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BW can you PLEASE fix your buggy OPS!!!!

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VexedLucifer's Avatar


VexedLucifer
08.05.2012 , 01:18 AM | #31
Quote: Originally Posted by PainOfDemise View Post
When you get your own team together and make any type of game and release content and have it not be in any way buggy or broken, then you can ask what they're doing.
Except that would be an Indie title and would be fine to have some hitches.

This is a AAA title there are no excuses for bugs to be around months after release. Of course they used the Hero Engine which is a joke as well.

Quote: Originally Posted by SNCommand View Post
I have done all the Operations in both HM and SM but haven't encountered a single bug since one of the smaller patches after 1.2, everyone has a different experience of course, but there's nothing gamebreaking from what I have seen
Bugs in Denova (present since 1.2 or server merges):

During the shield phase of Storm Caller and Fire Brand the proc relics still kill the user even though this was claimed fixed in 1.3 patch notes it's not true. (Good DPS don't use them anyways, but hey they said it was fixed and it's not.)

Operative cleanse is not 100% on the yellow ridicule during mortar phases only mercenary and sorc are guaranteed to cleanse in Hardmode.

A stealth spawn mob disappears after killing a ranger.

Buggy add spawn on Colonel Vorgath and the add in the tower sometimes bugs out and won't attack the operator. Also sometimes the person finding the probes is rooted and cannot move, missing a probe phase.

Fourth bomber spawns randomly (Cause is unknown happened one time to me.)

Server lag is horrid causing Kephess to cast his DoT late and Breath of the Masters late. (Present since mergers)

My favorite: the stop and stare bug where everyone stops and the server freezes for a good three seconds. Of course there is only One Republic in the game.
Ambient
Persistent Perfection
Brutalis - Sith Juggernaut

Elbynerual's Avatar


Elbynerual
08.05.2012 , 04:37 PM | #32
Quote: Originally Posted by BulldogzLife View Post
What we are still experiencing as a bug is Kephess 1-shotting tanks after breath. I and our other tank would continually die instantly after the breath was cast to his Savage Arcing Slash. It wouldn't seem to matter when we taunted Kephess off each other, it was just instant death after the breath. We tried during the beginning of the cast, right before the cast finished, right after, and every time there was nothing we could do. The 4th bomber, while an annoying bug it's still able to be handled, but Kephess bugging out and 1-shotting tanks is a wipe every time.

Yeah we had a really hard time with this when we first got to Kephess. The absolute key to solve this is your tanks must taunt DURING his cast. He does the knockback, then he starts casting. It is a short cast timer so your tanks need to be ready. It must be DURING the cast. It is KEY. Some things to consider for this is make sure the person dropping purple circles runs towards the way kephess is facing so that when the current tank gets knocked back, Kephess will be in range of the OT to taunt during the cast. You dont have time to be chasing him all over.

VexedLucifer's Avatar


VexedLucifer
08.05.2012 , 04:52 PM | #33
Quote: Originally Posted by Elbynerual View Post
Yeah we had a really hard time with this when we first got to Kephess. The absolute key to solve this is your tanks must taunt DURING his cast. He does the knockback, then he starts casting. It is a short cast timer so your tanks need to be ready. It must be DURING the cast. It is KEY. Some things to consider for this is make sure the person dropping purple circles runs towards the way kephess is facing so that when the current tank gets knocked back, Kephess will be in range of the OT to taunt during the cast. You dont have time to be chasing him all over.
In short they're bad and your explanation of the mechanic is bad.

Kephess Final Phase Tanking 101:

He knocks you back, immediately turn away from him and run (Tip: Lay your first circle furthest away and work yourself back towards Kephess). He does a frontal cone attack after the knock back so make sure no one is in front of him, this is probably what was killing you.

Provided there is no server lag he'll cast Breath of the Masters right after which then your offtank will taunt during the cast.
Rinse and repeat.
Ambient
Persistent Perfection
Brutalis - Sith Juggernaut

manchusabre's Avatar


manchusabre
08.07.2012 , 02:18 PM | #34
Totally agree with the Ops acting buggy at times. EC hasn't been the only one bugged. Mobs respawn after the raid respawns, the rancor on KP resetting in the middle of the fight. Last night the lag and bugs was making the last boss on EC impossible to beat. I would cast a heal and there would be a second or two delay before it would apply to the character I was healing. Hammer shot would show up delayed as well. This happened off and on with the entire raid. Then getting to the 3rd bomber followed by a 4th as well while were trying to down the walker. The bomber was unexpected and ended up taking out a raid member. After two hours of dealing with this, we called it quits. Was kind of wondering if it's because there was 52 people in the instance or what.

It would help if it didn't take so long to get back to the boss too. The scenery is great but after respawning for the 10th time and heading back you can feel how much time this adds to it.