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Legacy Perk Requirements Reduced

STAR WARS: The Old Republic > English > General Discussion
Legacy Perk Requirements Reduced

snowyv's Avatar


snowyv
08.07.2012 , 10:42 AM | #71
i'm quite angry... i'm on legacy 19, had bought all the xp modifiers to speed up my alt leveling (particularly the WZ one) and now that i'm at level 48, they give me this. great for my next character, but gutpunch for my past couple weeks of grinding.

ugh.

Celebrus's Avatar


Celebrus
08.07.2012 , 10:46 AM | #72
Quote: Originally Posted by Sarfux View Post
Like I said in my thread about this. Next thing to come down will be the credits to purchase the perks significantly. You just watch!
Probably not. The costs are prohibitively high for a reason, and it isn't so that extreme casuals can easily purchase these unlocks (you guys are forgetting that even though the legacy requirement is gone or reduced, the credit requirement is still there).

They will probably keep the credit costs high until they implement the cartel shop. When casual players that don't even have a million credits see the cartel coin option next to their legacy perks, they will jump for joy, and the dollar signs in Riccitello's eyes will light up.
"The free-to-play people can't invest to the level we can invest, and can't create something of the size and scale of something we can create." - Greg Zeshuk

Source.

Fornix's Avatar


Fornix
08.07.2012 , 10:49 AM | #73
Quote: Originally Posted by DarthTHC View Post
Legacy Level requirements for many perks have been significantly reduced.

One wonders if this was done to make it easier for F2P players to cash-shop their way into these perks...

No, we don't really wonder.

There's your next step of F2P - making the aspects of the game that they want to sell in the cash shop easier for super-casual players to get into. It starts with Legacy Perks. It will soon be the rest of the content F2P needs to buy into, like flash points and operations.

Have fun!
If they'd want to sell, wouldn't it make more sense to increase the legacy requirement for ingame unlock and just throw up an "or unlock by 500 cartel points" option?
Member of <Helix>

Rafaman's Avatar


Rafaman
08.07.2012 , 11:02 AM | #74
lol! This is just getting comical. So.... this is all part of the grand conspiracy. It is another tell tale sign of how BW is trying to make you play a game you don't want to play while EA plans total world domination by December... Yup, just another tell tale sign of how the f2p option is ruining the game.... ROLF!

I'm Legacy Level 41. This means nothing to me. Nothing either way. So they are allowing lower levs to use more legacy perks. Cool. I'm not impacted, and I have no issue because I have been using legacy perks quite liberally and with great effect. Cool.

But what would the tinfoil-hat army have said if the legacy perk requirements had gone up? Oh yea... the same thing. lol! What would they have said if they scrapped legacy altogether? The same thing. And what would they have said if the changed SWTOR startup screen graphic? The same thing.

Same old, same old.

Rhynien's Avatar


Rhynien
08.07.2012 , 11:03 AM | #75
Quote: Originally Posted by Fornix View Post
If they'd want to sell, wouldn't it make more sense to increase the legacy requirement for ingame unlock and just throw up an "or unlock by 500 cartel points" option?
It would. That's why this entire thread confuses me.

They didn't have to lower the levels. They could jack them up higher to where the grind is more annoying than ever, and just put a shiny, tempting Cartel button next to it and have done much better. Lowering the LL just makes it seem more feasible to grind out than it currently did to a prospective new customer.

There's also the fact that, imo, requiring such a high LL for perks meant to advance your new characters never made sense anyway. The higher perks should be things like some of the Legacy-wide unlocks we already have, but not things meant to make leveling up your next character faster. I had been under the impression that Legacy was meant to be a more natural progression, something that grew at a decent pace as you worked on your Legacy. Yanno, alts. Not just 'sit here and grind the same boring dailies and run OPs, even if you hate raiding'. Dailies =/= content, in my opinion. They feel like a job, at best. Something I look to with a grudging 'time to get these out of the way for today's reset' mentality. Not everyone does OPs, either. I couldn't be paid to run OPs, and trying to claim people should raid, or grind on an established 50, to have access to alt-centric perks has always seemed nonsensical.

The few raids I've ever bothered to do in my MMO career were annoying and frustrating, even when we all knew what we were doing and won. Never mind that most OP/Raid/Dynamis/(insert your MMO flavor of raid here) mechanics tend to quite literally be triggers for my migraines via stress. So I avoid them. I get my sense of 'achievement' in crafting, exploration, and helping others. That's not to say I don't like really neat gear, but raiding isn't how I go about it. I get as good as I can to handle hard-modes at best, on most MMOs, and leave it there. For TOR, I haven't even bothered to do that, since my entire guild bailed a long time ago, and I dislike doing anything harder outside the confines of a guild, because they're less apt to get bent out of shape when something goes wrong.

I'm almost LL 20, so this wasn't really a big deal to me one way or the other, but I feel less stress to sit on my Sniper after she hits 50 (which will only be my second 50) to grind out to 20 so that my SW and upcoming Operative can level faster via class quests or FPs, depending on what perk I feel like sinking credits into for each. It'll have to be something, I'm sick of the side quests and need all the help I can get.

50s need something to do, yes, but it's there in the form of Comm grind, Hardmodes, and for those that are into that kind of thing, OPs. There's also crafting to a point, I suppose. Bloating up the LL requirement of things meant for new characters never made any sense to me. If anything, we really need to be encouraging alts instead of the 50 grind. Even with the merging, my server (Progenitor) still seems to lack people who do a lot of the group content when leveling. There should be perks for the really high Legacy Level, so that it remains something to work toward, yes. I just don't see how individual-only perks meant to boost exp while leveling an alt are the answer to that, nor how this can ultimately be cast as some insidious F2P 'casual-catering'.

On that note, using casual as an insult really reflects poorly on the person throwing it out. It's something I see more often in the morass that is Diablo 3's forums, and I would really hope most people here were better than that.

DarthTHC's Avatar


DarthTHC
08.07.2012 , 11:18 AM | #76
Quote: Originally Posted by aurellian View Post
If you read the most recent Q&A, the question of the cost of Legacy perks was asked and the team said it was something they were re-evaluating and looking into reducing. This change has been in the works for a while. Long before the F2P thing came about. In fact, this change is a perfect example of the dev team listening to the players and making a change based on player feedback which is something this board continues to accuse them of NOT doing.
The were talking about (and the community asked about) reducing the CREDIT cost of the legacy perks, not the LEGACY LEVEL requirement. They reduced the LEGACY LEVEL requirement. They left the credit cost the same.

Come on, I know you can put this action together with the action of F2P and figure it out. Your post was intelligently written even though it missed the point...

Celebrus's Avatar


Celebrus
08.07.2012 , 11:19 AM | #77
Quote: Originally Posted by Rhynien View Post
It would. That's why this entire thread confuses me.

They didn't have to lower the levels. They could jack them up higher to where the grind is more annoying than ever, and just put a shiny, tempting Cartel button next to it and have done much better. Lowering the LL just makes it seem more feasible to grind out than it currently did to a prospective new customer.
The big indicator to me is that people here actually think that legacy levels were what prevented people from accessing their perks.

Reducing the legacy level requirements literally benefits nobody, it wont help casuals, because casuals still don't have credits to purchase the perks. It wont help anybody else, because anybody else already had the legacy levels and will not benefit from this change.

It serves only to open up the option to purchase these perks to *more* people, which will have no impact now, but it will *if* they connect the legacy system to the cartel shop, which if you've ever seen a MMO cash shop and you've actually looked at the legacy system, is very likely.

When they connect the two, it will open up the option to pay with cartel coins for literally thousands of players that wouldn't have had that option without the reduction in legacy levels. Just give it some time. I don't understand how this seems so underhanded or to be such a conspiracy to some people.
"The free-to-play people can't invest to the level we can invest, and can't create something of the size and scale of something we can create." - Greg Zeshuk

Source.

DarthTHC's Avatar


DarthTHC
08.07.2012 , 11:24 AM | #78
Quote: Originally Posted by Celebrus View Post
The big indicator to me is that people here actually think that legacy levels were what prevented people from accessing their perks.

Reducing the legacy level requirements literally benefits nobody, it wont help casuals, because casuals still don't have credits to purchase the perks. It wont help anybody else, because anybody else already had the legacy levels and will not benefit from this change.

It serves only to open up the option to purchase these perks to *more* people, which will have no impact now, but it will *if* they connect the legacy system to the cartel shop, which if you've ever seen a MMO cash shop and you've actually looked at the legacy system, is very likely.

When they connect the two, it will open up the option to pay with cartel coins for, literally, thousands of players that wouldn't have had that option without the reduction in legacy levels. Just give it some time. I don't understand how this seems so underhanded or to be such a conspiracy to some people.
Aha! You get it!

Underhanded? Conspiracy? It may have seemed implied in my post, but that's not it so much. It just shows they are continuing to follow the typical pattern of F2P -> P2W that so many games have taken after failing to implement content and features worthy of a subscription model.

Miorum's Avatar


Miorum
08.07.2012 , 11:26 AM | #79
Quote:
Legacy Level requirements for many perks have been significantly reduced.
That's amazing! Now I can think of NOT spending my credits, sooner!
Miorum Dustmoore - Scoundrel
I'll only play "Sawbones" if I can take and sell your kidneys.

Capt_Beers's Avatar


Capt_Beers
08.07.2012 , 11:42 AM | #80
Don't know if anyone posted this yet (don't have time to read the whole thread) but I didn't see anything about a decrease in credit costs. If I understood the FAQ correctly F2Pers will have a credit limit so they may not be able to even get enough credits to purchase the more expensive legacy items.

As for the decrease in levels and 'grinding out' your legacy level I haven't even noticed a grind for it. It's been kind of an after thought for me. I think my legacy level is somewhere around 25. As it stands I believe that means I can unlock everything but please correct me if I'm wrong isn't there usually 2 requirements for the legacy items? The ones I'm thinking of are given for free at certain social, valor or alignment levels and are purchasable at a certain legacy level. so it would seem that the best way to unlock them is by raising those levels as opposed to your legacy level. Like I said please correct me if that is wrong but legacy level just doesn't seem that important to me.
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