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Why are people like this??


Drakalu's Avatar


Drakalu
08.08.2012 , 08:46 AM | #41
I love when this comes up because people whine and complain but don't stop to think. Maybe the guy who "stole" your node thought you weren't on the quest. The quest is a multi-part chain. Someone can be on part 1 - just killing - and not be eligible to click. If you are on part 2, you can click WHILE IN COMBAT. So engage, then click. Don't whine in general chat or on the forums. Don't expect a dev to fix something that is clearly a comprehension issue. Figure out how the mechanics in the game work and use them.

The only valid argument would be for quest objectives that are unclickable during combat (which are thankfully few) and harvesting nodes. Harvesting nodes has been a non-issue since late July when they patched in the ability to allow you to harvest while in combat.

Don't whine. Don't cry. Just F'in play.

Rafaman's Avatar


Rafaman
08.08.2012 , 09:02 AM | #42
Quote: Originally Posted by omNOMNOMinator View Post
Am I a douwshbag if I want to get the dailies done as fast as possible because they're not fun and I have other things to do? If you want the objective then you take it, its just a shame that the bad design makes it like a race. Its not that I don't care about others, just that they are foolish enough not to take the objective. Also note that if you don't press it and I don't, someone else will so me waiting is pointless because its your loss whatever happens.

So tips:
  • Take the objective asap, its a race.
  • Don't hate on us for wanting to do it as fast as we can!
  • Best idea ever - don't decline my group invites then complain when I take your objectives. Groups are the ultimate solution!
Sorry dude. But yea, ninja a respawn while another fights the mob guarding the object does make a douchebag. You should wait. The argument that if you don't others will is bs. It is a matter of common decency. Grinding dailies is no excuse either. We all grind dailies. I will agree that excepting group invites is a good solution. Speeds things up too.

I think it is all a matter of perspective though. If you don't care, well, you don't care. But you can expect some hate. BTW I don't blame the game mechanics at all. Players should play with some decorum, there are and should be some unwritten rules. The game should be what you and your community make it.

thatghost's Avatar


thatghost
08.08.2012 , 09:09 AM | #43
The subject of this thread is why I only do that certain BH daily every other day- and only if I manage to wake up at about 7 am when the place is fairly empty.

It's not just BH, either. I've had the High Savant on Belsavis snagged away from me more than a few times thanks to groups of ***hats in land yacht speeders...they just drift up, a couple of them block him off (and block off my los), one hops out and commences to fight, they all get the bonus and I'm left to camp again. They've done this even though I've obviously been waiting for the respawn and even though I've already tagged him when he has respawned. That latter isn't supposed to happen (snagging after tagging) but it has, believe me it has. Something else for the fix list.

As for the post about just-wait-for-the-f2p-kiddies: they won't be able to do dailies, or so it seems at this point. Good gods I hope they won't be able to do dailies...
Me + buildings = oops
The Vyxx Legacy | The Shadowlands
The Sadi Legacy | The Harbinger

Fanfic: Grey. Red. Black.

ProsaicProse's Avatar


ProsaicProse
08.08.2012 , 09:11 AM | #44
Perhaps the clickables should spawn/despawn with the NPCs spawn/death. Being able to click/loot the clickable in combat was a good start. So was replacing some bosses with clickable boss spawners.

Andryah's Avatar


Andryah
08.08.2012 , 09:11 AM | #45
Quote: Originally Posted by aeterno View Post
And that's why you grab the objective at the start of the fight. You can both loot and destroy the respective weapons boxes in BH while in combat. And realease the little hobbits from their cells.

Opportunity makes a thief. Don't tempt people.
Protip right there.

AND, since you can do that, there really is no issue. Adapt your playstyle to the game mechanics, rather then complaining and demanding Bioware fix something that really is not broken.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

TUXs's Avatar


TUXs
08.08.2012 , 09:15 AM | #46
Quote: Originally Posted by Andryah View Post
Protip right there.

AND, since you can do that, there really is no issue. Adapt your playstyle to the game mechanics, rather then complaining and demanding Bioware fix something that really is not broken.
Just because there's a workaround, doesn't mean it's not poor design. Bad design opens the floodgates for all sorts of potential problems, this is one. Only the person/group that initiates combat should have access to the box.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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Andryah's Avatar


Andryah
08.08.2012 , 09:22 AM | #47
Quote: Originally Posted by TUXs View Post
Only the person/group that initiates combat should have access to the box.
I don't disagree with this as an approach, but the again.... people say they want challenge, yet when it comes, they complain and want an exclusivity clause for their play. If you want to foster competition, then a less casual approach keeps people on their toes in terms of what steps to take to get what you want without being interferred with.

MMOs should encourage players to adapt and perservere, not just walk up like they are ordering a Big Mac a the local McD's.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

thatghost's Avatar


thatghost
08.08.2012 , 09:27 AM | #48
Quote: Originally Posted by Andryah View Post
Protip right there.

AND, since you can do that, there really is no issue. Adapt your playstyle to the game mechanics, rather then complaining and demanding Bioware fix something that really is not broken.
Yes, there is an issue. I wouldn't call it "broken" but it's certainly an issue and it's easily solved: hasten the respawns. I "adapted" long ago to cc mob-get objective-fight mob (or else get objective-fight mob, depending). Simple enough to do that. The issue is that the objectives are more elusive than the mobs guarding them, especially in BH.

The objectives in the Ilum (Imp) Talz daily respawn almost instantly. Not rocket science or anything to implement the same for BH.

Or else make BH pvp. Give us something to do while waiting for those bloody crates to reappear

I jest. I'd never go back there if it became a pvp free-for-all.
Me + buildings = oops
The Vyxx Legacy | The Shadowlands
The Sadi Legacy | The Harbinger

Fanfic: Grey. Red. Black.

Sarfux's Avatar


Sarfux
08.08.2012 , 09:28 AM | #49
This has nothing to do with it being a bioware issue.

This is simply a player issue. People need to stop being *****. Won't happen...especially on mmos.
Always be who you are, not what the galaxy wants you to be

thatghost's Avatar


thatghost
08.08.2012 , 09:39 AM | #50
Quote: Originally Posted by Sarfux View Post
This has nothing to do with it being a bioware issue. This is simply a player issue. People need to stop being *****. Won't happen...especially on mmos.
It's an issue on both parts. Notice most of the threads pertaining to this matter appeared after server merges? If they'd adjusted the objective spawns to make them more reasonably-timed when the destination server populations drastically increased...

...we'd still have countless ******** playing ninja and displaying their stunning lack of common decency but at least we'd get things done quicker and not have to deal with them for longer than we absolutely must.
Me + buildings = oops
The Vyxx Legacy | The Shadowlands
The Sadi Legacy | The Harbinger

Fanfic: Grey. Red. Black.