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Why did SWTor choose the Heroengine?

STAR WARS: The Old Republic > English > General Discussion
Why did SWTor choose the Heroengine?

SithEater's Avatar


SithEater
08.06.2012 , 05:06 PM | #71
Quote: Originally Posted by TheRealCandyMan View Post
So they decided to take shortcuts with a $200 million dollar budget? Brilliant!
If thats what you got out of his whole post then you missed the point entirely. Of course scoring a point for "your side" was your only goal not actually getting a better understanding of why they chose the engine.
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AshlaBoga's Avatar


AshlaBoga
08.06.2012 , 05:36 PM | #72
Quote: Originally Posted by Arkerus View Post
I don't think you live in the real world if you think it's worth it. Do you know anything about game development outside of "I heard the unreal engine is good"?
I played TERA and it uses the Unreal 3 engine.

The Nexus got laggy, but it was not worse than how PvP on Illum was before it died down.

I hated that attack animations rooted you - you coudn't just move and it would cancel - but isn't that a designer decision? Not merely a limitation of the game engine itself?
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ZORG's Avatar


ZORG
08.06.2012 , 05:38 PM | #73
Quote: Originally Posted by Fyda View Post
Hi!

Well yea, I'd like to hear some inputs on idea why they took this engine At first I thought it's because it's hard to render 20+ individual characters at the same time and the Heroengine could take it. But after playing Ilum we all know that this isn't true. HD 6870, I5-2500k, 12 GB Ram and an SSD gave me 5-15 FPS.

Is it because it looks amazing? Well nope, it doesn't. it looks really bad.I mean, Tera Online also can't handle 20+ characters but at least it looks freaking amazing. Also Battlegrounds work fine in Tera Korea. No FPS-problems around. SWTor looks kinda bad, it looks like WoW pretty much with the difference that WoW has better lighting, shadows and less pixels.

So, why did Bioware took the Heroengine, what you think? Money? Star Wars with Unreal Engine would have been freaking amazing.
I could go all tin foil hat on you and say that they always intended to go F2P and needed an engine that would run on low end machines being direct x 9 and all. I dont know why with all the time this game took to make why they didnt just build there own engine. Or at least used a modular engine that could be upgraded as technology advanced...
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Midget_Yoda's Avatar


Midget_Yoda
08.06.2012 , 05:48 PM | #74
Quote: Originally Posted by Arkerus View Post
Shortcuts have nothing to do with it. That's not even the point. He is talking about collaborative real time development. That's not a shortcut, thats modern development. cohesive team members working at the same time towards a common purpose is how modern games are developed.
And it worked out so well in this case. No, wait...

Arkerus's Avatar


Arkerus
08.06.2012 , 06:00 PM | #75
Quote: Originally Posted by AshlaBoga View Post
I played TERA and it uses the Unreal 3 engine.

The Nexus got laggy, but it was not worse than how PvP on Illum was before it died down.

I hated that attack animations rooted you - you coudn't just move and it would cancel - but isn't that a designer decision? Not merely a limitation of the game engine itself?
What I was trying to explain is that you can't just pick up and switch to another engine. The world doesn't work that way. Everything that has been built has been built to interface with the engine bioware is using.
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Arkerus's Avatar


Arkerus
08.06.2012 , 06:04 PM | #76
Quote: Originally Posted by Midget_Yoda View Post
And it worked out so well in this case. No, wait...
That has nothing to do with it. Collaboration has nothing to do with how this game turned out in terms of content. It gives the developers a tool to work together. It's great for development environments and team collaboration. People can collaborate on crap, if that's what they want to build.

I'm trying to explain one of the selling points of the hero engine.

My head hurts. Trying to explain this stuff to you people is pointless.
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LordKOLZ's Avatar


LordKOLZ
08.06.2012 , 06:27 PM | #77
Quote: Originally Posted by Arkerus View Post
That has nothing to do with it. Collaboration has nothing to do with how this game turned out in terms of content. It gives the developers a tool to work together. It's great for development environments and team collaboration. People can collaborate on crap, if that's what they want to build.

I'm trying to explain one of the selling points of the hero engine.

My head hurts. Trying to explain this stuff to you people is pointless.
Sound a bit mad since the game is still garbage even with all the text you post trying to convince people.

Cupelixx's Avatar


Cupelixx
08.06.2012 , 06:40 PM | #78
Like the infamous EA blogger said, most of the budget went into sound. And that was what they said they were most proud of. Granted, it adds a lot to the game and the stories would be nowhere near as interesting as they are now without the generally excellent voice work.

Too bad there was no focus on building an engine, or choosing one that doesn't limit graphic design to 2005 levels. They picked an unfinished, unproven engine and it turned out to be a terrible mistake. Having seen all of the demo videos, even the ones of their own game which they wrote the engine for, they skip and stutter just like TOR. When you can make a game like Skyrim or BF3 look great and play fluid on midrange hardware, there is no excuse for a game like SWTOR to look so bad and perform so poorly even on top end hardware.

Number of finished games using HE: Two.
Number of successful games using HE: Zero. I don't care what you say, going from 2m+ subs to "well over 500k" and then dropping to f2p is not a success. And the engine driving this thing has a significant role in that failure.

Garbage in, garbage out. It's pretty clear why it was only used for prototyping ESO and not the end product.
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Draythion's Avatar


Draythion
08.06.2012 , 07:09 PM | #79
Quote: Originally Posted by Cupelixx View Post
Like the infamous EA blogger said, most of the budget went into sound. And that was what they said they were most proud of. Granted, it adds a lot to the game and the stories would be nowhere near as interesting as they are now without the generally excellent voice work.
the thing that a quest is synched or not does nothing to prevent it from becoming just grinding when you do it the 2nd time, copy&paste of classic-wow quests with voice acting was a very terrible design choice, they could have at least copied the quests of wotlk or cataclysm which offer more variety...

As to the topic, i think it has something to do with the fact that some guys that have developed the hero engine got recruited to the swtor team and there they then started advertising their ****** engine to make profit.

TheRealCandyMan's Avatar


TheRealCandyMan
08.06.2012 , 08:25 PM | #80
Quote: Originally Posted by Arkerus View Post
Shortcuts have nothing to do with it. That's not even the point. He is talking about collaborative real time development. That's not a shortcut, thats modern development. cohesive team members working at the same time towards a common purpose is how modern games are developed.
So Bioware picked the engine based on how easy it was to work with when they had a bigger budget than any other game, ever?

Brilliant!