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The crappy Voidstar-rewards

STAR WARS: The Old Republic > English > PvP
The crappy Voidstar-rewards
First BioWare Post First BioWare Post

erkolindham's Avatar


erkolindham
08.13.2012 , 02:49 AM | #1
I am really, really annoyed with the 80 commendations you get from winning Voidstar when the match ends before the total timer stops. This seems to happen when your team starts defending and with much effort and coordination manages to fence off the opposing team from capping first door and/or the bridge. And then when your team gets the first door/bridge the game ends with this crappy reward. When you lose in the exact same match you get around 60 commendations.

I think this needs to be addressed ASAP since Voidstar is quite a nuisance.

KRUELLA the COMMANDO
FN÷SKE the SENTINEL
REPUBLIC of SWEDEN - Tomb of Freedon Nadd

dronepilot's Avatar


dronepilot
08.13.2012 , 03:15 AM | #2
I think this is happening across the board in lots of WZ's in general even if you don't win, but have more than 8 medals, you still end up with low comms. Some thing broken Bioware ??!
Velseen / Valseena
Jedi Consular Level 50 - Shadow - Infiltrator - Jedi Sage
Tomb of Freedom Nadd

erkolindham's Avatar


erkolindham
08.13.2012 , 04:58 AM | #3
Yea, seems like this problem arose after the last patch.

KRUELLA the COMMANDO
FN÷SKE the SENTINEL
REPUBLIC of SWEDEN - Tomb of Freedon Nadd

Jayshames's Avatar


Jayshames
08.13.2012 , 05:02 AM | #4
To be honest, medals I've never even seen medals to effect comms, it always just seems like the longer you play for the more comms you get.

Also, it says you get more xp with more medals, I've had much more xp from 6 medals than i've had 14 medals, where's the logic?

LarryRow's Avatar


LarryRow
08.13.2012 , 07:40 AM | #5
No, the faster you win the more medals you get and the more comms you get. Medals don't affect comms after the 8th medal.

In Voidstar, when you have a perfect defense and then cap the first door on offense, you are granted a 6-0 win. BUT, the game considers how long it took to cap that door. DId you do it in a minute? 140 comms for you. Did you do it in 5:30? 90 comms for you.
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Technohic's Avatar


Technohic
08.13.2012 , 07:53 AM | #6
I have some screenshots at home where I lost a WZ and had fewer medals but got more comms than I did winning. I will post them up here when I get home from work if I thought anyone was listening.

AllisonBerryman's Avatar


AllisonBerryman
08.13.2012 , 03:35 PM | #7 Click here to go to the next staff post in this thread. Next  
I brought up this issue with Voidstar rewards with Rob Hinkle (Senior PvP Designer), and he let me know that the rewards in Voidstar are intended to be generated based on the performance of the team as compared to the enemy team. Holding out for as long as possible on defense and progressing forward on offense increases your performance score, and allowing the enemy to hold out or progress decreases your performance score. At the moment, there are some situations where those numbers are ignored when calculating rewards that may lead to a situation like you mentioned. This is a bug and we're working on a fix for deployment soon!

Henu's Avatar


Henu
08.13.2012 , 03:51 PM | #8
Quote: Originally Posted by AllisonBerryman View Post
I brought up this issue with Voidstar rewards with Rob Hinkle (Senior PvP Designer), and he let me know that the rewards in Voidstar are intended to be generated based on the performance of the team as compared to the enemy team. Holding out for as long as possible on defense and progressing forward on offense increases your performance score, and allowing the enemy to hold out or progress decreases your performance score. At the moment, there are some situations where those numbers are ignored when calculating rewards that may lead to a situation like you mentioned. This is a bug and we're working on a fix for deployment soon!
Let us talk to this guy, how can someone sit there and say its working as intended? less comms for winning is wrong, ive had a guild mate on a LOOSING side get more than me on the winning side.
Kripty / Snips

AllisonBerryman's Avatar


AllisonBerryman
08.13.2012 , 03:56 PM | #9 This is the last staff post in this thread.  
Quote: Originally Posted by Henu View Post
Let us talk to this guy, how can someone sit there and say its working as intended?
He mentioned that there is a bug that is being worked on that can cause issues with the rewards calculations, sorry if the post was not clear about that.

Quote:
At the moment, there are some situations where those numbers are ignored when calculating rewards that may lead to a situation like you mentioned. This is a bug and we're working on a fix for deployment soon!

Pistols's Avatar


Pistols
08.13.2012 , 04:05 PM | #10
Quote: Originally Posted by AllisonBerryman View Post
I brought up this issue with Voidstar rewards with Rob Hinkle (Senior PvP Designer), and he let me know that the rewards in Voidstar are intended to be generated based on the performance of the team as compared to the enemy team. Holding out for as long as possible on defense and progressing forward on offense increases your performance score, and allowing the enemy to hold out or progress decreases your performance score. At the moment, there are some situations where those numbers are ignored when calculating rewards that may lead to a situation like you mentioned. This is a bug and we're working on a fix for deployment soon!
Allison, please have Rob re-think the new fix for ties in Voidstar as well; as I don't think the "highest kills" is appropriate at all to determine a winner. (Your post on this here).

The fact is, it is entirely possible for BOTH team to have the same amount of kills (while that may be a rare occurence, it's still statistically possible), so what happens then? The fix needs to be something related to objectives, not a TDM form of addressing the winner. I sent you a PM about it, never responded, nor did you address the question I raised in that thread either.

Edit: Pretty sure most would agree, the easiest way to fix this would just allow a draw to be considered a draw. No gain/loss of rating for either team, award comms as designed and move on to the next game.