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Vígo's Guide to Vanguard Tanking

STAR WARS: The Old Republic > English > Classes > Trooper > Vanguard
Vígo's Guide to Vanguard Tanking

Raczo_liga's Avatar


Raczo_liga
07.30.2012 , 02:26 PM | #1
Since I have this set up on my Guild's website and don't want to reformat it for here, check this link - For anyone who wants to know the in's and out's of tanking with Vanguard for PvE - Flashpoints, Heroics, Operations, etc.

http://zenswtor.enjin.com/forum/m/28...nguard-edition

SPECIAL NOTE: Please be considerate of others when posting a reply to this thread. Also, if you are going to post something here, It is best if you fully read the tanking guide BEFORE posting anything. Thanks!

Cheeseblaster's Avatar


Cheeseblaster
07.30.2012 , 06:46 PM | #2
Nice guide, well laid and easy to understand. Wish this had been posted back when I started my Vangaurd.

The question I have for you, and all Tanks in general. Grabbing aggro when you're in a HM or OP which requires CCing some of the tougher elements of the fight. In that situation you can't use AOE taunts or Mortar Volley without breaking CC.

What's the best rotation to use in that situation? I rely heavily on single target taunts, and storm. It's a heckuva lot of work that way but hey, that's our job...
"This is war not kindergarten, suck it up"

CitizenFry's Avatar


CitizenFry
07.30.2012 , 08:21 PM | #3
I disagree with some of the finer points, but in general, looks like a good place for new Vanguard tanks to start.
Crafting on The Ebon Hawk. PST/mail: Blayze (rep) / K'ron (imp)
Armoring: Commando 26, Reflex 26; Barrel: Patron 26
Mod: Weighted 26+26B, Deflecting 26 Enhancement: Bulwark 26, Battle 26, Finesse 26
Ear: Black Hole Mender's MK-2 Relay

Raczo_liga's Avatar


Raczo_liga
07.30.2012 , 10:24 PM | #4
Quote: Originally Posted by Cheeseblaster View Post
The question I have for you, and all Tanks in general. Grabbing aggro when you're in a HM or OP which requires CCing some of the tougher elements of the fight. In that situation you can't use AOE taunts or Mortar Volley without breaking CC.

What's the best rotation to use in that situation? I rely heavily on single target taunts, and storm. It's a heckuva lot of work that way but hey, that's our job...
You are right, there is more work involved when you have to deal with groups in HMs and Ops. Best rule of thumb is keep as many of them on you as possible, but the harder the targets, the more the priority. If you don't have aggro on every single normal, who cares, they die fast. But if an elite is attacking your healer, that obviously becomes a problem. I save my Neural Jolt in fights like that so that it's available if i need to get an NPC off a group memeber.

When you have to deal with CC'd targets, it really depends on what the NPC composition is like. For example, in False Emperor Hard Mode, there is a group right at the first corridor that consists of 2 Elite droids, 2 Strong Sith(melee), and 3-4 normals. What i will generally do in that situation is pull aggro by attacking or taunting one of the Sith while 2 of my group members CC the big droids. I'll make sure i have aggro on the 2 Sith, and then just have the group take out the normals first, then the strongs, and then we go to the droids. CC-ing makes all the difference in the world on the harder stuff. In other scenarios, you won't CC anything, and then you just taunt the heck out of the group, and have your dps just start picking off targets.

I only use Mortar Volley if there is nothing to CC, or i find a way to get the CC'd target(s) away from the rest of the group so that we can all use our AoE abilities. I tend to swap targets a lot during a fight to make sure i keep damage going out to all targets. They really improved stuff with 1.3, with the addition of the Ion Cell threat boost from 50% to 100%, and little ability boost, such as the fact that High Impact Bolt now works with Ion Cell in a close range AoE.

Raczo_liga's Avatar


Raczo_liga
07.30.2012 , 10:26 PM | #5
Quote: Originally Posted by CitizenFry View Post
I disagree with some of the finer points, but in general, looks like a good place for new Vanguard tanks to start.
What finer points do you refer to? I've been Vanguard since day one, and have always had great success with my builds, rotations, and strategies. However, if there is some information lacking in the guide, or something you feel might work better, constructive suggestions are always welcome =)

Yogol's Avatar


Yogol
08.05.2012 , 09:08 AM | #6
Quote: Originally Posted by Cheeseblaster View Post
The question I have for you, and all Tanks in general. Grabbing aggro when you're in a HM or OP which requires CCing some of the tougher elements of the fight. In that situation you can't use AOE taunts or Mortar Volley without breaking CC.

What's the best rotation to use in that situation?...
If I can't use Storm & Explosive Surge due to CCed mobs, I use Storm & Neural Jolt on the hardest (non-CCed) mob and then Harpoon on the second hardest mob. If the DPSes do their job corrrectly, they attack the regular mobs and kill them before they can do any harm. If they don't do their job correctly and they attack the harder mobs, it is your job to tell them to attack the regular mobs first.

Up untill today, I am not sure if Sonic Round breaks CC, so I don't use it in these situations. Some say it breaks CC, some say it doesn't, I donno.

If there is a 3rd hard mob, you can use Ion Pulse + Stockstrike + Energy Blast + High Impact Bolt on that one.
Then an Ion Pulse on the first target and another Ion Pulse on the second target.

Then you got this situation...
- you got aggro on all three
- you got Ion Cell ticking on all targets (due to your High Impact Bolt)
- your Power Screen is up to 8% (due to the three Ion Pulses and Energy Blast)
- all three mobs do 5% damage less (due to the Ion Pulse you used on them)


I usually follow up with a Smoke Grenade and a Reactive shield, but most tanks seem to keep those for emergencies, I donno.

Needless to say...
- always, always re-use Stockstrike every time when the CD is finished
- use a Ion Pulse every time the 4th Power Screen is nearly gone, so that it renews
- always re-use Energy Blast + High Impact Bolt when their CD is finished
Yogol. Rebel without a cause. Often without a clue too.
Founder of The Fruitfly Guild, the one-day-beta-guild for one-day-beta-characters.

Raczo_liga's Avatar


Raczo_liga
08.05.2012 , 11:00 AM | #7
Quote: Originally Posted by Yogol View Post
Up untill today, I am not sure if Sonic Round breaks CC, so I don't use it in these situations. Some say it breaks CC, some say it doesn't, I donno....
... I usually follow up with a Smoke Grenade and a Reactive shield, but most tanks seem to keep those for emergencies, I donno.

Needless to say...
- always, always re-use Stockstrike every time when the CD is finished
- use a Ion Pulse every time the 4th Power Screen is nearly gone, so that it renews
- always re-use Energy Blast + High Impact Bolt when their CD is finished
I use Sonic Round frequently, and it does not break CC for me. I used as recently as Friday in Explosive Conflict with no problems at all.

I use Smoke Grenade as often as it is off CD, but i only use Reactive Shield in situations when i really need the extra help (if you waste it on fights you don't need it on, you might not have it when you really need it) - the same goes for Adrenaline Rush. I try not to use the 2 of them together, since there are occasions where they are both needed.

Definitely agree with you on using those abilities all the time. Power Screen is hugely important, so it needs to stay up during a fight, and the other abilities have so many tanking benefits, you'd be foolish not to use them.

AutoCocker's Avatar


AutoCocker
08.08.2012 , 12:33 PM | #8
Quote: Originally Posted by Raczo_liga View Post
Since I have this set up on my Guild's website and don't want to reformat it for here, check this link - For anyone who wants to know the in's and out's of tanking with Vanguard for PvE - Flashpoints, Heroics, Operations, etc.

http://zenswtor.enjin.com/forum/m/28...nguard-edition
Nice guide and oddly enough you seem to spec your VG the same way as mine.

http://www.dumpt.com/img/viewer.php?...1nyws3m8eg.jpg

And i agree that for the VG defense is for the most part useless (ya i said it lol). It just costs to much for the VG class to stack in my opinion.

P.S. Another reason I like ignoring defense is because of the skill bonuses we get from shielding an attack. I also believe higher shield results in less chance of being crit.

For example when fighting a mob the first roll goes against your chance to outright defend it (dodge). After that it rolls against your shield chance. It is my theory that this roll also goes with chance to be crit (crits can't be shielded). Thus if looking at a 1-100 roll having a higher shield lowers that chance to be crit and thus a mitigated (aka shielded attack) will commence.

Example being say your shield is 50%. The mob roll for crit i believe works the same way as defense and thus has a 1- 50 chance to roll a crit and ignore your shield. The higher your shield the less likely you are to be crit by a physical attack. So at 60% shield the mob has a 1 - 40 chance to roll a crit attack. Otherwise it hits your shield and thus also your absorb. Granted some attacks (force/tech) ignore shield all together but 80% of most boss mob attacks can be shielded. Thus in theory the higher your shield the less chance you have of it being ignored. VG's get a bonus to absorb and shield unlike our force using counterparts (they get def bonus). So why not roll with being the meat shield.

Another example is HM Esseles. The final sith boss hits me for 99 dmg. The only time he ever hits me for any decent amount is with force choke (unshielded attack) or if he happens to land a melee crit (fairly rare). Otherwise it's 99 to 104 hps worth of dmg each time.

Roughneck's Avatar


Roughneck
08.11.2012 , 01:08 PM | #9
very great guide, just started a vanguard and had some questions, but this guild has solved them all for now.
Embrace the Dark Side:

Chars: Kor'anor: LVL 55 Lighting Sorcerer: http://http://www.torhead.com/skill-...rrdRbcorsZfM.3

_gideon's Avatar


_gideon
08.12.2012 , 04:17 AM | #10
Liked the guide, it might be the best I've seen.

My personal preferences:

1) To take the additional elemental damage rather than containment tactics (marginally higher contribution to raid dps vs marginally better toolkit on trash).

2) The start of my "rotation" also prioritises bursting threat rather than building my power screen stack since this is the only time in the fight that threat might be sensitive. Nobody has ever noticed the difference in survivability but a few people have commented on the difference between my opening threat and some other tanks.

3) I have no use for explosive round, there's always a cheaper alternative. Also, while there are situations where full auto would be a good DPS choice they are few and if I'm that far from a mob then I am not holding still.