Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Unsubscriber's Thread: Tell us a few things

STAR WARS: The Old Republic > English > General Discussion > Off-Topic
Unsubscriber's Thread: Tell us a few things

Vanderaan's Avatar


Vanderaan
08.14.2012 , 06:15 PM | #321
Guild Wars 2.


This is my first and last post on these forums, Farewell all.

Celebrus's Avatar


Celebrus
08.15.2012 , 02:00 PM | #322
My top 5 reasons are:

-Complete Lack of difficult and engaging content at end game as well as quality repeatable content.
-Unoptimized engine. You can't call a game a MMO when it can't handle 30 people on the same screen without tripping over it's own feet.
-Free to play announcement. Little interest in supporting this pricing model, the only way to get that point across is to simply walk away.
-Horrible rate of content delivery. Which is still continuing with the announcement of expected August content being pushed back into September.
-No pull. I simply don't feel the pull from this game that kept me playing it for months and believing it was going to improve steadily the entire time. That hasn't happened in my eyes, in fact this game's life so far has been a steady regression.

I probably wont be looking back, as I can't see anything they could possibly do at this stage to change this situation from my perspective. With most MMOs I've left, I've left intending to check back in 6 months or a year to see what progress has been made. I see no possible way of redeeming this game in my eyes and will not be making that annual check up on ToR.
"The free-to-play people can't invest to the level we can invest, and can't create something of the size and scale of something we can create." - Greg Zeshuk

Source.

BulldogzLife's Avatar


BulldogzLife
08.15.2012 , 02:44 PM | #323
I decided just yesterday to cancel and my sub runs out this Saturday. The problem is it's hard to come up with just 5 reason to cancel, because there's so many.

1.) No new content: My guild and I have been clearing the hardest things for over 3 months already. I can't remember when EC came out, but it was 4, close to 5 months ago maybe? For 4 new bosses? That's just unacceptable.

2.) Bugs, Lag, etc.: So on top of no new content, they are trying to remedy their old content or in some cases don't even care to fix it. The instances are still horribly laggy at times, which while you can work around it in some cases just is very unprofessional. It also leads into my next reason...

3.) No open world PvP: Ilum was a complete bust. There was almost no point to go there, and if you did you had to expect terrible gamebreaking lag. That the game engine can't handle 20 people in the same area fighting is a complete oversight. This doesn't allow for any epic battles or events to take place, and seeing how when you think Star Wars you associate "epic" it's a letdown.

4.) Free to play: While I don't think this is necessarily a bad idea, it shows completely the direction the game is heading. As it stands, this game is not worth 15$ a month and the content released shows it. I've played every class extensively, and thanks to rested xp and such it didn't take long to max level and gear most of my class characters.

5.) No communication, or fulfillment of promises: So we just received this new event, which is essentially more DAILIES (which is in no way to be considered content), and it's just for cosmetic items and such. Additionally, the patch is pushed back to next month which would deliver us this new content, and I find out in a random post on the forums. But what about all those other features we were told were coming? Guild capital ships, new warzones, planets, new operations!? We have received almost no feedback, or information regarding these and many other ideas. Instead, we receive something essentially useless, like Legacy.

Like I said it was hard to come up with just 5 reasons, and some could be divided into multiples. I enjoyed playing the game, but it has become frighteningly stale. There were some huge mistakes made in development and in some of the areas they focused upon, but the game still does have potential. If they can really fix their errors and make a strong come back I may decide to give it another shot, but with GW2 coming out there is probably very little room for SWTor to continue to disappoint.

Belunos's Avatar


Belunos
08.16.2012 , 03:28 PM | #324
I had quit after a couple of months, but just re-subbed. I already know it probably won't last long. Here's my reasons:

5) This game should have released with a real LFG tool. There's one in now, I haven't messed with it really, but this was a big issue for me when I first quit

4) I feel like too much effort was spent on the myriad cut scenes, and not enough on game polish.

3) Too many random mobs. If you're not stealth, it feels like a great deal of time is spent wading through hordes and hordes of 3-somes

2) Lack of areas leveling areas. I'm of the honest opinion that I should have a least two places to play for nearly every level range. It's such a linear path every time you start a new character. And on that, there's only 2 starting areas for each faction. For an altaholic, this is nearly unbearable.

1) Companions. Well, not companions per se (though I honestly don't care for them very much), but because of companions you had to make enemies stronger or our characters weaker. The end result either way, at least while leveling, is that I often feel weak.

You can tell I don't RP much, nor did I make it to 50 on my first run through
And honestly, the only thing that has changed since I was gone is number 5

somejerk's Avatar


somejerk
08.16.2012 , 03:49 PM | #325
way way wayyyyy too linear when it comes to leveling. Sure the story is different for each class but god.damn do I really have to do the same planets four times in row without any real variation? Sure I could roll an Imperial character but that's just applying a placebo thinking it will cure the symptoms and leveling via PvP is not worth it without the 30% legacy bonus.

Flashpoints and Ops have no relation to your class story at all. Why aren't Ops dealing with Imperials vs. Republic when after chapter 2 they've openly declared war on each other? Why do your class quests not lead in to going to those flashpoints and ops as a kind of side thing that you should do but you don't really have to do?

Dialogue on quests not related to your class or the FPs/Ops was a waste of money. It still boils down to go to X, kill/collect X, go back to X and it's never mentioned again save the occasional mail or two.

Removal of Ilum is unacceptable. It should have just been made into a huge WZ consisting of like 20 v 20 or more IE. Wintergrasp.

Space combat uses recycled missions and is on rails. I can forgive the recycled missions but honestly I don't see why you couldn't include free movement in them. Also, no group space content.

In short it's almost been a full year since release and we've had no post-50 story extensions, 2 ops, 2 FPs, 1 WZ, 2 events and that's it. Don't expect much change when free to play hits.

ThreeLeggedCow's Avatar


ThreeLeggedCow
08.16.2012 , 05:17 PM | #326
1. Poor population, what pop there is are supa elite playaz who just think there the top ****.
2. Poor performance - I have a $3000 rig that can run crysis 2 and the witcher 2 on a 30" mon with full AA and AF and max resolution with 50+fps. SWTOR - barely 30, mostly 25. Playable, but barely.
3. Both endgame pve and pvp are just boring gear grinds. Daily comm. quests are rediculous, takes 4 ever to finish them. There not called dailys because they reset every day, they take all fkn day to do!
4. Lvling and alt is VERY boring. Which is a shame because the class stories are bloody epic, and I want to experience them all, but to do so I have to go through all the side quests again......yawn.
5. Knockbacks. This is the main reason I have stopped playing swtor. As a melee tank nothing is more debilitating or guaranteed to tick me off than these knockbacks. End of torvix anyone? When i can be spammed knockedback 6 times in a row i just wanna scream. This needs to be changed.

Sabster's Avatar


Sabster
08.16.2012 , 05:35 PM | #327
#1: Too many bugs.
#2: Too many bugs never getting fixed.
#3: Tired of finishing the story for one class and then after creating a new character, having to do the same world quests all over again.
#4: End game was completely boring if you don't raid or PVP; (raiding sucks - my whole guild quit because of raiding....)
#5: Completion of most of the storylines sucked: Sith warrior is a decent fight, and that's it... The Sith Inquisitor's final fight is just black and white in difficulty compared to the other classes... Some of the class choices (like the Trooper) don't make sense for DSP and LSP.
This is a cool signature. Totally.

Kharnis's Avatar


Kharnis
08.16.2012 , 06:43 PM | #328
Since this is my final day with an active sub, here are my top five reasons for leaving:

1. Sterile worlds. The NPCs literally stand around and do nothing. On worlds like Coruscant and Nar Shadda, I should feel like I'm on cities that take up the entire world. I should feel like I'm on a bustling world filled with billions, if not trillions. Instead, I look at nearly empty corridors with one or two clusters of NPCs here and there.

And worse, when you have a crowd of NPCs, the cloning effect is ridiculous. I chuckled when I first went to the Dealer's Den on Coruscant and saw the line up of four female NPCs lined up in front of the bouncer all had the exact same outfit, face, and hairstyle. I assumed those were just place holders for replacement later on, but then I went to Taris, and saw more NPC cloning. And Nar Shaddaa. And Tatooine.

2. Lied to by developers. I remember the "twenty people beating up on a single large boss isn't heroic" statement. I also remember the "your personal Star Wars story" claim. And the "the trinity is something we want to get away from." "There is an orange, moddable set for every green set of gear in the game." "Choices have consequences." "Content will roll out on a regular basis." "There has been no change in the number of subscriptions." "We have thousands of gear designs, enough that each class fills an entire hallway." And so on. And so forth.

3. Puzzling design decisions. I remember Daniel Erickson making the statement prior to launch that the developers were told by the Producers "if you think you know everything about developing a game, forget it. The fans will let you know when you get it wrong." So, how in the name of all that is holy did they come up with things like the lack of customisation both during and after character creation? Or the lack of species choice. Or the lack of gear choices. Or the Giant Shoulderpads of Noob Pwning. Or the limited crystal colours. Or lack of customisation of ship interiors. Or Legacies that require you to share a surname across all characters, regardless of faction or species. Or the lack of things like mini-games. Or the ability to sit in seats that aren't in your ship. Or lack of realistic reasons to re-do flashpoints and dailies (which should have been easy for a company that prided itself on their story-telling abilities).

4. Dev arrogance. This is the big one, though. Everyone who was in beta remembers the infamous "sit the hell down and shut the hell up and just tell us about the bugs" post by Zoeller. That probably should have been our first clue. Erickson's "remember when Han and Chewie hopped in the Falcon and just dicked around" comment was another. The absolute refusal of the devs to talk to us after launch, though, is the worst. For God's sake, the SGRA crowd was asking for an answer to the question "Is it in the game or not" for two years prior to launch, and was completely ignored until literally five months before the game went live before being told "no." And they had to wait until the Guild Summit before getting any answer as to when they would be put in. Since getting the vague answer of "some time this year" at the Summit, they haven't heard a single thing about it. People asking about upcoming patch contents are ignored, the looking for group people were marginalised as "community destroyers" for daring to ask if the (then future) LFG would be cross-server, since servers were dead, and people asking for transfers and server merges were told they weren't going to happen because those were "a last resort" (which, as it turns out, wasn't so last as we were led to believe). Every body else was given the stock "we can't talk about that," "sometime in the future," "it's on the wall of crazy, but not sure when we'll get to that" answers that the developers knew annoyed the hell out of the community, but constantly used anyway. Even now, when questions are asked about the free to play details, these are still being used, despite the community team promising to improve communications. I suppose that's still better than the poor SGRA crowd. Those people are still being actively ignored by the developers and community team.

5. Free to Play. Needless to say, this was the final straw. If over one million people paying $15 per month isn't enough to keep a game fun, interesting, and engaging, I can't see how going free to play with even fewer paying customers is going to make things better. Even this might not have been enough to totally disgust me, had EA not pulled out the laughably pathetic "40% said they didn't want to pay a sub, so we're going to accomodate them by going free to play." I don't like having my intelligence insulted, and I don't like being lied to even more with the "we'll bring in new content every six weeks once we go free to play" shpiel they're trying to shovel onto us now.

So, that's it. I'm officially done. I can't see any reason for why I'd be back, either. To those who are staying, I sincerely wish you the best of luck. I hope this game lives up to what you want it to be, and that it continues to live up to what you find it to be. And I sincerely hope that this game survives past the next six months. I'm not holding my breath, though.

Still, who knows. Perhaps the rumours that the company who owns Bethesda having talks with EA are true. Perhaps EA might do something like sell Bioware off to that company. If that actually happens, maybe TOR can be rebuilt and re-launched later down the road, with all (or most of) those things the people who have left eanted in this game. This is just wishful thinking, of course, one that ranks up there with my dream of a hot tub party with Jessica Alba and Eva Mendes.
Proud member of "The Loose Canons" Cartel.
Fan Fics
Completed:
Ongoing:

Kashley's Avatar


Kashley
08.16.2012 , 06:57 PM | #329
Quote: Originally Posted by Kharnis View Post
Since this is my final day with an active sub, here are my top five reasons for leaving:

1. Sterile worlds. The NPCs literally stand around and do nothing. On worlds like Coruscant and Nar Shadda, I should feel like I'm on cities that take up the entire world. I should feel like I'm on a bustling world filled with billions, if not trillions. Instead, I look at nearly empty corridors with one or two clusters of NPCs here and there.

And worse, when you have a crowd of NPCs, the cloning effect is ridiculous. I chuckled when I first went to the Dealer's Den on Coruscant and saw the line up of four female NPCs lined up in front of the bouncer all had the exact same outfit, face, and hairstyle. I assumed those were just place holders for replacement later on, but then I went to Taris, and saw more NPC cloning. And Nar Shaddaa. And Tatooine.

2. Lied to by developers. I remember the "twenty people beating up on a single large boss isn't heroic" statement. I also remember the "your personal Star Wars story" claim. And the "the trinity is something we want to get away from." "There is an orange, moddable set for every green set of gear in the game." "Choices have consequences." "Content will roll out on a regular basis." "There has been no change in the number of subscriptions." "We have thousands of gear designs, enough that each class fills an entire hallway." And so on. And so forth.

3. Puzzling design decisions. I remember Daniel Erickson making the statement prior to launch that the developers were told by the Producers "if you think you know everything about developing a game, forget it. The fans will let you know when you get it wrong." So, how in the name of all that is holy did they come up with things like the lack of customisation both during and after character creation? Or the lack of species choice. Or the lack of gear choices. Or the Giant Shoulderpads of Noob Pwning. Or the limited crystal colours. Or lack of customisation of ship interiors. Or Legacies that require you to share a surname across all characters, regardless of faction or species. Or the lack of things like mini-games. Or the ability to sit in seats that aren't in your ship. Or lack of realistic reasons to re-do flashpoints and dailies (which should have been easy for a company that prided itself on their story-telling abilities).

4. Dev arrogance. This is the big one, though. Everyone who was in beta remembers the infamous "sit the hell down and shut the hell up and just tell us about the bugs" post by Zoeller. That probably should have been our first clue. Erickson's "remember when Han and Chewie hopped in the Falcon and just dicked around" comment was another. The absolute refusal of the devs to talk to us after launch, though, is the worst. For God's sake, the SGRA crowd was asking for an answer to the question "Is it in the game or not" for two years prior to launch, and was completely ignored until literally five months before the game went live before being told "no." And they had to wait until the Guild Summit before getting any answer as to when they would be put in. Since getting the vague answer of "some time this year" at the Summit, they haven't heard a single thing about it. People asking about upcoming patch contents are ignored, the looking for group people were marginalised as "community destroyers" for daring to ask if the (then future) LFG would be cross-server, since servers were dead, and people asking for transfers and server merges were told they weren't going to happen because those were "a last resort" (which, as it turns out, wasn't so last as we were led to believe). Every body else was given the stock "we can't talk about that," "sometime in the future," "it's on the wall of crazy, but not sure when we'll get to that" answers that the developers knew annoyed the hell out of the community, but constantly used anyway. Even now, when questions are asked about the free to play details, these are still being used, despite the community team promising to improve communications. I suppose that's still better than the poor SGRA crowd. Those people are still being actively ignored by the developers and community team.

5. Free to Play. Needless to say, this was the final straw. If over one million people paying $15 per month isn't enough to keep a game fun, interesting, and engaging, I can't see how going free to play with even fewer paying customers is going to make things better. Even this might not have been enough to totally disgust me, had EA not pulled out the laughably pathetic "40% said they didn't want to pay a sub, so we're going to accomodate them by going free to play." I don't like having my intelligence insulted, and I don't like being lied to even more with the "we'll bring in new content every six weeks once we go free to play" shpiel they're trying to shovel onto us now.

So, that's it. I'm officially done. I can't see any reason for why I'd be back, either. To those who are staying, I sincerely wish you the best of luck. I hope this game lives up to what you want it to be, and that it continues to live up to what you find it to be. And I sincerely hope that this game survives past the next six months. I'm not holding my breath, though.

Still, who knows. Perhaps the rumours that the company who owns Bethesda having talks with EA are true. Perhaps EA might do something like sell Bioware off to that company. If that actually happens, maybe TOR can be rebuilt and re-launched later down the road, with all (or most of) those things the people who have left eanted in this game. This is just wishful thinking, of course, one that ranks up there with my dream of a hot tub party with Jessica Alba and Eva Mendes.
I was going to go through and bold every statement you made I agreed with until I realized that I would have to bold every line. This is EXACTLY 1000000% how I feel about this game.
Insert witty signature here.

NilanVoid's Avatar


NilanVoid
08.19.2012 , 06:17 PM | #330
Quote: Originally Posted by Kharnis View Post
Since this is my final day with an active sub, here are my top five reasons for leaving:

1. Sterile worlds. The NPCs literally stand around and do nothing. On worlds like Coruscant and Nar Shadda, I should feel like I'm on cities that take up the entire world. I should feel like I'm on a bustling world filled with billions, if not trillions. Instead, I look at nearly empty corridors with one or two clusters of NPCs here and there.

And worse, when you have a crowd of NPCs, the cloning effect is ridiculous. I chuckled when I first went to the Dealer's Den on Coruscant and saw the line up of four female NPCs lined up in front of the bouncer all had the exact same outfit, face, and hairstyle. I assumed those were just place holders for replacement later on, but then I went to Taris, and saw more NPC cloning. And Nar Shaddaa. And Tatooine.

2. Lied to by developers. I remember the "twenty people beating up on a single large boss isn't heroic" statement. I also remember the "your personal Star Wars story" claim. And the "the trinity is something we want to get away from." "There is an orange, moddable set for every green set of gear in the game." "Choices have consequences." "Content will roll out on a regular basis." "There has been no change in the number of subscriptions." "We have thousands of gear designs, enough that each class fills an entire hallway." And so on. And so forth.

3. Puzzling design decisions. I remember Daniel Erickson making the statement prior to launch that the developers were told by the Producers "if you think you know everything about developing a game, forget it. The fans will let you know when you get it wrong." So, how in the name of all that is holy did they come up with things like the lack of customisation both during and after character creation? Or the lack of species choice. Or the lack of gear choices. Or the Giant Shoulderpads of Noob Pwning. Or the limited crystal colours. Or lack of customisation of ship interiors. Or Legacies that require you to share a surname across all characters, regardless of faction or species. Or the lack of things like mini-games. Or the ability to sit in seats that aren't in your ship. Or lack of realistic reasons to re-do flashpoints and dailies (which should have been easy for a company that prided itself on their story-telling abilities).

4. Dev arrogance. This is the big one, though. Everyone who was in beta remembers the infamous "sit the hell down and shut the hell up and just tell us about the bugs" post by Zoeller. That probably should have been our first clue. Erickson's "remember when Han and Chewie hopped in the Falcon and just dicked around" comment was another. The absolute refusal of the devs to talk to us after launch, though, is the worst. For God's sake, the SGRA crowd was asking for an answer to the question "Is it in the game or not" for two years prior to launch, and was completely ignored until literally five months before the game went live before being told "no." And they had to wait until the Guild Summit before getting any answer as to when they would be put in. Since getting the vague answer of "some time this year" at the Summit, they haven't heard a single thing about it. People asking about upcoming patch contents are ignored, the looking for group people were marginalised as "community destroyers" for daring to ask if the (then future) LFG would be cross-server, since servers were dead, and people asking for transfers and server merges were told they weren't going to happen because those were "a last resort" (which, as it turns out, wasn't so last as we were led to believe). Every body else was given the stock "we can't talk about that," "sometime in the future," "it's on the wall of crazy, but not sure when we'll get to that" answers that the developers knew annoyed the hell out of the community, but constantly used anyway. Even now, when questions are asked about the free to play details, these are still being used, despite the community team promising to improve communications. I suppose that's still better than the poor SGRA crowd. Those people are still being actively ignored by the developers and community team.

5. Free to Play. Needless to say, this was the final straw. If over one million people paying $15 per month isn't enough to keep a game fun, interesting, and engaging, I can't see how going free to play with even fewer paying customers is going to make things better. Even this might not have been enough to totally disgust me, had EA not pulled out the laughably pathetic "40% said they didn't want to pay a sub, so we're going to accomodate them by going free to play." I don't like having my intelligence insulted, and I don't like being lied to even more with the "we'll bring in new content every six weeks once we go free to play" shpiel they're trying to shovel onto us now.

So, that's it. I'm officially done. I can't see any reason for why I'd be back, either. To those who are staying, I sincerely wish you the best of luck. I hope this game lives up to what you want it to be, and that it continues to live up to what you find it to be. And I sincerely hope that this game survives past the next six months. I'm not holding my breath, though.

Still, who knows. Perhaps the rumours that the company who owns Bethesda having talks with EA are true. Perhaps EA might do something like sell Bioware off to that company. If that actually happens, maybe TOR can be rebuilt and re-launched later down the road, with all (or most of) those things the people who have left eanted in this game. This is just wishful thinking, of course, one that ranks up there with my dream of a hot tub party with Jessica Alba and Eva Mendes.
I was a Founder, a beta player, and I just now clicked the CANCEL button today. My wife's sub is soon to follow. The quoted post describes some of MY reasons for leaving as well but there are many MANY reasons this game just fails which have already been stated by previous posters in this thread. For a PvPer this game is an exercize in sheer frustration. If Bioware actually took the time to address these then I'd still be a subscriber. Suffice it to say that, for me, this game going F2P will NOT bring me back. Fixing the CORE ISSUES, not adding more-of-the-same content, "might" but I'll be playing GW2 by then. BW: L2Dev...
Quote: Originally Posted by vwsupra View Post
Come to the harbringer server we will see who *** gets handed to them.
Quote: Originally Posted by DarthOvertone View Post
Isn't Harbinger a PvE server?
No wonder you are crying nerf. lulz
LOL