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The rules of PvP


redsovereign's Avatar


redsovereign
08.14.2012 , 04:30 AM | #11
Quote: Originally Posted by Rassuro View Post
If you don't know the names, can you describe what these abilities looked like, and from which classes? If whatyou are describing is accurate, then it is a bug and should be fixed.


Once again though, there is no such thing as a complete blind in TOR. Can you describe exactly what happens when you percieve that you have been blinded? Do you know what abilities were used?
1) I'll try to find it

2) I know that blind gives resolve per second as the poster above me said. To explain my issue with the CCing; the issue is that you can chain too much CC into a combo.

Mezz/Blind to catch up with your foe and give a positional advantage over your opponent (which is uncounterable ATM), throw in 1 free DOT for example, followed by another when blind is broken, stun them, they will use Resolve because else they'll die, continue to burst them. If they run you slow them or relocate them.

So we have 1-2-3-4 CC in a combo for some classes, 1 of them is counterable, the others are not. The biggest issue is that Blind/Mezz even though it gives Resolve per/s leaves you CCed so long that even if you chose your battle correctly you still will be zerged, stunned again and dead.

1 blind /mezz = very often 100% dead toon

Feel free to continue discuss this cause I'm always open to different opinions but ATM my opinion of this is that blind/mezz is the same as a stun, it works a little different but its the same result and when you can chain a mezz/blind into a stun then you suddenly have 2 free stuns followed by slows and relocation, that is indeed powerful and something that not many classes should have
"Mandalorians Don't make threats. We make promises."

Siberian_Menace's Avatar


Siberian_Menace
08.14.2012 , 04:32 AM | #12
Stop adding themes about resolve not working right - it's not helping.

Start adding themes that all BW needs to do is to add some (like 5 secs) time to the trinket while you'll be totally immune to any stuns.

It's like - stun => hit trink => 3(5) secs immune to stuns-mezzs = problem solved.

redsovereign's Avatar


redsovereign
08.14.2012 , 04:36 AM | #13
Quote: Originally Posted by Siberian_Menace View Post
Stop adding themes about resolve not working right - it's not helping.

Start adding themes that all BW needs to do is to add some (like 5 secs) time to the trinket while you'll be totally immune to any stuns.

It's like - stun => hit trink => 3(5) secs immune to stuns-mezzs = problem solved.
I like that suggestion, however it doesn't counter the opening blind/mezz to a stun (ofc not anything needs a hard counter but I personally think there is too many classes in the game that has too many ways of CC ppl in one way or another. I don't think PvP should be about stun/dps racing).
"Mandalorians Don't make threats. We make promises."

Rassuro's Avatar


Rassuro
08.14.2012 , 04:41 AM | #14
Quote: Originally Posted by redsovereign View Post
Mezz/Blind to catch up with your foe and give a positional advantage over your opponent (which is uncounterable ATM), throw in 1 free DOT for example, followed by another when blind is broken, stun them, they will use Resolve because else they'll die, continue to burst them. If they run you slow them or relocate them.
Well it sound like what you are calling blind in just a normal mezz, which breaks on damage and can be dispelled by friendly healers.

In your example, the first "blind" would've been broken the moment the DOT was applied. Then, when either the second "blind" or stun was applied, the targets resove would have been full, meaning the target would've been able to use their CC breaker followed by complete immunity to any ability affected by resolve, or if the CC breaker was on cooldown, then the complete immunity to abilities affected by resolve would've started when the second blind/stun wore of or was broken or dispelled.

Also the positional advantage can be countered in many ways, some classes are better at it then others though.
Toor, 50 Operative healer | Odaen, 50 Assassin tank | Tiyr, 50 Vanguard tank | Zerofour, 50 Mercenary DPS | The Red Eclipse

FiftHorseman's Avatar


FiftHorseman
08.14.2012 , 08:49 AM | #15
Perhaps English is not your native language, but a lot of what you are saying not only doesn't make sense in game terms but also doesn't make sense in general.

What exactly is the ”blind” you are talking about? What does it do to you character?

In this forum there is a resolve guide, maybe look at that and see if that helps out. Not trying to be a dick, just trying to understand what you are talking about and help.

Slicktime's Avatar


Slicktime
08.14.2012 , 09:07 AM | #16
resolve is seriously broken. having roots/slows that ignore resolve is completely ignorant and defeats the purpose of having resolve in the first place. in a 2v1 situation the 1 player is already at a disadvantage and shouldn't be stun locked till death. it makes it completely impossible to defend yourself already at a disadvantage. some people will say u shouldn't be in that situation. yes and no. no matter what 2v1 will happen unless you always have a buttbuddy with u.

Ghostuka's Avatar


Ghostuka
08.14.2012 , 09:19 AM | #17
2v1 should be always unfair. If 2v1 was anywhere close to a "tough fight" next people would QQ about "HOW CAN 2 OF US CANT KILL A SINGLE GUY OMG THIS GAME IS THE SUXX".

and you can't be stunlocked by 2 people. Don't use your cc breaker in the first stun against 2 guys, unless you are sure you will die in the stun. Second stun, cc break and enjoy your full resolve bar.

If you got in a 2v1 situation, rejoice that your team is having an easier time.
Kánn - Tarděs - Gěn
Tomb of Freedon Nadd
Drinking game: Take one shot if you take my post seriously
Take two if you don't.

Slicktime's Avatar


Slicktime
08.14.2012 , 09:21 AM | #18
Quote: Originally Posted by Ghostuka View Post
2v1 should be always unfair. If 2v1 was anywhere close to a "tough fight" next people would QQ about "HOW CAN 2 OF US CANT KILL A SINGLE GUY OMG THIS GAME IS THE SUXX".

and you can't be stunlocked by 2 people. Don't use your cc breaker in the first stun against 2 guys, unless you are sure you will die in the stun. Second stun, cc break and enjoy your full resolve bar.

If you got in a 2v1 situation, rejoice that your team is having an easier time.
if 2 people cant kill 1 that is a skill problem NOT a broken mechanic problem. the point of resolve is not for 1v1 fighting its 2+v1 so the 1 can atleast try to get away/defend a turret. yes 2 people can stun lock you. it happens even when using your cc breaker when your suppose to.

SpoeMeister's Avatar


SpoeMeister
08.14.2012 , 09:38 AM | #19
- sap abilities (eg.: sleep dart from agent) give 800 resolve and break on damage and can be trinketed
- Mezz abilities (eg.: flash bang from agent) give 800 resolve and break on damage and can be trinketed
- Hard CC (eg.: debilitate from agent) give 400 resolve and can be trinketed
- Roots (eg.: leg shot from sniper) break on damage after a couple of secs
- Slows (eg.: specced acid grenade from sniper) can't be countered but sometimes cleansed

and there are some abilities (like oil slick from a specced PT tank) that reduce accuracy for a period of time. This doesn't add to resolve.

Not sure what you are talking about.
Everything will be OK in the end. If it's not OK, it's not yet the end.

Spivak Legacy (ToFN)
SpoeMeister Orrusos Do'chan Nadobo

Ghostuka's Avatar


Ghostuka
08.14.2012 , 09:43 AM | #20
edited
Kánn - Tarděs - Gěn
Tomb of Freedon Nadd
Drinking game: Take one shot if you take my post seriously
Take two if you don't.