp>power>surge>crit>endurance). That way I could rely on the tank stance for survivability and damage stats for damage dealing.

All opinions and tips are welcome as I'm still relatively new to the class.
Your hybrid build is a bit off, Energize will never work with Raze. Each one of those talents are hinged on what charge you have active on your saber. Most don't get Raze and put that last point in Duplicity to get a nice Maul attack once in a while. 23-1-17 is the spec you are looking for and it does quite will in pvp. Great utility with pretty good survivability and dps.

I found that the 31-0-10 spec is pretty easy to play and your able throw down easily in most scenarios. The 23-1-17 does more damage with about the same survivability but offers instant whirlwind which is one of the best cc's in the game.

3-13-25 (Mad Maul)can put out some serious damage at the cost of survivability and 23-15-3 (Dark Maul) gives you survivability with some serious opening burst. There are several threads in the first couple pages that give the goods and the bads from these specs.

Qaoz's Avatar

08.04.2012 , 09:59 AM | #12
I was reluctant to give up Death Field for Wither at first, but then I realized how awesome Wither is and now I wish I could get Wither at level 20 instead of Death Field.

Yes, Death Field hits harder
Yes, Death Field costs less (with 2/2 Fanaticism)
Yes, Death Field has a longer range
Yes, Death Field heals you (luls)


Wither has a shorter cooldown (half that of Death Field)
Wither procs Harnessed Darkness
Wither hits more targets
Wither slows every target hit
Wither reduces damage taken by every target hit

I'd say the pros outweigh the cons, but that's just my opinion. Not having a ranged AOE attacks kind of sucks, but you still have other ways to prevent a 30-meter cap. With Force Speed removing snares, you can pop it and make that 30-meter dash in almost the time it takes to place a Death Field.

I'm also a big fan of Harnessed Darkness, which Wither is a crucial part of, so that's probably why. :P
If only I'd hit spacebar more often...

Xethis's Avatar

08.04.2012 , 04:41 PM | #13
One more thing that Death Field has over Wither is the fact that you can put it anywhere in a 30m radius. Great for stopping caps where you got a capper los on the node. Wither can only used on your target at 10m.

I personally prefer Wither because it is flat out easier to use. I fail so bad at DF. It is slow for me, I got to either stop my toon or just be running in a straight line in order to place it accurately. And that is only if it is pretty much in front of me on my screen. With Wither you can just spam the button till the ability goes off, literally no down time. DF for me takes like a 3 step process, activating the ability, aiming it, and then clicking again to engage it.

Im getting old and my coordination and reaction times are definitely below what they need to be to use DF effectively. I wish DF just activated a 5m radius around your target like Wither does, 99% of the time your using DF on your target anyways to buff your dots.

Ibiza-Vin's Avatar

08.05.2012 , 04:09 AM | #14
Death Field is really easy to target if you assign it to a mouse button. Just takes a few games to get used to. I switched to it after being Wither spec and I find the damage increase + 30 yd range more than makes up for the loss of utility.

As the guy said, you shouldn't get Raze in a spec that utilizes Dark (Kinetic) Charge. That point would better be spent in either Duplicity if you like Maul or Nerve Wracking. And your stat priority should be surge>power>wp>crit.
Venni - 50 Assassin
Prophecy of the Five/ Port Nowhere

Omicrie's Avatar

08.05.2012 , 12:57 PM | #15
This is my current build

Pretty much the slandered hybrid build that I frequently see used, With the exception of picking up duplicity and leaving haunted dreams.

I find that the difference between the full darkness and hybrid build is mainly the fact you get a little more precision and can be a bit more open in your play style. That can really be an asset yo you and your team, by helping you get the bang for your buck while in an area.

If your looking to be the invincible tank go darkness for sure, but if you want to be something a little more than a tank go hybrid. You will be a bit more squishy but its well worth it.

If your going hybrid I recommend that you pick up biochem for the reusable med-pack, and keep in mind that over charged saber heals you as well.

Your going to want the stalker gear for pvp, and find a balance between doing objectives, damage mitigation (more than just guard) and dps.

Hope that helps, take care

P.S. I don't find harness the darkness to be that useful any-more, but wither is a little better since it now doesn't hit incapacitated targets from 1.3 updates.

chaosmadness's Avatar

08.18.2012 , 01:12 PM | #16
Quote: Originally Posted by EvilSoft View Post
I made a video from my 31/0/10 build (plus showing build tree). It's a series and I'll add more build videos the next days, too.

Here we go:

Would appreciate any any subcriptions, thoughts and opinions - so please leave a comment there. Thanks.
Hi evilsoft, what specc you use ?
I take a break with my main since are full WH atm and start lvling an Assassin. I gonna lvling doing only PVP and class quest.
Im thinking go in Darkness.

Nice videos btw