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I Got A Message From Eric Musco??

STAR WARS: The Old Republic > English > General Discussion
I Got A Message From Eric Musco??
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CosmicKat's Avatar


CosmicKat
08.07.2012 , 08:37 PM | #41
Quote: Originally Posted by Kharnis View Post
Considering that they haven't listened to a thing the players wanted, and this is the state of the game, just how worse do you think listening to their customers could've made things?
Really? You think they made a clone of That Other Game by accident? No. They made it because the only opinion a business cares about, "Where do we spend our money?", told them we want a clone of That Other Game.

This game was designed as is to intentionally meet the customers' demands that MMOs be simple, fast, and solo. If you make an MMO on that criteria, using the current MMO template of an Everquest-clone, you get That Game. TOR is exactly the game that people were claiming to want, now they have it and are blaming evil EA/Bioware for giving it to them.

TheBetty's Avatar


TheBetty
08.07.2012 , 08:52 PM | #42
Quote: Originally Posted by heechJunzi View Post
I really don't get it. Why are other companies, including the guys behind rift and gw2, always ready to engage in detailed conversations with their players? Only you guys at Bioware seem to behave like the NSA, with such a layer of obfuscation and secrecy over everything? Why CAN'T you guys tell us about future plans, even if you have to also warn us some plans are not set in stone?

It's a really strange and unhealthy dynamic that's been created here, and definitely part of the downward spiral.
They want to keep Blizzard sweating lol
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CosmicKat's Avatar


CosmicKat
08.07.2012 , 08:55 PM | #43
Quote: Originally Posted by TUXs View Post
That's a total fallacy. Have you been to the suggestion forum? How many of those threads have been acted upon?

We're so limited that we can't even send out bulk guild mail. We're constrained and artificially prevented from helping our guilds by 1980's era lockout timers on Operations. I do stuff with my guild EVERY MOMENT I'm online...but we can't even organize or sign up while we're playing, it needs to be organized offline. My guild message window can't even be re-sized to show our TS/Vent and Mumble info, so we're forced to use abbreviations that only a few people can understand. The freaking pre-launch guild organization was a MILLION times better than what we have now...they've stepped BACK from that. In order to move servers, I couldn't even send out an email blast to all the people who had quit...hell, I was forced to disband the guild even in order to get a guild bank back, like I'd abuse it or something on a dead server...

Don't blame US for the state of the game. We're the ones who have kept playing and paying, hoping things would improve. We're the ones who WANT this game to succeed!!!

The industry is welcome to go do what they want...Bioware did with space...how has that turned out for them?

Pandering to popular opinion isn't always the best move, but delivering things your customers ask for, is! We don't ask for things just to make the developers work harder, we ask because we have a reason to! We know why people have quit, we've heard the rants in guild chat, we've read the goodbye posts, we're the ones who want this game to THRIVE, not die. If someone takes the time to craft a well written post, or even a poorly written rant, it's worth reading because they may be right. Don't be so quick to dismiss opinions...remain open minded...the developers aren't perfect, nor did any of us expect their game to be.
The suggestions I was refering to were more of the big picture variety. The "what kind of game do people want?" kinds of questions. That public opinion is what I meant.

I do think they have done a half decent job of implementing things from customer suggestions. Examples being... adaptive social armor, color matching armor, server merges, UI customizing, etc.

Yes, listening to public input on very specific things is a good idea. Implementing those ideas, when possible, is also a good idea.

Darka's Avatar


Darka
08.07.2012 , 10:42 PM | #44
We saw something very similar with the last guy in charge of guilds
Emails were sent out to certain guilds, and then nothing. We didnt see the guy since,
The guild system is poor in this game at best, many things missing, and we havent heard much if anything on guilds
I dont mean to be negative, but hopefully Eric does more then the last guy who was in charge of guilds

As a Guild Leader, it would be good to have a few more features. Some that I was a bit shocked to see not there.

Good Luck Eric, but for the love of the Force, please do something with the guilds and guild community.
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Kharnis's Avatar


Kharnis
08.08.2012 , 12:58 AM | #45
Quote: Originally Posted by CosmicKat View Post
Really? You think they made a clone of That Other Game by accident? No. They made it because the only opinion a business cares about, "Where do we spend our money?", told them we want a clone of That Other Game.

This game was designed as is to intentionally meet the customers' demands that MMOs be simple, fast, and solo. If you make an MMO on that criteria, using the current MMO template of an Everquest-clone, you get That Game. TOR is exactly the game that people were claiming to want, now they have it and are blaming evil EA/Bioware for giving it to them.
If this game was even half a clone of That Other Game, it would be hundreds of times better than what we have now. It would have had a functioning guild bank at launch, and a functioning LFG tool at launch, and warzone groupings that didn't force you to dissolve the group before re-queuing, and mini-games to occupy players' time when they can't (or don't want to) raid, and...

I'm sure you get the picture, but you'll continue to deny facts. There wasn't a massive outcry from The Customers who were demanding a WoW with lightsabres. In fact, it was just the opposite. They didn't want a WoW clone. They wanted what was promised: an MMO that was innovative, where choices mattered, and worlds that were "four to five times the size of WoW zones." Instead, we got an abomination of a copy of that game; all the bad parts and none of the good.

They didn't listen to us. They listened to the voices in their heads that told them they weren't just game developers, they were rockstars! Why, the fact that customers were eagerly awaiting their next announcement with bated breath and backsides on the edges of their seats was proof of that! Ignore those people over there who are saying the customers were actually waiting for word about anything. They clearly know nothing about what players want despite the fact that they're actual players. No, the people obviously wanted to be continuously teased with "soon," and "we can't talk about that yet," and "we have plans for the future, but not sure when," and (the players' favourite!) "we have this Wall of Crazy."

I'm going to be blunt. If you are correct and they deliberately tried to make a clone of That Other Game because that's what we supposedly want, then they not only failed miserably, but every single one of them deserves to be let go and never allowed to work on another game (especially an MMO) again. They clearly have no clue as to what they are doing.
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PurpleCliff's Avatar


PurpleCliff
08.08.2012 , 04:07 AM | #46
Musco you little beauty! My how things change, life is weird.

"BOLTH!"

CosmicKat's Avatar


CosmicKat
08.08.2012 , 03:31 PM | #47
Quote: Originally Posted by Kharnis View Post
If this game was even half a clone of That Other Game, it would be hundreds of times better than what we have now. It would have had a functioning guild bank at launch, and a functioning LFG tool at launch, and warzone groupings that didn't force you to dissolve the group before re-queuing, and mini-games to occupy players' time when they can't (or don't want to) raid, and...

I'm sure you get the picture, but you'll continue to deny facts. There wasn't a massive outcry from The Customers who were demanding a WoW with lightsabres. In fact, it was just the opposite. They didn't want a WoW clone. They wanted what was promised: an MMO that was innovative, where choices mattered, and worlds that were "four to five times the size of WoW zones." Instead, we got an abomination of a copy of that game; all the bad parts and none of the good.

They didn't listen to us. They listened to the voices in their heads that told them they weren't just game developers, they were rockstars! Why, the fact that customers were eagerly awaiting their next announcement with bated breath and backsides on the edges of their seats was proof of that! Ignore those people over there who are saying the customers were actually waiting for word about anything. They clearly know nothing about what players want despite the fact that they're actual players. No, the people obviously wanted to be continuously teased with "soon," and "we can't talk about that yet," and "we have plans for the future, but not sure when," and (the players' favourite!) "we have this Wall of Crazy."

I'm going to be blunt. If you are correct and they deliberately tried to make a clone of That Other Game because that's what we supposedly want, then they not only failed miserably, but every single one of them deserves to be let go and never allowed to work on another game (especially an MMO) again. They clearly have no clue as to what they are doing.
You are illustrating my point.

In your first paragraph you are saying how TOR would be better if only it were more like WoW. In the second you are saying you don't want a WoW clone. Well which is it?

I said... people were claiming to not want a WoW clone, but 90% of the posts on this board are whiney complaints that "ranked cross-server warzone LFG tool blah blah blahs should be exactly like they were in WoW or I un-sub!!!". There are very few posts that ever support making the game LESS like WoW. So yes, I stand by my opinion that people on this board are a bunch of whiney hypocrits who wouldn't know irony if it ran them over.

Kharnis's Avatar


Kharnis
08.08.2012 , 04:03 PM | #48
Quote: Originally Posted by CosmicKat View Post
You are illustrating my point.

In your first paragraph you are saying how TOR would be better if only it were more like WoW. In the second you are saying you don't want a WoW clone. Well which is it?

I said... people were claiming to not want a WoW clone, but 90% of the posts on this board are whiney complaints that "ranked cross-server warzone LFG tool blah blah blahs should be exactly like they were in WoW or I un-sub!!!". There are very few posts that ever support making the game LESS like WoW. So yes, I stand by my opinion that people on this board are a bunch of whiney hypocrits who wouldn't know irony if it ran them over.
Wow. I've never seen such blatant deliberate mis-representing before. Allow me to be blunt, then, since you seem to fail to understand clear and concise English.

The customers of this game, those who followed the development of the game for years before the launch, did not want WoW with lightsabres. There was a very clear signal about that; WoW was done already, and every game that tried to be WoW either failed spectacularly or had a disappointing return. Every single one of them. Most of us had already played WoW, and we didn't want to play it again. If we wanted to play WoW, then we would be playing WoW. We didn't want to play WoW. We wanted exactly what was promised: choices, consequences, customisation, stories.

We didn't get that. And to make it even worse, we didn't even get a WoW clone. We got something far, far worse than the worst WoW clone. Not only did they fail to listen to us, the larger crowd who did not want WoW, they absolutely failed to even get the copy of WoW done properly.

If they were trying to make a copy of WoW because that's what we supposedly wanted (according to you), then they failed miserably and should be fired immediately, because this game is nothing like WoW. If, on the other hand, they were trying to give us that game that they promised us originally, then they failed even more miserably, and not only should be fired but barred from ever working on another MMO again, because this game offers very little in the way of choices, consequences, and customisation.
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Mallorik's Avatar


Mallorik
08.08.2012 , 04:12 PM | #49
Quote: Originally Posted by Skirata_Kal View Post
Looking at what came from that guild summit, it's obvious they had mostly hard core guilds represented.
If they had "hardcore" guilds at that summit then announcements of things like dual specs, cross server lfg tools and macros being left out of the game would not have received standing ovations and maybe the devs would have figured iut out and saved it before it had to go f2p. That guild summit was nothing but clueless star wars fanboys and role players.

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Mallorik
08.08.2012 , 04:24 PM | #50
Quote: Originally Posted by CosmicKat View Post
You are illustrating my point.

In your first paragraph you are saying how TOR would be better if only it were more like WoW. In the second you are saying you don't want a WoW clone. Well which is it?

I said... people were claiming to not want a WoW clone, but 90% of the posts on this board are whiney complaints that "ranked cross-server warzone LFG tool blah blah blahs should be exactly like they were in WoW or I un-sub!!!". There are very few posts that ever support making the game LESS like WoW. So yes, I stand by my opinion that people on this board are a bunch of whiney hypocrits who wouldn't know irony if it ran them over.
He is 100% right and you just dont understand or refuse to understand the differences between copying another game and having all of the tools that have become standard in mmos.

Just because wow invented some of the more popular tools doesnt mean its being cloned when another game implements them. Having an lfg tool doesnt make you a clone of wow, just like having macros, combat windows and spec trees doesnt make wow a clone of eq1.

Swtor did copy wow, its blatantly obvious when you compare the class skills side by side. But the bw devs tried to be different from wow in the most harmful way, by leaving out all of the features that most mmo players demand in their games. It was an unbelievably stupid mistake that i still find hard to believe a company like bw with so much money behind it made.