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Marauders and Powertechs need a nerf

STAR WARS: The Old Republic > English > PvP
Marauders and Powertechs need a nerf

LiveandDieinLA's Avatar


LiveandDieinLA
08.07.2012 , 03:09 PM | #61
Do as I say, not as I do!
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JediDuckling's Avatar


JediDuckling
08.07.2012 , 03:09 PM | #62
Quote: Originally Posted by PowerReaper View Post
I've said this before, and ill say it again i made a Sentinel when we purely sucked before we got buffed. I didn't make it because its supposedly fotm.
L2P!
they didnt suck before they was actualy a normal class the only problem with it as people most likely like you that couldnt play a sentinel cryed and now its gotten overbuffed,this is the issue and its a l2p issue on people like your end.

foxmob's Avatar


foxmob
08.07.2012 , 03:10 PM | #63
Quote: Originally Posted by dronepilot View Post
Anyone who has eyes, can see they are over powered, but they will still be defended to the hilt, to make sure the remain at the top of the charts on everything.
they're not actually top of the charts in dps (or heals or protection, obviously). they do, however, have an absurdly large number of abilities (mostly frustating dcds) and are pretty much the most important single AC for a rated grp. imo, of course. but there you have it.
A legacy of meh
Krackerjäck/Krackerjak (VG/PT) | Krackerjack/Deinon (Mando/Merc) | Deìnon (Jugg) | other stuffs
Quote: Originally Posted by Jadescythe View Post
TL;DR Bolster is meant to help entry level players, ranked PvP is not entry level PvP.

Slurmez's Avatar


Slurmez
08.07.2012 , 03:11 PM | #64
sents and maras are pure pvp bs atm, anyone who says otherwise are just trying to protect their facerolling tendencies

Pyros are a crapshoot, they dont have insane burst, they have insane damage if all the numbers line up and yeah its as annoying as hell when you drop like a stone as fast as you can blink but people tend not to remember the times they tear up the pyros because they were not getting the numbers. They have the best potential but classes are not balanced around a best possible case so I dont know where they could go here.

Jadescythe's Avatar


Jadescythe
08.07.2012 , 03:12 PM | #65
Quote: Originally Posted by basketballbum View Post
I did word my first post poorly and this may be a more accurate count of "true stuns." This also doesn't include roots though which as long as you stay outside of melee range is essentially the same thing as a stun to a sent/marr as they have few abilities that can hit a ranged target. When a root is on us we cannot use our leap to get close to anyone and the root has no relationship to our resolve. Most classes have a root as well, this means there could potentially be a stun/root put on a marrauder which would incapacitate them for quite a bit of time which means they would need to pop their defensive skills just to be able to survive and hit back.
I agree, but you have snares and roots of your own to use as well. This is just part of the kite/anti-kite mechanic in the game and seems fairly balanced as it is. I wasn't kidding in my first post though, you had me going until the last part. I'd say UR has to go, but as I only rolled a sentinel to have a JK toon, I can't say I'm an expert. I would at least go as far as lowering the time to 4 seconds and not allowing any healing or medpack use for 6 seconds. It still gives the mara that extra bit at the end to kill their target in 2-3 GCD's, but it also means they don't get another half life plus 6 seconds of invincibility like they do now by popping a medpack right after using UR. I might even throw in a free DoT cleanse when the effect wears off just so they don't get killed by some little DoT after winning the fight. The other DCD's are a pain to deal with, but otherwise maras would, as you say, have no defenses to counter the necessity for melee range in an 8v8 confrontation.
I have opinions and stuff

Pvtcarnage's Avatar


Pvtcarnage
08.07.2012 , 03:13 PM | #66
Quote: Originally Posted by JediDuckling View Post
its not nice to troll peoples threads acusing people of lie'ing either specialy when your clueless
Someone has to counter your Agenda of propaganda. And again combat log, should be easy with all your OP classes every match.
"Equality is a perversion of the natural order!…It binds the strong to the weak. They [the weak] become anchors that drag the exceptional down to mediocrity. Individuals destined and deserving of greatness have it denied them.
-Darth Bane

Pistols's Avatar


Pistols
08.07.2012 , 03:14 PM | #67
Quote: Originally Posted by vimm View Post
What don't you understand Pistols? You've never heard of this before?!
Guess not, lol.

Oh and this.

PowerReaper's Avatar


PowerReaper
08.07.2012 , 03:18 PM | #68
Quote: Originally Posted by JediDuckling View Post
they didnt suck before they was actualy a normal class the only problem with it as people most likely like you that couldnt play a sentinel cryed and now its gotten overbuffed,this is the issue and its a l2p issue on people like your end.
Yeah sure, did you have a Marauder or Sentinel back then? when Ravage and Master Strike didn't hit half the time. Stop qqing and L2P. Seems like someone has been being killed the same Mara/Pt and is crying for a nerf, <3
Prophecy Of The Five
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Elite Warlord Christine - 55 Jedi Sentinel

Pvtcarnage's Avatar


Pvtcarnage
08.07.2012 , 03:21 PM | #69
Quote: Originally Posted by JediDuckling View Post
if you knew what trolling ment you are doing just that and you are lame by trolling me spoting rubish you have no clue about
I have plenty of clues and have offered u solutions, you spout nothing but a opinion with a lack of any facts. Typical liberal stance........
"Equality is a perversion of the natural order!…It binds the strong to the weak. They [the weak] become anchors that drag the exceptional down to mediocrity. Individuals destined and deserving of greatness have it denied them.
-Darth Bane

oredith's Avatar


oredith
08.07.2012 , 03:23 PM | #70
Quote: Originally Posted by JediDuckling View Post
this is how you play a pyrotech

find your target
throw the bomb you get from unlocking at 31 points in pyrotech
grapple
flame burst
rail shot

dead target thats if that all crits which 80% of the time it seems to and if that dont kill them just spam flame burst which ignores armor for about 3k-5k which procs your cell dealing an aditional 2k just from that.

this is from experience and playing a pyrotech myself
i also have a WH commando fully augmented out 5k armor 1259 expertise and 19500 hp it takes all but 5 seconds for a pyrotech to kill me with that combo i just mentioned above.
honestly, at this point, either he/she is a troll, or just completely clueless. people need to stop responding and perpetuating this crap.

if ANY pyro used this as their opening sequence, i would take the time to type in "/laugh" and then own them, while face tanking the dot while they're stunned.

i really can't think of a worse opening combo for a pyro, except maybe if you auto-attacked from 30m to point blank, and then FB->RS.
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