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(keep it civil) What let you down most about TOR?

STAR WARS: The Old Republic > English > General Discussion
(keep it civil) What let you down most about TOR?

Arkerus's Avatar


Arkerus
08.09.2012 , 07:57 AM | #91
I really enjoy this game and I am not quitting any time soon...

But here are my biggest gripes:

1. Bugged content. We had to cancel a guild op last night because its taking 2 days to fix a major issue in Denova. This isn't the first time this has happened. You would think 24 hours would be the most on a major issue like this.

2. Not enough games and competitive scoring. It would be nice to have games on the fleet. It would be nice to see global scoring in the space game so we can see how we compare to other people. Why can't we have a scoring leader board?

3. Need one more major thing to do. End game content and PvP is fun and well worth the time but we need one more thing to do. I don't know what it would be but something that we can sink our time into would be nice.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

DSafana's Avatar


DSafana
08.09.2012 , 07:57 AM | #92
1. Space- On rails and no PVP
2. Lack of a combat channel. I want to see who hit me and for how much and how fast while they are hitting me.
3. Legacy perk costs. I didn't expect much from this, but I didn't expect it to cost so much.
4. Lack of a reason to open world PVP. At least give valor and make valor worth something. ex Valor perk65- reduced cost of extracting War Hero mods from gear by 5k.
5. the carrot on the end of the stick is Gear. nothing more.

cycao's Avatar


cycao
08.09.2012 , 08:05 AM | #93
All I heard was they had "one of the best and most dedicated PvP development teams in the business". PvP has been lackluster. With the whole Ilum fail. You never really see a mod post in the pvp forum anymore and there are bugs happening in warzones that have been around since launch.

Do not get me wrong I can still enjoy PvP and I understand that they said that this is a PvE game but throw us a bone.

MediumD's Avatar


MediumD
08.09.2012 , 08:12 AM | #94
A lack of phasing, GW or WoW style--when I blow up an AA gun, it should disappear entirely from the landscape. It's 2012.

Lack of use of the Star Wars universe and the sci-fi setting. When do I get to fight in space (in a space suit) on the skin of a star destroyer in hyperspace? How about a fight inside an asteroid falling into a neutron star? How about a low gravity world, or one with twice the gravity, or one with a killer sunlight like Haestrom?

Drebs's Avatar


Drebs
08.09.2012 , 08:15 AM | #95
1. The game design did not encourage social interaction. Watching cut scenes together is hardly interaction. I think there needed to be more incentives for grouping, and a guild perk system. The class story is such a strong part of this game, and grouping plays no part in it.

2. Everything on rails. The zone layouts, the space combat, the quest progression. I was expecting more open world a choices when leveling, but you really have to follow the path they set out for you.

That said, the game still has tremendous potential.

HoloTweed's Avatar


HoloTweed
08.09.2012 , 08:19 AM | #96
Quote: Originally Posted by Goretzu View Post
4) Lack of anything sandboxy, RPy or just generally "fun" (no sitting in chairs, no fishing, no LOTRO music system, nothing from SWG at all entertainers etc.).
In all sincerity, could someone explain the fascination with "fishing" in a Star Wars game? I'm not flaming anyone here, I'm just curious. I don't get it.

Also, what music system did LOTRO use that you are missing? I haven't played that.

anstalt's Avatar


anstalt
08.09.2012 , 08:43 AM | #97
1) Linear Gear Progression.

This is their single biggest failure in my opinion for two primary reasons. Firstly, its is boring as hell. I know that if I get rakata gear, it'll be better than columi etc. I know that my gear choices as a shadow will be virtually identical to another shadow. There is no variation, there is simply "the best" and that it. Secondly, linear gear progression invalidates old content too quickly. Flashpoints in this game are great! Great story, fun bosses, shortish duration, some minor challenges. But, once you hit 50 you can skip ALL flashpoints and just do EV/KP normal mode and gear up twice as quick. Linear gear progression is stupid.

2) Lack of structured Open World PvP.

I'm not a great pvper, but pve gets boring so I require other activities to do, both solo and in groups. Warzones are simply too repetitive and too reliant on group balance. Open World PvP should have been both rewarding (valor, territory control, gear, pride, whatever) but doable either solo, small group or raid. Currently, I log in and have a choice to raid (But only EC HM worth doing), do flashpoints (purely for BH comms), level alts (I dont like alts) or warzones (after 73 valor levels grinding warzones, im bored...). I find myself logging off early almost all the time and have recently started looking for other games.

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These two things are the primary things that have let me down in TOR and have resulted in me playing much less than I normally would. These two things affect me on a daily basis because I basically have very little content to do that I still find enjoyable. I will almost certainly be moving on if the next patch doesn't deliver.
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3. Linear Worlds

I'm not an explorer by nature, but I like being an accidental explorer. When lotro first released, all you had to complete a quest was the quest text. Usually it was obvious where to go, but often you'd get lost or didn't understand the clues so you'd end up wandering around a lot searching for mobs / items for your quest. This turned everyone in to accidental explorers - you'd stumble across a building, cave, mob etc that you wouldn't normally see. TOR is just too penned in, too linear and combined with the directional tool for locating quest objectives, you never get lost.

4. Instanced Feeling to the World

Apart from on fleet, you basically never see anyone. Despite it being so linear, everywhere seems dead and you don't bump in to people. Fleet itself just feels like a 3D lobby that gives you access to vendors, planets and instances. They need to spread stuff out more: GTN's on most planets. Open World PvP zones with goals on every planet. Better social tools to encourage interaction. Basically, get people off fleet and out on to the planets so they can interact with other people!

5. Lack of focus on social interactions

This game is NOT designed to promote communities. As there is no point doing 16man raids, most / all guilds just do 8man raids or 4man flashpoints. Due to small group size, guilds are a lot smaller. There is less need to pug. Group content can be entirely skipped whilst leveling. There are no natural hangout zones for people. Lack of sparring on fleet removes a valuable social bonding tool. No chat bubbles, limited emotes etc reduce roleplaying abilities. Basically, as soon as you are in a guild that can regularly field 8 people for an operation, you never have to interact with anyone outside you guild again and nothing encourages you to do so. This is especially true with lack of open world pvp. Players join MMOs for the features. Players stay in MMOs for the community. There is no SW:TOR community. There are no server communities.
Anstalt - lvl 50 valor 81 Shadow Consular

Currently retired due to poor design decisions within the game that have killed its longevity. Get rid of Hickman before he ruins the game completely!

DarthTHC's Avatar


DarthTHC
08.09.2012 , 08:43 AM | #98
Quote: Originally Posted by HoloTweed View Post
In all sincerity, could someone explain the fascination with "fishing" in a Star Wars game? I'm not flaming anyone here, I'm just curious. I don't get it.

Also, what music system did LOTRO use that you are missing? I haven't played that.
They wanted to build a heroic game. And you know, as James Ohlen said, it's not heroic to have a bunch of players beating up on one opponent. Oh... wait... fishing.

Fishing? Not heroic.

Playing music? Not heroic.

But the music system in LOTRO is cool and was the only cool thing about Asheron's Calll 2, from which it was lifted.

tausser's Avatar


tausser
08.09.2012 , 08:50 AM | #99
Initially? Just 2 things:

1 That it wasn't D&D-based, like KoTOR. (I had spent the last 2 years playin DDO, too.)

2 Discovering at level 11 that (due to #1 above), my Jedi couldn't dual-wield bcause I had rolled the wrong kind of Jedi.

There've been other things since then, of course, but thos were te first let-downs.
It's hard work to tell which is Old Harry when everybody's got boots on.

MasterKayote's Avatar


MasterKayote
08.09.2012 , 09:08 AM | #100
The incompetence of ..... pretty much everyone in Bioware Austin. Horrible management of the game everywhere you looked. Sloooow patches ... even the simplest of features and fixes took forever with hardly any communication what so ever from them. And then when to do release a patch ... its screwed to hell, much like last nights (and lets not forget the 1.2 f-up). Then of course the lack of communication. Seriously ... Blizzard should sue EA for using the term "soon" more than them. I cannot fathom how we can possibly still not know wt-f they plan to do about transfers and extra char slots. I think the most communication we've gotten from them is thr pro,ising to communicate more in the future

Now, of course, the final "f-u" that drove me to cancel ... the f2p b/s. Rather than bucking up and fixing whats wrong, they decide to convert even though they still have over 3x the subs of most other gone f2p games and possibly the second most subs of any other subbed MMO to date.

I otherwise loved this game. I didnt QQ about the WoW-clone, the pvp, the dialogue, questing ... anything. I enjoyed all aspects of it and honestly thought it the best MMO out there even now. But enough is enough. I cant justify paying them another month. Bioware seems determined to run this game into the ground and not appreciate the dedicated players that have stuck with it since it was announced.