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the prices to swap mods are still high

STAR WARS: The Old Republic > English > General Discussion
the prices to swap mods are still high
First BioWare Post First BioWare Post

dandamanno's Avatar


dandamanno
08.09.2012 , 05:47 PM | #91
Quote: Originally Posted by thomasmeadows View Post
It cost credits to look good in a video game...weird...
Nope, just this one. In other ones they free you up to let your imagination and experimentation go wild. The prices aren't prohibitive. That is fun. This is not.

You think people in other mmo's are clamouring for the SWTOR cosmetic system? No? There is a reason for that.

Nippon's Avatar


Nippon
08.09.2012 , 06:05 PM | #92
Quote: Originally Posted by Anosa View Post
i agree, they need dropped quite a bit
Correction

They need to be removed full stop, Mod removal is directly linked to character customization, Ie: appearance and basically we are charged for our appearance, I cant name an MMO that does that other than this..!!

TBH i think this will disappear come F2P, with the ridiculous credit syncs in the game, they will not hold on or keep cheap skates around while this is here,. and lets be fair anyone that cant pay 8.99 a MONTH is a cheapskate.

EDIT:

LOOL just worked out how much that is per hour

0.125 pence

Cheapskates

SwordofSodan's Avatar


SwordofSodan
08.09.2012 , 07:07 PM | #93
Quote: Originally Posted by Stoicraven View Post
the game has credit sinks to keep the economy in check. There is no reason to lower the price of mods and if you can't afford to do that...........you're doing something wrong.
Go away parrot! The majority of people don't play the market, they play the actual game! So most people aren't rich. There are enough credit sinks in this game to keep the economy reasonably healthy, without having to charge us a fee to be able to swap out a set of mods. All this current system really does is kill game progression.
50 Juggernaut - 50 Marauder - 50 Powertech

Rambeast's Avatar


Rambeast
08.09.2012 , 07:36 PM | #94
Quote: Originally Posted by Gungan View Post
Seriously. I spent nearly a million credits last night just augmenting and moving mods. You can't make that much money that fast without spending hours doing dailies in this game anyways.

Also, thank you slicers for making the price of mats needed to craft augs 4x what they were 2 months ago. It makes the price of augs even more prohibitvely higher if any profit is to be made.

Hey BioWare, way to make every crafter of augs (3 different professions already requiring 2 specific gather skills) dependent on materials that only come from one source (slicing).
The blue augment upgrades to purps are miniscule. If you are focusing on purps, you are killing yourself for a minor increase in stats. A wise man once said "Stop hitting yourself, stop hitting yourself!"
I saw the best minds of my generation destroyed by madness, starving hysterical naked, dragging themselves through the negro streets at dawn looking for an angry fix ... - Allen Ginsberg

DavidHunt's Avatar


DavidHunt
08.10.2012 , 10:01 AM | #95 This is the last staff post in this thread.  
Hi there! The curve on extraction costs is getting adjusted downwards in an upcoming release.

Monoth's Avatar


Monoth
08.10.2012 , 10:32 AM | #96
Quote: Originally Posted by DavidHunt View Post
Hi there! The curve on extraction costs is getting adjusted downwards in an upcoming release.
Nice.....

Although I wouldn't even be opposed to it being a legacy perk, have 3 percs each one lowering the cost of mod removal..... But as it is right now it's just so restrictive unless you play 8-10 hrs a day.... People say to run dailies, well if I do all the dailies that pretty much kills my MMO time and can't do anything else in the game... Some of us can only play for 2-3 hrs a day max...

People against it are usually the hardcore min/max people, they want it to be hard for other people to do what they do so they can have an advantage in PvP.... The cheaper the mods are to exchange for other ones the more level the playing field gets, something hardcore players hate with a passion because now there not special anymore and have to actually rely on skill to win...
F2P is like driving on a long stretch of highway with toll booths every 1/2 mile

ChazDoit's Avatar


ChazDoit
08.10.2012 , 10:35 AM | #97
Quote: Originally Posted by DavidHunt View Post
Hi there! The curve on extraction costs is getting adjusted downwards in an upcoming release.
Thats good to hear!

Blondesolid's Avatar


Blondesolid
08.10.2012 , 10:46 AM | #98
Oh my land, he didn't say "soon" or "looking into it" I'd say that account was hacked!

Good news indeed though!

It's hard to appease all the crowds. But something as simple as playing outfit changes with your dolls should not be catered to the addicts, it should be there for everyone to enjoy stress free.

Delnoir's Avatar


Delnoir
08.10.2012 , 10:51 AM | #99
Quote: Originally Posted by DavidHunt View Post
Hi there! The curve on extraction costs is getting adjusted downwards in an upcoming release.
Oh thank the lord. >_<
The Bounty Hunter's Code
If you must follow one, let it be this:
Capture By Design, Kill By Necessity

Glowrod's Avatar


Glowrod
08.10.2012 , 10:52 AM | #100
Quote: Originally Posted by DavidHunt View Post
Hi there! The curve on extraction costs is getting adjusted downwards in an upcoming release.
Adjust it to zero. Any fee greater than zero is unacceptable.

I make no secret of it; I don't believe in the credit sink mentality. If I'm actually BUYING something, then yes, charge me for it. Examples would be a speeder, or training. But what is being purchased to swap a mod? It's like paying a fee to change my socks. It's stupid and makes no sense.

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