Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The numbers don't lie... MMO gamers want World of Warcraft template games...

STAR WARS: The Old Republic > English > General Discussion
The numbers don't lie... MMO gamers want World of Warcraft template games...

rgndrock's Avatar


rgndrock
08.16.2012 , 05:32 PM | #31
Quote: Originally Posted by Moatcarp View Post
Uh, did you just say The Secret World looks like a PS1 game? :P

Anyways, how about The Matrix Online? Massive IP, big budget for it's time.... it nearly bankrupted Sega, which had to sell it to Sony... which shut it down because nobody would buy/play it.
No but the guy who posted before me did...

Lt_Latency's Avatar


Lt_Latency
08.16.2012 , 05:33 PM | #32
Quote: Originally Posted by Moatcarp View Post
I wonder how many N. American players would have played WoW without the giant asian fanbase... it's kind of like the snowball effect. N. American MMOs want to play the MMO with millions of other people playing... without the giant asian userbase, suddenly WoW isn't as massive as other MMOs...
Yes, because Aion, Terra, linage and tons of other games don't have a huge asia base.


WoW started Way here before asia and gets there expantions here before they do as well. It's popular everywhere anyone still arguging against it after 7 years of it crushing everything in it's path is really starting to look silly.

Moatcarp's Avatar


Moatcarp
08.16.2012 , 05:33 PM | #33
Quote: Originally Posted by rgndrock View Post
No but the guy who posted before me did...
lol. oops.

Moatcarp's Avatar


Moatcarp
08.16.2012 , 05:36 PM | #34
Quote: Originally Posted by Lt_Latency View Post
Yes, because Aion, Terra, linage and tons of other games don't have a huge asia base.


WoW started Way here before asia and gets there expantions here before they do as well. It's popular everywhere anyone still arguging against it after 7 years of it crushing everything in it's path is really starting to look silly.
Yes, but WoW didn't get it's massive growth spurt until AFTER it was released in Korea... then it got another HUGE spurt after the Chinese version came out.... then a massive drop after China temporaily banned WoW.... :P

By then, Blizzard was already doing it's "millions of users" marketing strategy.

Lt_Latency's Avatar


Lt_Latency
08.16.2012 , 05:38 PM | #35
Quote: Originally Posted by rgndrock View Post
No but the guy who posted before me did...
it does look at game play videos

http://www.youtube.com/watch?v=otLYJ9XUyxY

For a new game in 2012 that is horrible

liammozz's Avatar


liammozz
08.16.2012 , 05:38 PM | #36
Quote: Originally Posted by Lt_Latency View Post
No it's because it change MMOs from a glorified chat room into a more action based game. Before WoW you stood around a camp, knocking off mobs one at a time as the re spawned with slow combat mechanics and long down times. You spent more time doing nothing then actually fighting.

That change was super important and gave WoW the head started it needed to be come the power house it is now
wow action based nahhhh i dont think so

i would call it more or a robotic press the right key in the right order move in the right place at the right time over and over again till your brain melts and poor's out your ears due to mundane bordum

before you say no it's not like that

there is the right rotation that will get you when i was playing 8-9k dps

then there was every other rotation that would get you 5k and below dps

same with the talents mess around with them to much and you suck and cant dps, tank or heal

use the right one and you cant fail unless you dont know what your doing that is

the only way you get action is in a twich based game

Lt_Latency's Avatar


Lt_Latency
08.16.2012 , 05:39 PM | #37
Quote: Originally Posted by Moatcarp View Post
Yes, but WoW didn't get it's massive growth spurt until AFTER it was released in Korea... then it got another HUGE spurt after the Chinese version came out.... then a massive drop after China temporaily banned WoW.... :P

By then, Blizzard was already doing it's "millions of users" marketing strategy.
Keep telling yourself that. People quit and keep going back for a reason.

Lots of games start over a million on launch day now. They don't keep the players though

Kalfear's Avatar


Kalfear
08.16.2012 , 05:40 PM | #38
Quote: Originally Posted by Moatcarp View Post
Lets look at the pure numbers and sales... it is clear that MMO gamers want World of Warcraft template (which by the way copied Dark age of Camelot, which copied EverQuest) games. The best selling MMOs today all use the World of Warcraft template....

Whether it be SWTOR, Rift, Aion, Lineage, EverQuest II, they all follow the world of warcraft model. .
Rift- huge failure that is now partical F2P (doesnt matter if f2p raised their numbers, as a subscription based game RIFT couldnt hold its player base)

Aion - complete F2P (nuff said)

Lineage (im assuming he means Lineage 3 (which I didnt even know existed as Lineage 1 and 2 released A LONG TIME AGO! LONG Before WOW was even a thought or sparkle in anyones mind)

Everquest 2 - Problem with saying it copied WOW because EQ2 release shortly BEFORE WOW. How exactly did EQ2 copy a unreleased game still in beta OP?

Once again the new generation (8 years or less) speaking on topics they have no clue about and trying to rewrite MMORPG history to make themselves more relevant.

FACTS:
-Any game thats used the WOW fast and easy and sloppy design is going (or already is) F2P.
-As subscription based games (where the most money is) they have completely and utterly failed and now trying to ink out a living as a Micro Transaction based game.
-The numbers dont lie indeed. If you copy WOWs fast/easy/sloppy design you will fail.
- The next big MMORPG will be the one that seperates itself from WOW and the other clones after WOW and returns to more classic and traditional concepts that were established LONG LONG LONG before The substandard model being used now was introduced!

- WOW was a fad. WOW success had nothing to do with quality and everything to do with playing on pop culture fads and gimmicks. That no longer works and now developers need to stop looking for the quick buck and go back to complete designs offering something new and special to seperate itself from the others.

- MMORPGs started in 1991, not 2004/2005. Learn the REAL history of the genre if your going to try and make sweeping statements about what games copied what game so you can at least get the timeline right.
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

Lt_Latency's Avatar


Lt_Latency
08.16.2012 , 05:40 PM | #39
Quote: Originally Posted by liammozz View Post
wow action based nahhhh i dont think so

i would call it more or a robotic press the right key in the right order move in the right place at the right time over and over again till your brain melts and poor's out your ears due to mundane bordum

before you say no it's not like that

there is the right rotation that will get you when i was playing 8-9k dps

then there was every other rotation that would get you 5k and below dps

same with the talents mess around with them to much and you suck and cant dps, tank or heal

use the right one and you cant fail unless you dont know what your doing that is

the only way you get action is in a twich based game
Play EQ.

In EQ after every single fight you open you spell book and stair at it for 1 or 2 mins while you regen. until like leve 20.

Their is more down time them up time.

Moatcarp's Avatar


Moatcarp
08.16.2012 , 05:41 PM | #40
Quote: Originally Posted by Lt_Latency View Post
Play EQ.

In EQ after every single fight you open you spell book and stair at it for 1 or 2 mins while you regen. until like leve 20.

Their is more down time them up time.
Actually... you'd play /gems for 1-2 minutes...