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To those against F2P...


Zwipe's Avatar


Zwipe
08.10.2012 , 09:02 PM | #1
Just curious, who has actually played a F2P mmo on an at least semi-committed schedule? I've played a couple sub-based MMO's that went FTP, and they actually improved a lot over their prior sub-based models (regular content additions, smaller but more productive community, etc.), which is why I have trouble understanding all the F2P bashing.

Maybe I just got lucky in my choices, but how did F2P leave such bad taste in your mouths?

Reble-Dog-Squad's Avatar


Reble-Dog-Squad
08.10.2012 , 09:11 PM | #2
because SWTOR is a sinking ship and F2P is the life raft that might save it but has a hole in it.
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Blattan's Avatar


Blattan
08.10.2012 , 09:14 PM | #3
Quote: Originally Posted by Zwipe View Post
Just curious, who has actually played a F2P mmo on an at least semi-committed schedule?
*Raises hand* I have. For starters, the in game community does change a bit. With thousands, if not millions, of "throw away" accounts that get made naming conventions get shot. By this I mean expect to see "1337 5p34k" style names every where. With the unique name limitation, this tends to be the first casualty of converting to F2P.
First point five, the in game chat does start to suffer. If done right, it won't be too bad. But you will see more crass in-game chat.

Next, if the game doesn't start F2P (especially if it is not announced to go F2P at launch), a switch to F2P "mid-stride" is an acknowledge of failure. Name any game you want that switched to F2P, and you have to admit prior to they were failing pretty hard. (Some more so than others.)

Finally, for me at least, the "feel" of the game changes. I almost never see further content in regards to the parts of the game I liked. Probably because the parts I like aren't easily monetized, or are considered "un-sellable" by someone in charge.

In my experience, the switch to F2P never endears me to the game. It might allow me to keep playing some small part of it for free (thus keeping player numbers up)... But in the end I never spend any money on it after wards.
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hippiechick's Avatar


hippiechick
08.10.2012 , 09:14 PM | #4
I played and betad both the pay version and F2P version of LOTRO and DDO. DDO was bad to begin with and F2P made it worse. LOTRO was good to begin with and F2P made it worse.

I love this game but F2P launch day is my last day here.

M
If at first you don't succeed...
then skydiving isn't for you.

kiolov's Avatar


kiolov
08.10.2012 , 09:15 PM | #5
i have played some free to play games. generaly they cost more then sub base games for less content, less customer service, and less updates.

epicfear's Avatar


epicfear
08.10.2012 , 09:15 PM | #6
I play a small mmo that has weekly releases (most of the time just some new gear or updates to combat) and you can access the primary storyline and most of the secondary storylines for free. However, subscribers gain access to the main storyline releases a week earlier than non-subscribers, access to an exclusive storyline, and roughly half of the items in the game.

You can also buy special currency with real money in that game too, mostly to use to buy extra inventory and bank space, but also to buy special event gear.

Works pretty well for them, all things considered.

Though that may be because it costs less for a year's subscription in that game than it does for a half year subscription in this one. And they are only running 19 servers.
Copy this signature if you believe Timothy Zahn should take over the Star Wars EU

xippo's Avatar


xippo
08.10.2012 , 09:25 PM | #7
Quote: Originally Posted by Zwipe View Post
Just curious, who has actually played a F2P mmo on an at least semi-committed schedule? I've played a couple sub-based MMO's that went FTP, and they actually improved a lot over their prior sub-based models (regular content additions, smaller but more productive community, etc.), which is why I have trouble understanding all the F2P bashing.

Maybe I just got lucky in my choices, but how did F2P leave such bad taste in your mouths?
I do not call attracting a sub par player base and releasing sub par content that is glitchy bug ridden messes as improved. I watched a game I LOVED playing, while making more money, absolutely eviscerated at its core.

hippiechick's Avatar


hippiechick
08.10.2012 , 09:29 PM | #8
F2P games always end up offering up items for sale that make the game better for those who pay real money to play it. Fluff items bother me but I can live with them, but gear, content, rep/level ups, etc being only available with cash are why I hate Pay to Win games. This one will go there if they havent already (i havent read about it because I dont care, Im out when it goes free).

M
If at first you don't succeed...
then skydiving isn't for you.

Reble-Dog-Squad's Avatar


Reble-Dog-Squad
08.10.2012 , 09:43 PM | #9
The only way i might feel better about F2P would be if they announced that F2P where going to have their own server and the current servers are for those that are current subscribers or future subscribers

This is when paid transfers will kick in, so that those that has characters on a subscription server but have chosen to go F2P will have to pay for their characters to be transferred.
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Zwipe's Avatar


Zwipe
08.10.2012 , 09:53 PM | #10
Quote: Originally Posted by Reble-Dog-Squad View Post
The only way i might feel better about F2P would be if they announced that F2P where going to have their own server and the current servers are for those that are current subscribers or future subscribers

This is when paid transfers will kick in, so that those that has characters on a subscription server but have chosen to go F2P will have to pay for their characters to be transferred.
I like the idea of having dedicated servers for subscribers.