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(keep it civil) What let you down most about TOR?

STAR WARS: The Old Republic > English > General Discussion
(keep it civil) What let you down most about TOR?

XTREDEN's Avatar


XTREDEN
08.08.2012 , 07:19 PM | #41
1. The game engine. Your engine should not prevent you from implementing your vision and this one does. Ilum and open pvp sucks because the engine cannot handle it. We had to endure server ques because of the engine. I am sure there are things they wanted to do (like big space battles) but could not because of the engine. What is dumb is there are and were better engines than this that they could have used.

2. Lack of pvp options. Its one thing to not have meaningful large scale pvp battles, but there is also no real incentive to world pvp in general, other than boredom, and we have only 4 repetitive warzones to Que for.

3. The gear design. Its horribly ugly and not very much in line with the lore imo.

4. The planets and the lack of variety. After awhile it all seems to blur together. I remember wandering for hours in SWG, WoW, Daoc and EQ just to explore. You can wander a whole planet in a few hours here. I remember in SWG trying to walk around the whole planet.

5. Lack of housing. Yes I am comparing this mostly to SWG but its a good comparison since it is another SW game. We could completely outfit our houses there with all kinds of crap and it was a great time sink when you were bored of grinding and pvp. There were classes devoted to just providing resources for people's houses. Here the best we get is a few star ship upgrades, but nothing really to make my ride pimp and what's worse is nobody will ever see it if I did. How is it that a smuggler cannot have a first class rig, I mean the Fatman is named after a ship! What about the Wilde Karrde?

6. Congregation points. We all go to the fleet and that's it. There is no other place in the galaxy people will congregate. In SWG if you got wounded you went to the cantina to watch a dancer or see a doc and get healed up, tiping them some credits. That was a really cool feature.

7. Meaningless crafting. Half of star wars is the economy and the crafting in general sucks. Players should be engaged in this and it would drive the economy. One of my buds in swg was a droid engineer, all he wanted to do was build cool *** droids. I loved bio-engineering unique pets myself. Why cant we have something like that?

8. Forced specs/playstyle. Lets face it, there really is only 1 good spec for each class, maybe two (healer/dps). What it means is that fighting any given class goes one way. There are no unique builds that really work, just variations of cookie cutters. I was hoping that we could have customized our playstyles more than we can.

9. BW/EA Managment of the title. It just seems to me the game is getting worse, not better overall. I really wanted them to focus on pvp battles and instead we get legacy and broken promises.

I could go on but that's enough for now. The biggest thing is this game is not epic as it should be. All of star wars is always epic and this is not.

Briq's Avatar


Briq
08.08.2012 , 07:21 PM | #42
the lack of large scale, objective based, pvp

Rikalonius's Avatar


Rikalonius
08.08.2012 , 07:37 PM | #43
I'll play. Lack of inner-ship decorating. I'm sorry, I love to customize. That segues into number 2. Everything should have been orange gear, and drops should have been mods, armor, barrel, or enhancements. Not allowing players to look they way they want was a horrible decision.

I think end game needed to be more robust, but I was fine with it. World PVP was worthless, and war zones after 50 sucked. Also, lack of any mini-games despite players clamoring for it.

Finally the biggest nail in the coffin. Space combat. The introduction of a rail shooter developed by another company showed how little Bioware understood the Star in Star Wars.

Abimelech's Avatar


Abimelech
08.08.2012 , 07:53 PM | #44
There was almost nothing to do once you got to level 50.

Also I took a bit of a break and I log back in today and I'm the only person on the Imp Fleet! talk about a game going down hill!!
CE VIP (Cheap Edition VIP)

Varnast's Avatar


Varnast
08.08.2012 , 08:07 PM | #45
Quote: Originally Posted by Gwena View Post
I do like this game a lot, and will continue to subscribe. But still, I am a believer in constructive criticism, so . . .

It is the little things, all combined, that let me down. SImply put, I find this game lacking in the nebulous category often called "fluff", which includes aesthetic concerns. Things like this:

- Run/walk animations and emotes: not very good quality (can we get a non-silly dance please!), IMHO, and some basic ones are lacking such as laying down. And they are the same for every race and both genders. Except select "feminine" ones though, because obviously, they can't possibly have males dance in a sexy way.

- Gear appearance and customization: There is no dye system, and you can't hide your shoulder slot. Plus mod costs make it a royal pain to customize your appearance at high levels.

- Sexist gear: it isn't that bad, I know. But it really irks me that certain styles lose half their fabric on female characters, and that certain social sets (slave/dancer/formal/elegant) are only for one gender. I can dress to show some skin on my female characters easily, but on males, it is impossible aside from a select few endgame light armor sets.

- Character creation options: many things, but my top disappointments are features being lumped together (such as freckles and eyebrow shape), male faces scaling poorly to body type 1, lack of face variety for Twi'leks.

- Clipping issues: there are just so many, it is especially discouraging when you play Miraluka and Twi'leks.

TL;DR: I had hoped my characters could look better, move better, and could be dressed better. Male and female alike! ^^
The little things are those that give happiness in an RPG. I second that. It's a role playing game after all, we should care about little things. I do. Otherwise we would play Lemmings.

(Nothing wrong with Lemmings).

CelCawdro's Avatar


CelCawdro
08.08.2012 , 08:15 PM | #46
Quote: Originally Posted by Varnast View Post
The little things are those that give happiness in an RPG. I second that. It's a role playing game after all, we should care about little things. I do. Otherwise we would play Lemmings.

(Nothing wrong with Lemmings).
Precisely. Everything just feels much too like a game. Yes, I know it is. But MMOs uniquely allow you to forge a personalized, virtual identity. They allow you to take part in a world. SW:TOR did not take advantage of that. It is simply a video game, and everything in it, from character looks to world design, reflects that. Very little exists outside of the "level to 50, PvP or raid"-mentality.

Kaze-Yama's Avatar


Kaze-Yama
08.08.2012 , 08:33 PM | #47
Not giving players enough freedom. Bland species selection and limited character creation options, not enough opportunity to customize characters in terms of gear and looks until several patches down the line.

Aside from that I still love the gameplay and stories, but just major bugs and lack of content updates were most disappointing. Every major patch I was hoping they would add the species I wanted or some cool new armor sets and fix major bugs or balance issues but those things never seemed to get addressed and every new patch either didn't fix something or broke something new.

Kalfear's Avatar


Kalfear
08.08.2012 , 08:52 PM | #48
My 3 biggest complaints are

1) No Pazzaak / swoop racing.

How this game, based off of KotOR series launched, was designed, was conceived with out Pazzaak and swoop racing is completely and utterly mind boggleing beyond comprehension and who ever said no to it should be fired with great prejudice and hostility.

Let me be clear, I SUCK AT SWOOP RACING. But this isnt about what I like and dont. This is about a iconic mechanic from the original 2 games some how not making the cut for release.

Utterly and completely shamefull

2) No RP servers.

They have servers called RP server but closer inspection shows you these are just PVE servers where kids are allowed to troll the RP crowd with stupid names and bad attitudes.

I switched to a PVE server and I find LESS stupid/non RP names on the Harbringer then I ever did on RC and other RP server.

There should have been ENFORCED naming rules from day one on the RP servers. There should have been chat moderation so someone saying something in character isnt attacked and insulted for RPing on a RP server.

The lack of support on the so called RP servers is again shamefull on EA/BW part and if they were not prepared to offer up a REAL RP server, then dont offer at all.

Do it RIGHT or dont do it EA/BW

3) No DAoC RVR system.

This game is perfect for DAoC RVR concept and yet we get stun wars in a warzone instead.

Why even go in depth, we all know this is one of EA/BWs BIGGEST stupid moments when they decided warzones and gear dependant pvp was the way to go.

Rookie mistake made by a company that simply didnt do their homework properly.
And the game has suffered because of it.

Those are my top 3 but there is a whole lost of things on almost equal ground as these. Its pretty appearent EA looked at WOW and no farther then WOW for MMORPG lessons and concepts.

And thats why they going F2P soon.
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

averickbrando's Avatar


averickbrando
08.08.2012 , 09:14 PM | #49
1- No speeder bikes as first mount, plus they're slow

2-traveling ridiculous distances for quests

3-space combat on rails

4-no lfg

Kubernetic's Avatar


Kubernetic
08.08.2012 , 09:20 PM | #50
My biggest let-down has to be the somewhat-closed environments.

I understand the reasons why they did what they did, but I had hoped for larger, more open spaces that took some time to explore and find your way from place to place.

I am probably spoiled, however, as my previous game was Entropia, and those environments were often so treacherous that we actually have a society called Calypso Rescue Team, dedicated to finding players who are stranded and can't get back to a major city and escorting them through the treacherous terrain and mobs to get back home.

These environments really do feel lacking when compared to the possibilities.

Hopefully some of the new planets they add can have a more open expanse to them.
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