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Marauders and Powertechs need a nerf

STAR WARS: The Old Republic > English > PvP
Marauders and Powertechs need a nerf

JediDuckling's Avatar


JediDuckling
08.07.2012 , 12:16 PM | #1
we all know Marauders and sentinels,Powertechs and vanguards at the moment are the flavor of the month class's and are also game breakingly overpowerd in the PvP area and are in need of fixing and nerfing badly.


i will start by explaining Marauder and Sentinels.

Marauders and Sentinels have to much utility as well as damage which makes this class godly in pvp at the moment.
they get 3 buffs
1. reduces damage taken by 25% and reflects damage
2. reduces damage by 20% and increases defense by 50%
3. reduces damage by 99%

only 1 buff should be available to these class's.for example of imbalance it would be like giving troopers and bounty hunters 3 versions of energy sheild.
these 3 buffs need to be seperated into the 3 tree's of the class so you will have to spend at least 20 talent points in order to aquire 1 of these buffs.they will no longer aquire these buffs through the skill vendor and will have to be aquired using talent points so they will no longer be able to aquire all 3.

the over all damage of marauders and sentinels needs to be reduced by around 15%.

marauders and sentinels already get enough utility without having all the buffs they currently have which is one of the reasons they are goldy in pvp right now.

Powertechs and Vanguards
the pure dps tree's of these class's needs looking at.the burst dps for these class's is far to high.
here are some ways to resolve the problem.
1. add a 5 seconds cooldown to flame burst so it can no longer be spammed.
2. reduce the armor pen passive from rail shot and high impact bolt down from 60% to 15% at 5% per point
3. overall damage reduction of about 10%
the burst dps is far to high and something needs to be done my idea for powertechs and vanguards will fix the issue slightly.


please keep this thread clean as any abusive posts and troll threads will asked to be removed.

thank you.

Pvtcarnage's Avatar


Pvtcarnage
08.07.2012 , 12:37 PM | #2
You guys never stop, this is a TEAM oriented game and if you are not a DPS class and do not have the know how to get away from me I'm gonna Kill you...... Find some friends or go play a single player game.
"Equality is a perversion of the natural order!…It binds the strong to the weak. They [the weak] become anchors that drag the exceptional down to mediocrity. Individuals destined and deserving of greatness have it denied them.
-Darth Bane

DarkSaberMaster's Avatar


DarkSaberMaster
08.07.2012 , 12:40 PM | #3
I guess this is the weekly Nerf Mara/Sent/Powertech thread, huh?

/yawn
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Aluvi's Avatar


Aluvi
08.07.2012 , 12:42 PM | #4
Not even going to read, L2P or go join GW2. Don't let the door hit you on the way out.
Aluvian (now Aluvien) Sith Marauder <Infinite Darkness> POT5
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Wookieenator's Avatar


Wookieenator
08.07.2012 , 12:42 PM | #5
Quote: Originally Posted by JediDuckling View Post
i will start by explaining Marauder and Sentinels. Good so far

Marauders and Sentinels have to much utility as well as damage which makes this class godly in pvp at the moment.
they get 3 buffs
1. reduces damage taken by 25% and reflects damage Incorrect
2. reduces damage by 20% and increases defense by 50% Way Incorrect
3. reduces damage by 99% Partially correct, I guess you forget about the part where it can be stopped with a stun and only lasts 5 seconds, and oh yeah it takes 50% of current health.

only 1 buff should be available to these class's.for example of imbalance it would be like giving troopers and bounty hunters 3 versions of energy sheild. wat
these 3 buffs need to be seperated into the 3 tree's of the class so you will have to spend at least 20 talent points in order to aquire 1 of these buffs.they will no longer aquire these buffs through the skill vendor and will have to be aquired using talent points so they will no longer be able to aquire all 3.

the over all damage of marauders and sentinels needs to be reduced by around 15%. lol
I know this is probably a troll post but I can't resist.

Edit: O hey aluvian ^. Won 1st 2 games cause im a god

mulzii's Avatar


mulzii
08.07.2012 , 12:49 PM | #6
BW has to do something about the marauders (and their rep counterparts). Not so much for them being overpowered (which i personally think they could use a tweak here or there, maybe in the cooldowns for their def cds and/or cc's), but the diversity of the wzs are being affected. The wz's on my server are completely dominated by marauders. Every wz has 4+ marauders on the one team.

They either need a better algorithm to balance the wz's for more diveristy among the classes, or they need to make the fotm people shift off this class and go to something else (like they did when sorcerers dominated the wzs awhile back). I love PvP (its all i do), but its getting really annoying and not fun fighting primarily one class every mini.

kamikrazy's Avatar


kamikrazy
08.07.2012 , 12:55 PM | #7
My gunslinger says bring on more marauders/sentinels.
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Envyyyyyyy's Avatar


Envyyyyyyy
08.07.2012 , 12:58 PM | #8
lol Sentinel's are easy to kill if you know HOW to. Simply don't put them in resolve, and when they pop Guarded by the force stun them..
I play a sentinel in full augmented war hero, and if a player knows how to kill me properly i'll go down fast. Though there are players who don't know what to do get scared, and blow everything they have and then I just burn them down.

Just need to know how to play, don't whine and want a nerf cause you can't kill a class that is easily controllable with CCs and Roots/Snares.

Jadescythe's Avatar


Jadescythe
08.07.2012 , 01:07 PM | #9
Quote: Originally Posted by Wookieenator View Post
I know this is probably a troll post but I can't resist.

Edit: O hey aluvian ^. Won 1st 2 games cause im a god
Other than not fully qualifying the 50% health loss on UR and mixing up some of the effects on saber ward, the OP wasn't totally off compared to some of what gets posted. Please stop telling me to stun people during UR. I can't live long enough to see it used without using my stun earlier.

Saber Ward
Instant
Cooldown: 180s
Raises a lightsaber ward, increasing melee and ranged defenses by 50% and reducing the damage taken from Force and tech attacks by 25%. Lasts 12 seconds.

Cloak of Pain
Instant
Cooldown: 60s
Reduces all damage taken by 20% and deals 134 energy damage to attackers. This effect cannot occur more than once every 1.5 seconds. Lasts 6 seconds. Cloak of Pain refreshes to its full duration when attacked, but this effect cannot last more than 30 seconds in total.

Undying Rage
Instant
Cooldown: 90s
Spends 50% of current health to grant 99% damage reduction for 5 seconds.
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NoTomorrow's Avatar


NoTomorrow
08.07.2012 , 01:15 PM | #10
Dear original poster.
Roll a sniper. Your problem with both of these classes will cease to exist.
In fact all Sniper nerf threads are coming from these guys.
/thread
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.