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Its time to nerf Vanguards and Powertechs

STAR WARS: The Old Republic > English > PvP
Its time to nerf Vanguards and Powertechs

Veeius's Avatar


Veeius
07.30.2012 , 10:18 PM | #231
Quote: Originally Posted by Fdzzaigl View Post
Tank Jugg aoe slow is a much better peel than harpoon, even Intimidating Roar is a much better peel.
First, we're not talking about immortal juggs, we're talking about rage juggs. Comparing a pt pyro to an immortal jugg is utterly nonsensical, one is a tank, one is dps.

Next, it's arguable if harpoon is better than intimidating shout. If my cc breaker is up, then it does nothing at all, however harpoon does. And the aoe slow is NOT a better peel than harpoon. Harpoon INSTANTLY gets the bad guy off your healer, no questions asked, chilling scream doesn't, further, most ac's have a snare of some sort (in fact yours is AUTOMATICALLY APPLIED), so it's highly likely the healer is also snared. Bad guy snared AND healer snared means no peel at all.

Quote:
Our survivability on par with yours? Please, make a list of defensive cooldowns you have and the ones we have.
And before we start that discussion again: defensive cooldowns are buttons you press that provide a self-buff, giving you damage reduction or increased defence (= conventional logic).
Then make a list of escape abilities as well, while you're at it.
Look, crai as much as you want; I know that pt durability is damned near the same as rage juggs, I have both, I know what both can do. In fact, you COULD argue that pt durability is BETTER than rage jugg, as I have nothing that decreases the cd of saber ward, and I have to actually get hit for enraged defense to heal me. HOWEVER, I wouldn't buy that argument, because in the end, rage jugg durability IS close to pt pryo durability, not enough to be concerned about. The damage, however, is not even close. I'd go as far as to say that your burst is somewhere around twice the burst of a rage jugg; AND your sustained damage is higher.

chadicus's Avatar


chadicus
07.30.2012 , 10:26 PM | #232
Quote: Originally Posted by Expostar View Post
I'm sure every class can post a photo of 700k damage. All I know is I have only done it once after the transfers and the only reason was it was a voidstar and the enemy team had 4 healers. Guess what though, a sentinel also did 700k.

Think you would be hard pressed to find a merc or a concealment 700k damage picture.

TheronFett's Avatar


TheronFett
07.31.2012 , 01:28 AM | #233
Bump.

Because nerf PT threads should always be at the top. That way, everyone can see how important and relevant this thread is.

Fdzzaigl's Avatar


Fdzzaigl
07.31.2012 , 04:01 AM | #234
Quote: Originally Posted by Veeius View Post
First, we're not talking about immortal juggs, we're talking about rage juggs. Comparing a pt pyro to an immortal jugg is utterly nonsensical, one is a tank, one is dps.

Next, it's arguable if harpoon is better than intimidating shout. If my cc breaker is up, then it does nothing at all, however harpoon does. And the aoe slow is NOT a better peel than harpoon. Harpoon INSTANTLY gets the bad guy off your healer, no questions asked, chilling scream doesn't, further, most ac's have a snare of some sort (in fact yours is AUTOMATICALLY APPLIED), so it's highly likely the healer is also snared. Bad guy snared AND healer snared means no peel at all.
Alright, I agree with the first point. Even though tank Juggs can still crit me for upwards of 4k, you'd have to try that as a tank VG, haha.

I am absolutely convinced that intimidating shout is better and I mean 100%. Harpoon might reposition the enemy, but in the tight packed group fights that usually end up happening, an aoe, long duration mez is by far more effective, especially if you have a team that is decent enough not to attack mezzed targets.

So yeah, against one target, harpoon > mez, two or three attacking your healer (or a class with charge), you're not gonna be peeling much. Resolve affects harpoon just the same as intimidating roar + it is not always possible to pull some classes like vengeance Juggs and tank assassins, or tactics vanguards,.

Regardless of the fact that you have 2 base defensive cooldowns (saber ward, endure pain) with saber ward being superior to reactive shield. You have 2 leaps to escape. By comparison, when you get up close and personal as a vanguard, you have 1 option: activate reactive shield and try to LoS when you get focused.
If the melee train is on to your ***, it's simply game over.

As for burst, our burst is front loaded, it is the most front loaded burst out there. But in terms of hard-hitting abilities, you have more of those. When I fight a Rage Jugg alone, everything stand or falls with avoiding his fully buffed smash or not, if that crits he can more than often get me in 30% execute range which means nearly certain death.
It's not an easy fight at all.

FodderofCannon's Avatar


FodderofCannon
07.31.2012 , 04:37 AM | #235
Why are we having this discussion? Is there really any question about it?? Its pretty dam obvious to anyone that actually plays a powertech..

It is so easy...Yeah maybe a rare jugg and the odd sent can give you a run for your money, but pretty much everything else dies in seconds unless they heavily outgear you. Are we squishy? Yes. Does that matter? I can still kill you before you kill me by such a large margin that it doesn't really matter that I die under focus fire. You die faster.
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Skylancewalker's Avatar


Skylancewalker
07.31.2012 , 04:52 AM | #236
Any joker that comes on here and says Pt arent Op play one and dont want them nerfed. By far easiest class to play that forks out top damage.

beepee's Avatar


beepee
07.31.2012 , 09:16 AM | #237
To be completely honest id rather not see a nerf. You have 4 classes that can put out beastly damage(gunslinger, vanguard, sentinel, focus guardian) as well as 2 classes that can put out fairly decent damage(dps shadow, scrapper scoundrel) and have the advantage of stunlocks/stealth. Sage dps is CLOSE to where it needs to be, and given the amount of utility is has available to it, it seems to be just a little lacking on survivability. Commando dps is probably worst off overall, and could use a buff to be on par with the other classes.

So rather than nerf vanguards/sentinels/gunslingers, i'd prefer to see sages gain a bit more survivability and a VERY small burst damage increase, and i'd like to see commandos given an interrupt, another defensive cooldown to help survive long enough under fire as the leading dps classes, and a decent dps increase...this would leave you with:

1.Vanguard, sentinel, gunslinger able to put out outstanding dps, and with good survivability.
2. Shadow and scoundrel dps slightly lower than vanguard, sentinel, and gunslinger, but made up for in the ability to pick their fights from stealth, and the ability to lockdown enemies with stuns.
3. Sage dps on par with shadow and scoundrel, but still less than vanguard,sentinel, gunslinger. This is made up for by the amount of slows, snares, stuns, knockbacks, bubble, and sprint. Still squishy to a degree, but overall better survivability than the current build.
4. Commando dps on par with vanguard, sentinel, gunslinger, an interrupt, and survivability on par with these 3.

oredith's Avatar


oredith
07.31.2012 , 09:21 AM | #238
here's a "nerf" i can totally go along with:

put snare/root on resolve bar.

there - now flameburst can no longer perma-snare you, and you can get away.

of course, that means you won't be able to perma snare the pyro either. but i'm sure that won't be a problem because no one perma-snares pyros anyways, right?
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dalin's Avatar


dalin
07.31.2012 , 09:30 AM | #239
So I decided to reroll my old BH merc into a PT. I've been pvping a lot and I'm always top damage. Now, I know that pugs are pugs, but I literally have double the damage of everyone else. I was level 19 with almost 300k in a Huttball. I was sitting at over 250k in the low teens. People didn't take the low level as a threat and I obliterated them.

I will say this: Sure I go down fast when focused, but what class doesn't? Well I guess a Mara with all his DCD's up. Still Damage is way way out of whack. Not to mention you never have to stop moving to do it.

P.S. I also have a high level Vanguard. Funny thing is, I think the PT is more fun due to being more fluid with the animations, so I enjoy her more.

PowerReaper's Avatar


PowerReaper
07.31.2012 , 09:41 AM | #240
I'm just tired of getting 4 of them in every one of my matches. And the team is smart and guards them . . .
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