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snipers need serious help

STAR WARS: The Old Republic > English > PvP
snipers need serious help

Alericus's Avatar

08.12.2012 , 12:36 PM | #21
Quote: Originally Posted by TheronFett View Post
I agree, Snipers need serious help.

Being able to spam the same uninterruptable abilities at range in conjunction with a knockback+root that doesn't affect resolve is way underpowered. Those abilities should be able to go through walls and have their range increased to 50m.

and they should have the ability to shoot through the gates..then we'll have true class balance LMAO
"Through Strength I Gain Power!"

DarthSabreth's Avatar

08.12.2012 , 01:53 PM | #22
Quote: Originally Posted by uncle_monty View Post
Two years, really. Game launched in December 2011?
I think the OP is upset with snipers, this may have been a clue
"I have brought peace, freedom, justice, and security to my new Empire!" Rip .

Roiz's Avatar

08.13.2012 , 05:19 AM | #23
I play a sniper and i love that class, it is fun to kill players from big distance.
From my point of view snipers are in good spot right now, not op as PT and Vanguards but very viable.

May be author is playing lethality which is crap spec for pvp, but MM and Engineering look awesome.

MM is more cannon playstyle. You dish big numbers from long 35m range with no energy issues. Survivability is pretty fine for ranged class.

Engineering is a king for warzones. Survivability is awesome , you can tank and self heal as a ranged class, plenty of control and hight burst. The only disadvantage of eng is energy issues in long fights.

As eng snipers i have upper hand over majority of classes in 1v1 situations. Against melee you can pop entrench, shield and two aoe on self, start self healing and watch then dying trying killing you. Any ranged have low damage on you due to your cover and mitigation but your ranged damage is like scorpion bite. I saw many PT and Vanguards tryed kill me thinking i am an easy prey but they were burn fast.

lordnathanial's Avatar

08.13.2012 , 05:37 AM | #24
Snipers do not need to be improved they are fine the way they are. I play an engineering sniper and I love it is wzs...does really well. And I also don't think any class needs to be nerfed because imho it comes down to the person behind the keyboard that makes classes OP. (And no I don't consider myself a super great PvPer either). Leave snipers alone they rock just the way they are.
Jung Ma
Belliandra Op- Bloodius Sniper - Bloodeus Slinger - Mytherious Jugg - Annalinandra PT - Mytharificous Mando - Mythellia Merc - Necroficium - Sorcerer

Khraizin's Avatar

08.13.2012 , 06:36 AM | #25
Quote: Originally Posted by Spacemanbobr View Post
Snipers seem fine, as long as you play it right, you'll probably be putting out the most damage in any match. Commandos and Mercs are the only class that probably needs something right now, and its not damage or survivability either, they just need more utility that they could bring to a group (like giving out group buffs, more CC or an interrupt).
Concealment could use some love to..If only to get rid of that *********** obnoxious clunky excuse for a "Rotation".

Technohic's Avatar

08.13.2012 , 07:30 AM | #26
Quote: Originally Posted by Luciferhawke View Post
Things snipers need.
Fix bugs that dont let me get in cover. Love trying to get in cover and just keep rolling in place over and over until a jugg leaps on me.

Fix bugs/lag that cause the game to attack from my standing toolbar even though my cover toolbar is already showing. I have R bound to quckshot when standing and ambush when in cover. I go in cover..shows ambush..screen is up..but i still fire off a quickshot instead.
You need to learn to use crouch in place for the first one, but I do wish I still had my roll to cover when I find the need for it.

2nd one; get rid of the stupid cover bar so you have the same hotkeys there at all times.

Kegparty's Avatar

08.13.2012 , 07:31 AM | #27
Quote: Originally Posted by uncle_monty View Post
Two years, really. Game launched in December 2011?

LOL its like a robot is trolling.

kjkdollarbanny's Avatar

08.13.2012 , 09:27 AM | #28
Quote: Originally Posted by Labradoraki View Post
I mean, seriously... Snipers are really weak currently compared to other classes, I ve been playing my sniper for 2 years now so i am very expirienced, it realyl needs to be boosted and heres why

We cant kill anyone with half a braincell because they take advantage of objects, they can interrupt our skills simply by hiding behind something while leaving dots on us or they can just escape if they were far enough and we cant really move throught he entire enemy line to get him...

Cover has the huge disadvantage of not letting us move, so anyone can just try to run away from oru range and its over, if we move we lose our cover advantages and die relaly easy, and nto to say we lose our entrench abillity..

I propose that all sniper skills should go through objects but just do 66% of their total damage
From my point of view( i have wh gunslinger and BM sniper), sniper and gs are most balanced class in the game.
they are totally good.
problem is you need to push moar then 3 buttons, roll PT.

DarkSaberMaster's Avatar

08.13.2012 , 09:29 AM | #29
Quote: Originally Posted by PowerReaper View Post
These threads get more hilarious every time, roflcopter. 2 years really? i am laughing so hard.
Wurd son.
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Gloomfall's Avatar

11.30.2012 , 05:14 AM | #30
The main thing I'd like to see them do for Snipers right now is to make their Ballistic Dampers and Snap Shot refresh every 6 seconds while remaining in cover. It can be a PITA to swap cover and it's a clunky mechanic. Would be cool if they fixed that.