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Maybe free to play is a good thing

STAR WARS: The Old Republic > English > General Discussion
Maybe free to play is a good thing

master_endymion's Avatar


master_endymion
07.31.2012 , 07:26 PM | #91
Quote: Originally Posted by Crash-X View Post
What about the people who don't spend that many hours a week on the game?
Enter the F2P system. I think it would really work for working people and the others who can't hardcore-play.
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SithEmpress's Avatar


SithEmpress
07.31.2012 , 07:33 PM | #92
This could be a good or bad change depending on how it done. For one it could bring in some new people, get some to come back, and also those who simple weren’t will to pay the subscription fee. Which mean more people to play with which is a win in my book.

I’m slightly worried about the Cartel Coins (cash shop). Obviously we don’t know what thing will cost, but what I am given a month should count for something. They should allow me to buy some things nice for my characters; I’m not saying I should be able to buy everything. I just don’t want to have to save for months to buy one thing or fork out more cash on top of the sub to buy these perk/items. This could real be a turn off for me. Simple make sure those of us who continue to pay a sub feel reward for doing so.

Also please don’t put all the best/coolest items in the cash shop. That can get old quite fast. There should be a good mix of stuff added to the game and things added to the shop.

Please remember the crafter and don’t obsolete them with the store.

Most of all don’t make anything in the store a must have to play, such as elite lightsaber that are more powerful than those in game. Stay with cosmetic, fluff items, and xp boost.

PS It would be nice if you give a little something to those of us who bought the deluxe edition (half the amount of coin or an item), after all we did spend more too. Nice to see the CE getting some love, my sister will be happy.
I love the game and hope this will help the game see future expansion.

Nokeh's Avatar


Nokeh
07.31.2012 , 07:41 PM | #93
This is a bad move on their part. I can name plenty of F2P games out there that never to rarely update their content. Swtor has a brick wall of it. Once you're out of story mode you're in the traditional character progression. People interested in putting time and effort to get around the same bored repetitive feeling will just leave knowing there wont be updates. Casuals rarely put in money for a F2P, so overall they will lose even more money. Bioware isn't an mmo dominate company, so the F2P has no game to really feed off of to push more devs onto Swtor and make it much better than what it already is.

Arkerus's Avatar


Arkerus
07.31.2012 , 07:43 PM | #94
I don't think there is anything wrong with it. I think it's awesome they offer an option for those who just want to play 1 to 50. If you want to whine and moan about it, you have serious issues.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Arkerus's Avatar


Arkerus
07.31.2012 , 07:44 PM | #95
Quote: Originally Posted by Nokeh View Post
This is a bad move on their part. I can name plenty of F2P games out there that never to rarely update their content. Swtor has a brick wall of it. Once you're out of story mode you're in the traditional character progression. People interested in putting time and effort to get around the same bored repetitive feeling will just leave knowing there wont be updates. Casuals rarely put in money for a F2P, so overall they will lose even more money. Bioware isn't an mmo dominate company, so the F2P has no game to really feed off of to push more devs onto Swtor and make it much better than what it already is.
Research has proven casuals spend money, a lot of it.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Nokeh's Avatar


Nokeh
07.31.2012 , 07:54 PM | #96
Research? I for one could tell you that casuals do NOT pay money on a F2P. Especially ones that will cause problems with their game play. Did you not notice they did a server crunch and they have stability issues across the board? You think F2P will make it better if the casuals log and make the already scarce dev team work harder to fix it when they can't now?

danniel's Avatar


danniel
07.31.2012 , 08:10 PM | #97
Quote: Originally Posted by Arkerus View Post
Research has proven casuals spend money, a lot of it.
Oh look! A post I made earlier... about just the thing you are trying to prove! Read it, and then tell me that casuals spends money, a lot of it.

Based on a survey carried out by market research firm VGMarket in July 2011 for global payments company PlaySpan, owned by Visa Inc I present these numbers:
"...More notable statistics, however, were focused on the gender split. For both MMOs and casual games, women spent more money on virtual goods than men. On average, women spent $111 a year in MMOs and $62 a year in casual games, while men spent $74 and $28 respectively. Another significant statistic was the change in spending from the previous year. For MMOs and console/PC games, the average amount spent was up 20% to 90% year-on-year, depending on category. However, for casual games, the average amount spent was down in all categories, by between 20% to 60%. Overall, all types of virtual content experienced an increase in average spending year-on-year, while average spending on virtual gifts dropped from $30 to $23 per year."

oh thats right, this actually proves you wrong!
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Cathest's Avatar


Cathest
07.31.2012 , 08:20 PM | #98
I wouldn't compare gw with other f2p games
Gw truly is how f2p should be, the $$ stuff are just cosmetic
But games like silk road, conquer online, lotto, ddo,
Those are totally pay to win and not like guild wars model.

I heard when lotto went f2p, they increased xp requirements per level, and then had the xp boosters that u bought that lasted x amount of hours or whatever

That's just awful

RikHar's Avatar


RikHar
07.31.2012 , 08:29 PM | #99
Quote: Originally Posted by nysis View Post
Personally $15 bucks a month is starting to feel like alot of money for a game which implements changes so slowly.
I was thinking maybe $15 for two months would be more reasonable.

Far more likely though is the prospect of free to play. I like to think those who already spent their $60+subs will get full access and those who never paid would have to buy unlocks. I feel as customers who already bought the game we would save money. Bioware would also benefit, gaining more money from the free to play system.

The only negative is that the games development would probably take a nose dive, but things are happening so slowly, it feels like it already has.

Thoughts?
Free is never free.

You may think it's free if they go that route but it's not free. Not by a longshot. If anything, it'll cost more, a lot more then what you pay now. What they charge now is nothing.

Game goes "free." Everyone gets same basic stuff. But as you level up, they'll put out things you'll want, things you'll need for different prices. And unless you want to lag behind everyone else, you'll buy them, making it more expensive then if you just paid the monthly 15 bucks.

So in the long run, you either pay more or you stay behind the big boys of the game.

How free is free, now?

RikHar's Avatar


RikHar
07.31.2012 , 08:33 PM | #100
Quote: Originally Posted by danniel View Post
Oh look! A post I made earlier... about just the thing you are trying to prove! Read it, and then tell me that casuals spends money, a lot of it.

Based on a survey carried out by market research firm VGMarket in July 2011 for global payments company PlaySpan, owned by Visa Inc I present these numbers:
"...More notable statistics, however, were focused on the gender split. For both MMOs and casual games, women spent more money on virtual goods than men. On average, women spent $111 a year in MMOs and $62 a year in casual games, while men spent $74 and $28 respectively. Another significant statistic was the change in spending from the previous year. For MMOs and console/PC games, the average amount spent was up 20% to 90% year-on-year, depending on category. However, for casual games, the average amount spent was down in all categories, by between 20% to 60%. Overall, all types of virtual content experienced an increase in average spending year-on-year, while average spending on virtual gifts dropped from $30 to $23 per year."

oh thats right, this actually proves you wrong!
Don't believe everything you read.