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[Music] Constant music option / loop please

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
[Music] Constant music option / loop please
First BioWare Post First BioWare Post

Macknife's Avatar


Macknife
08.02.2012 , 03:45 PM | #41
Signed. So much good music in this game and you only hear it a small percentage of the time. Good example is the last boss fight in False Emperor. I do that dungeon just to hear that over and over and I don't even need to go there. Sad really.

Loop music or an ingame jukebox kinda thing that lets me select what track I want to listen too. The music is one of the reasons I play

Glowrod's Avatar


Glowrod
08.02.2012 , 03:55 PM | #42
Quote: Originally Posted by llesna View Post
Dear devs,

Whenever I play SWTOR, I like to have music on all the time. As such, I have to turn off the music in-game as it frequently drops out and stops for extended periods of time, leaving me only with music for a fraction of my game time.

For players like myself, we want music to be playing at all times.

The music can still fit to the situation, such as combat, exploring etc., but it shouldn't fade into nothingness.

Please implement an option in-game to keep music on at all times, wherever you are.

Kind regards
llesna
I watch NetFlix on my second monitor making the ingame music undesirable. You could do something like that instead.

VIP Lounge Member

AllisonBerryman's Avatar


AllisonBerryman
08.27.2012 , 03:46 PM | #43 Click here to go to the next staff post in this thread. Next  
Hey everyone, I talked to Todd Davies (Audio Director), and he had some information to share with you all!

First off, music should be looping on a fairly regular frequency. There could be some issues preventing this, and we'll definitely take a look and address any bugs we find. Secondly, we're definitely open to providing more customizable options for music looping and frequency in the future; it's something we'd like to take a look at.

Nikei's Avatar


Nikei
08.27.2012 , 05:44 PM | #44
Quote: Originally Posted by AllisonBerryman View Post
...we're definitely open to providing more customizable options for music looping and frequency in the future; it's something we'd like to take a look at.
I feel like this needs to be added to the list of DOZENS of UI and immerison improvments that get a cute little post like this... then never materialize.

How's that upgrade to the crafting menu going? Sick to death of having to switch it to level-based sorting before it's even remotely useful...

GusPorterhouse's Avatar


GusPorterhouse
08.31.2012 , 04:19 PM | #45
Quote: Originally Posted by Glowrod View Post
I watch NetFlix on my second monitor making the ingame music undesirable. You could do something like that instead.
I used to listen to Pandora or my MP3's on other games, but SWTOR already pushes my CPU pretty hard and it's not practical any more. So, I'd really like to hear the game's music instead of the long, long, long stretches of dead air that I get now.

RyanTHX's Avatar


RyanTHX
08.31.2012 , 06:42 PM | #46
Quote: Originally Posted by GusPorterhouse View Post
I used to listen to Pandora or my MP3's on other games, but SWTOR already pushes my CPU pretty hard and it's not practical any more. So, I'd really like to hear the game's music instead of the long, long, long stretches of dead air that I get now.
ditto
Let me show you how it works clanker...

Effendi's Avatar


Effendi
11.14.2012 , 04:05 AM | #47
I hope this feature is in the pipeline once F2P is pushed live and some resources are free again.

AllisonBerryman's Avatar


AllisonBerryman
11.14.2012 , 03:59 PM | #48 This is the last staff post in this thread.  
We certainly haven't forgotten! As soon as we have any more information about music looping, we'll definitely post it!

Darth_Haderach's Avatar


Darth_Haderach
11.14.2012 , 06:40 PM | #49
The SW:TOR soundtrack is amazing, however it's rarely heard at all and even when it is, it's only a small piece of a planet's theme for example. On the other hand the flashpoints seem to have looping music, but then again it's only few short music pieces that repeat throughout all flashpoints.

I remember that in a Dev Dispatch video about the music of The Old Republic released before the game launch they were saying that they don't want the music to be too noticeable, that they don't want a player to say "Hey that Alderaan battle theme was amazing!"...

I'm asking here - was this the same approach that John Williams took when writing the original Star Wars Soundtrack? That he didn't want it to be recognizable? Or when George Lucas wanted music to be playing in almost every minute of the movies?

No it was not and all over the world the Star Wars music is incredibly popular and recognizable. It is my strong belief that by making SW:TOR's music just a sparse background tune you're taking away a big part of the "Star Wars" of the game. The music editors need to thoroughly review where and what music is playing - most importantly outside the cinematic scenes.

You have the original Star Wars music from the six movies, you have the KOTOR soundtrack and you invested a lot in producing an extremely high quality soundtrack for SW:TOR, just put it there and let it play. The powerful recognizable music is one of the distinct traits of all that is Star Wars!

natashina's Avatar


natashina
11.14.2012 , 07:16 PM | #50
/signed

It's a little better than it was when I left in May, but there still is no real looping music on the various planets. In previous games, sometimes I'd turn down the sound effects and ambiance very low so I could absorb the music. Since I tend to play really late at night, it gives me a real feel for the zone/planet I'm going into.

Plus, I feel music is as important to tell a story in a game as much as the writing and (even more so than) the graphics. It's a shame that the music fades out so quickly still.