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max number of learnt schematics?

STAR WARS: The Old Republic > English > Crew Skills
max number of learnt schematics?
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malcher's Avatar


malcher
08.13.2012 , 01:22 PM | #1
How will I know if I reached a maximum allowed number of learnt schematics? Is there a message or something?

I am asking because I am trying to RE some very low level items (biochem) and nothing pops up after a large number of tries. This situation is now for a few weeks.

finelinebob's Avatar


finelinebob
08.13.2012 , 02:18 PM | #2
For anything you can RE, you will see a tooltip stating what your chance for successfully REing the item is. If you can learn no more schematics from a crafted item, that tooltip will say "No Research Available."

The other way to tell to to check your schematics. Items that start from a "green" base schematic will RE to a "blue" schematic. For you, as a biochem crafter, all of your green stims and medpacks will generate one blue schematic, and REing items from that blue schematic will generate one purple schematic. Implants, on the other hand, RE to three different blue schematics (with a prefix added to the name of Critical, Overkill or Redoubt) and those three can RE to a total of fourteen different purple schematics (five for Critical, five for Overkill and four for Redoubt). So, if you check the names of the schematics, you can get a sense as well before even crafting an item of whether you can learn something new from REing it.

The tooltip always works, though. If you're not getting new schematics, make sure you check the tooltip. If it says No Research Available, you've been wasting your time and mats. If it still lists a chance for success, then you have a chance to learn something new.

... and if you've crafted and RE'd over 100 items with research still available with no hits? Welcome to the club. It's not broken, it's just RNG crap.
Jedi Guardian JonBonJovi'wan
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malcher's Avatar


malcher
08.13.2012 , 02:42 PM | #3
I think you are explaining the max number of schematics form one item. I know all that (but thx anyway). What I meant is this: I read somewhere a statement form Bioware dev that there is a global, maximum number of schematics that one character can learn. And knowing the quality of coding in TOR, it is entirely possible that there is no message to the user when he reaches such number and the tooltip still shows 'Research Available' Or were you referring to this situation?

tglass's Avatar


tglass
08.13.2012 , 03:31 PM | #4
I don't recall ever seeing mention of a cap to the number of schematics you can learn. As far as I know there isn't one.
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EdratLightindark's Avatar


EdratLightindark
08.13.2012 , 04:10 PM | #5
Quote: Originally Posted by tglass View Post
I don't recall ever seeing mention of a cap to the number of schematics you can learn. As far as I know there isn't one.
Yes the Devs gave a somewhat "hard" number. I believe it was close to the patch 1.2 release, possibly in the Q&A part.
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finelinebob's Avatar


finelinebob
08.14.2012 , 08:22 AM | #6
Quote: Originally Posted by EdratLightindark View Post
Yes the Devs gave a somewhat "hard" number. I believe it was close to the patch 1.2 release, possibly in the Q&A part.
Now, if that were the case, that would totally take the cake for stupidity.

And given the state of crafting in this game, I would not put it past them.

As it is, I've calculated that in order to get all the prefix schematics in Armstech starting with Base items that are Premium quality, it would take about ten years of crew member time. Yes, I am serious: ten years. If your luck is average. Now, since the devs are forcing monumentally stupid items on us like scatterguns with shield chance as a stat, the idea that such schematics would count towards some fixed cap lower than what is mathematically possible and, therefore, possibly taking slots away from more useful schematics in some sort of sick game of musical chairs ... that would be intolerable.

So, if Allison Berryman is out there reading, I think you owe the community an answer on this: is there a fixed number of schematics we can learn that is lower than the number mathematically possible for our crafts?

If that is the case, I think BioWare owes the community an apology and an explanation as to why such a limit exists when you include useless schematics such as the scatterguns I mentioned in the game. Like I said, the RNG grind is insulting enough as it is to any serious crafter out there who wants to learn the best schematics out there based on the builds that make sense for classes and companions in terms of the amount of time it takes and the cost in money and materials to get them. Forcing useless schematics on us because the crafting system mindlessly squeezes us through some sort of matrix of possible outcomes and then blocking us out after a certain number of schematics are learned regardless of their utility or lack thereof would be the ultimate slap in the face.
Jedi Guardian JonBonJovi'wan
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Manahawkin's Avatar


Manahawkin
08.14.2012 , 10:38 AM | #7
Quote: Originally Posted by EdratLightindark View Post
Yes the Devs gave a somewhat "hard" number. I believe it was close to the patch 1.2 release, possibly in the Q&A part.
Just to provide some context, the devs made that statement as reasoning why there aren't more craftable items in the game for certain tradeskills (defensive mods for CT's, specifically).

I don't know of anyone who has ran into a limit given the available recipes in game... if so, Houston, we have a problem.

AllisonBerryman's Avatar


AllisonBerryman
08.14.2012 , 03:40 PM | #8 This is the last staff post in this thread.  
Quote: Originally Posted by malcher View Post
How will I know if I reached a maximum allowed number of learnt schematics? Is there a message or something?

I am asking because I am trying to RE some very low level items (biochem) and nothing pops up after a large number of tries. This situation is now for a few weeks.
I spoke to Damion Schubert (Principal Lead Systems Designer), and he said that there isn't currently a maximum number of schematics. It is likely you're having a run of bad luck, or you may be attempting to RE an item that doesn't have any schematics available for you.

That said, he also wanted to mention that there are some players with very large numbers of schematics. In the future, we will need to do some work with the UI to make it easier to handle large numbers of schematics without having performance problems and to make it easier to view and manage them.

Egalatae's Avatar


Egalatae
08.14.2012 , 07:09 PM | #9
Quote: Originally Posted by AllisonBerryman View Post
That said, he also wanted to mention that there are some players with very large numbers of schematics. In the future, we will need to do some work with the UI to make it easier to handle large numbers of schematics without having performance problems and to make it easier to view and manage them.
Cool, I'm getting through a lot of paper and pens recently, but having all 6 crafts at 400 with tons of prefix finds does that to your stationary collection :P
May I suggest those guys working on it go have a look at Ask Mr Robot website for some ideas? I'm not being rude or sarcastic here, the way they have laid our all possible crafts is excellent, especially their drop down menus from the original item to show all prefix discoveries. It's incredibly well laid out, very neat and tidy
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finelinebob's Avatar


finelinebob
08.14.2012 , 08:53 PM | #10
Quote: Originally Posted by AllisonBerryman View Post
I spoke to Damion Schubert (Principal Lead Systems Designer), and he said that there isn't currently a maximum number of schematics. It is likely you're having a run of bad luck, or you may be attempting to RE an item that doesn't have any schematics available for you.

That said, he also wanted to mention that there are some players with very large numbers of schematics. In the future, we will need to do some work with the UI to make it easier to handle large numbers of schematics without having performance problems and to make it easier to view and manage them.
That's good to know on both counts, thank you for the quick reply.

I would suggest that removing pointless schematics from the game might be as good an option. Going back to the example I mentioned: scatterguns with shield chance. Not only do smugglers NOT use shields, but even if they could scatterguns and shields are both off-hand items. There is no reason whatsoever for there to be schematics for scatterguns with shield chance. That's just one example of a pointless schematic.
Jedi Guardian JonBonJovi'wan
"Wanted: Dead or Alive"
Defenders of Monkeys - Prophecy of the Five
DatacronHunter's Video Guides to Datacrons | Datacron Spreadsheet