Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

(keep it civil) What let you down most about TOR?

STAR WARS: The Old Republic > English > General Discussion
(keep it civil) What let you down most about TOR?

Nellsterzzz's Avatar


Nellsterzzz
08.10.2012 , 12:58 AM | #161
Quote: Originally Posted by CosmicKat View Post
The fact that I can solo, as I did lastnight, for 1.5 hours at level 22 and gain 2 levels. That I did so while being under-equipped and only had my companion die twice and me once for a total death penalty of a 10 second wait for the rez timer and 387credits to repair.

In other words... what let me down the most is that TOR is the simplest, fastest, and least challenging MMO I have ever played.
You think its simple? Your level 22, quests aren't meant to be difficult? Since when were MMO's supposed to have a difficulty progression that is equivalent to Inferno Mode on Diablo? Just as an example, when you get to upper 30's and 40's you won't be solo'ing anything. If you are able to get through it without help, then you're not that under geared....

Blattan's Avatar


Blattan
08.10.2012 , 03:45 PM | #162
For a less serious point:

The lack of Sexism complaints.

Seriously. Sexism is all the rage lately. Especially in games and gaming cultures. I am surprised there isn't any movement to claim SW:TOR is sexist.

Take the cutscenes. How many of them do not have a shot of a tight *** or crotch in them? My favorite is when the character of focus is in the background of the shot, but the "camera" is behind and slightly below the character not in focus. Then the tight *** takes up nearly half the screen!
EA/BioWare on the state of SW:TOR:
"Your piece of mind is my highest priority. Rest assured, this will be done to perfection." Account ended: 8/16/'12 (August 16th, for those "across the pond.") @ aprox. 12pm CDT

CosmicKat's Avatar


CosmicKat
08.10.2012 , 04:46 PM | #163
Quote: Originally Posted by Nellsterzzz View Post
You think its simple? Your level 22, quests aren't meant to be difficult? Since when were MMO's supposed to have a difficulty progression that is equivalent to Inferno Mode on Diablo? Just as an example, when you get to upper 30's and 40's you won't be solo'ing anything. If you are able to get through it without help, then you're not that under geared....
I haven't seen anything other than bosses up to 30th that I can't solo, usually easily. I can solo bosses but my companion usually drops, and I can too if I'm not paying attention. I haven't seen any difficulty progression at all from 1-30. Fighting mob's of my level feels exactly the same at 30 as it did at 5. I've never played any other MMO that didn't ramp up the challenge as you levelled, or the pace for that matter. The PvE combat is easy. The levelling is supersonic.

Heroic quests are sometimes tough when you are the same level. However, if you can get a group that knows what they are doing (rare), they are just as easy.

I'm not saying "I'm awesome". I think anyone with a pulse could breeze through this game based on my experiences from 1-30. I'm not saying you are wrong, but if TOR does get significantly harder post-30, it would shock me because that would be the complete opposite of the 1-30 game design.

P.S. I haven't seen above 30 cause I have a jillion alts, I like to take my time, and I generally prefer lower levels in MMO's to higher ones.

HammersteinSW's Avatar


HammersteinSW
08.10.2012 , 04:59 PM | #164
Apart from the failures in game design and the disappointment that was Ilum it was probably the lack of Star Wars atmosphere - or rather the lack of any atmosphere or character at all. The game is like the prequels, a squeaky clean, generic product without soul.

Here's an example:

When I came to Dromund Kaas and entered the Sith hq there was no feeling of threat or of manipulative Sith Lords watching your every step. Instead you had your feared Sith sitting in their small offices, doing what exactly ? It did not feel like the heart of evil but more like walking into the headquarters of a huge ministry or some global corporation - maybe walking into the EA headquarters feels like that. Instead of scheming Sith you had a lot of pencil pushers sitting in their cubicles doing nothing scary or evil at all. A rather cool or detached government ministry will probably have the same air to it. There is no evil there, just red tape and boredom.

Its actually what I would have expected from the light side, since the Lucas prequels really stress that. The prequel jedi are a stoic bunch of guys who live in their ivory tower without understanding what is going on around them. And this detachment ultimately leads to their downfall. A certain bureaucratic coolness, with lives centered around traditions and regulations without passion.

For the Sith I expected a much more vivid and passionate style, Instead you get towers of cold metal filled with little offices where Sith Lords slave away at their computers. The game is really missing all the little things that create an immersive world.

xorcist's Avatar


xorcist
08.10.2012 , 05:05 PM | #165
1. First and foremost the game Engine, and it's short comings/limitations. This contributes to the graphical limitations, light and shadows, the sounds, the bugs, certain details and features that could add life to a lifeless world.

2. Character creation. The limited species, the ugly design, the ugly + undesirable selections for hair (no long hair options), face, body, tattoo's, etc... The limitations to customization for individuality. This may all be associated to number 1. I'm not an expert.

3. For the most part, incredibly ugly, and poorly designed gear. Either did not look or felt like it belonged in the Star Wars universe. And if it did, should not have been an option. Those designs should not have been approved.

4.Choices in story. All roads lead to Rome, and there is very little consequence for any decision made. Certainly nothing life altering to your character. Light/Dark side points inconsequential to how your story unfolds. Does not open new opportunities or send you down a different path.

5. Black lightsabers. The look is undesirable. Nuff said.

Overall I'm enjoying the game despite these gripes. Think of how much better and more enjoyable the game would be if the points I've outlined were not an issue and done right the first time. The game Engine is the foundation that an MMO sits on. If its poor then everything else suffers sitting on it.
"There is no calamity greater than lavish desires....
And there is no greater disaster than greed
."

cornearian's Avatar


cornearian
08.10.2012 , 05:13 PM | #166
i think the thing that bugs me the most about this game, is the fact that they will fix one problem, and create ten more, by the time they get the ten problems fixed, some of the old problems will now be a problem again, and the last problem they fixed is still a problem.

Catsmeat's Avatar


Catsmeat
08.10.2012 , 05:26 PM | #167
My one big issue is the still incomplete transfer scheme. I wish their time-line was for faster final resolution of this rather than the lingering unfinished "thing" that it is.

We had weeks of voluntary transfers. Origin servers are closed and those trapped on them (full destination server) still have no firm idea when they can play their characters again on a populated server.

Since about one week into the free transfers phase when my server became a ghost-town I've not enjoyed playing my characters at all. My destination server holds my 50's.

This transfer scheme split friends and guild-mates. That is the glue of MMOs.

Some day maybe they'll finish up this project of theirs to consolidate the servers (we still have no set dates). For those stuck until it is resolved the game is just one huge frustration. If I had designed this whole system myself it would have run its course in two weeks max and would have had a safety net for players whose characters could become trapped.

For crying out loud we are still trapped now at 2 months. Ridiculous way to treat customers you wish to keep. Even though I do love this game I'm at my wits end.

MCesca's Avatar


MCesca
08.10.2012 , 05:35 PM | #168
"What let you down most about TOR?"

The forum community and it's high percentage of active trolls.
Danila, Deven, Dor-Toth, Ghen'ni, Jasalynn, Juliya, Kayrssa, Li'naria, Reayl, Sayhan, Sha'la
Argria, Artetva, Avanta, Derreth, Gidyeon, Keehah, Mar-kath, Rhyalla, Thace, Vi'laar, Zinaya

Thyferra's Avatar


Thyferra
08.10.2012 , 05:44 PM | #169
There are many things about this game i like. I love that Questing feels like something worth doing. Voice adds so much to questing. I can't belive how much it adds.
Flashpoints, Operations, even Space Missions and the different Warzones are all well done. Some of the best instances i have played.

But what i miss most is fluff.
-Planets are too small to just wander around and explore. Only Alderaan, Hoth and Tattooine felt kind of open to me.
-Ther are no activities outside normal gameplay. Something like a Dejarek Table or Podracing would go a long way.
-No Housing. In EQ2 whenever i got nothing to do i was hanging out in my house and was decorating. It is just a relaxing feature that every MMO should have.

Beside the fluff i miss free spcae combat. This is a Star Wars game afterall. Space Combat belongs here.

While i am not a fan of tedious crafting i think this game needed something like it. Crafting in this game is the most boring crafting ever. A mix of the resource gathering of SWG and the actual crafting of Vanguard would have been awesome.

The engine is just horrible.

KrazieFox's Avatar


KrazieFox
08.10.2012 , 06:07 PM | #170
(keep it civil) What let you down most about TOR?


Forced Server Transfers.

As a player who bought Pre Order in order to gain Early Access to get my character names & who played primarily a single character in order to unlock my 'Legacy' & gain my real surname as my Legacy Name I am horrified to then have EA/BioWare disregard the time & effort I put in
".... just want to have fun, ..." - Cyndi Lauper, 1983