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Broken Promises or Unrealistic Expectations?

STAR WARS: The Old Republic > English > General Discussion
Broken Promises or Unrealistic Expectations?

pocketthesaurus's Avatar


pocketthesaurus
07.30.2012 , 12:47 PM | #221
I never once saw them say that end game wouldn't revolve around beating one person with a bunch of people. The, in fact, said that combat would be heroic and a group wouldn't constantly be beating on one person. It's true for a lot of the actual game (leveling up), as you fight 3-4 people with 1-2 people constantly.

Crash-X's Avatar


Crash-X
07.30.2012 , 12:49 PM | #222
Quote: Originally Posted by Xenirath View Post
I will admit that the superhero games have better character customization, but that was the only decent part about those games. But SWG / Rift werent any different that Swtor unless you count the fact that in Swtor you can't be a lizard or a elf. I think people just expected too much from SWTOR on release. WoW only started with realistically <6 races.

Gnomes - Humans - Dwarfs <---- ( All Humans just different sized) , Night elf, Orc , troll, moocow, undead (Oh look another human). So that comes to 4 human races with different skin packs and size sliders and 3 beast races and the pointy eared humans with a skin disorder :P

I will reserve judgment on STO, havent played it to comment.
STOs character creator is the same as the superhero's you can pretty much create your own race. Sure most players are in uniforms that are similar but such is Star Trek.

SWG(The Lekku options, SWTOR should have had this!) and Rift both had more options than SWTOR does. You are sure to run into players that are similar in looks but unless people are choosing a preset (which then would be their fault) then you're not running into many twins. In SWTOR even the NPCs have the same face.

WOW is the worst of them all when it comes to them, and using the excuse that it is a old game doesn't work because both EQ2 and SWG was far ahead in that category at the time.

CosmicKat's Avatar


CosmicKat
07.30.2012 , 12:57 PM | #223
Earth Shattering News Bulletin!

A company made exaggerated claims to sell their product!

Star Wars fans were disappointed by the latest incarnation of Star Wars!

The first statement could be considered factual since the dawn of commerce.
The second could be considered factual since 1980.

Xenirath's Avatar


Xenirath
07.30.2012 , 12:57 PM | #224
Quote: Originally Posted by Crash-X View Post
Never really played AoC, but Rift and SWG run into players that look similar...sure...run into players that look exactly the same? SWTOR's lack of head options outside of choosing your head and hair makes it a lot more likely.
Not really, I blame that on people all choosing head 1 / 3 because its the most Caucasian looking. They made the faces proportionally to certain races of humans. Call me racist or what not but I'm assuming at least 50% of the player base is Caucasian and being only really 2 head option out of 5 that resemble a white man makes the odds a tad unbalanced.

I also blame hollywood, noone wants to use the big nosed heads because of Tom Cruise and other actors. But the options are there.

The hair options seem extensive as well at least to me, but just like in real life some hairstyles will be popular and others will be less common. How many people do you see with a bed head style haircut? Now how many mullets do you see?

Think about cars now for a second, lets say you drive a small 4 door minivan but you drive down the street and you see a lot of them right? Now you buy a new car lets say a Chevy Camaro chances are you will start to notice a lot of Chevy Comaros because thats how the human mind works, it searches for similarities in a constant pool of stimuli so as to create reason and patterns the brain recognizes.

This game may not have 1000s of hairtstyles or 50 races, Yet. But theyre already announced a new race and its barely been half a year, Ide say were on track for a great mmo despite you seeing mutlple versions of yourself.
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Kharnis's Avatar


Kharnis
07.30.2012 , 01:03 PM | #225
Quote: Originally Posted by Xenirath View Post
I will admit that the superhero games have better character customization, but that was the only decent part about those games. But SWG / Rift werent any different that Swtor unless you count the fact that in Swtor you can't be a lizard or a elf. I think people just expected too much from SWTOR on release. WoW only started with realistically <6 races.

Gnomes - Humans - Dwarfs <---- ( All Humans just different sized) , Night elf, Orc , troll, moocow, undead (Oh look another human). So that comes to 4 human races with different skin packs and size sliders and 3 beast races and the pointy eared humans with a skin disorder :P

I will reserve judgment on STO, havent played it to comment.
I would just like to point out that Gnomes and Dwarves are not "just different sized" humans. They have entirely different body proportions compared to humans. Even the Forsaken (the "other human") have an entirely different silhouette from the human characters. The only species in WoW that was human-like in body style were the Night Elves. The only thing that really differentiated the humans and Night Elves were the skin colours (from a distance. Yes, I know. "But the barrel chest, and the ears." Whatever).

TOR doesn't even have that. Every single species stands and looks exactly like the others. The only thing differentiating them from each other are the skin colours (Again, from a distance. Yes, I know. "But the blindfolds, and the headtails." Whatever).

Trying to make the claim that TOR is somehow better than WoW in terms of what they have for Player Character species choice at the start is...rather stretching it, to be honest. Both games started off with exactly the same number of species choice. But with WoW, they looked different, especially from a distance. In TOR, you have to get up close to them to see what they actually are.
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Xenirath's Avatar


Xenirath
07.30.2012 , 01:04 PM | #226
Quote: Originally Posted by Crash-X View Post
STOs character creator is the same as the superhero's you can pretty much create your own race. Sure most players are in uniforms that are similar but such is Star Trek.

SWG(The Lekku options, SWTOR should have had this!) and Rift both had more options than SWTOR does. You are sure to run into players that are similar in looks but unless people are choosing a preset (which then would be their fault) then you're not running into many twins. In SWTOR even the NPCs have the same face.

WOW is the worst of them all when it comes to them, and using the excuse that it is a old game doesn't work because both EQ2 and SWG was far ahead in that category at the time.
I never said old game as an excuse though. Also there are lekku options in swtor under the patterns and cosmetics tree. And If you take random variables into account you are bound to find "twins" anywhere. You are seeing them easier in swtor because of the conversations field of vision being right on the character and npc's faces.

Not to mention in the real world you likely have 10+ twins but you are seperated by vast distances. They may have have difference out of 100, but I would call 1/100 damn close. All I can say from personal experience is that even with the "Lack of customization" Ive yet to meet a blue twileck that looked exactly like me or even similar enough for me be like "Is that my twin"

Funny story tho, I did polaris in TSW and bumped into a person with the same face/hair/haircolor/eyebrows and the same jacket as me. Though I had different pants on. Still I found that more funny than creepy.
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Crash-X's Avatar


Crash-X
07.30.2012 , 01:08 PM | #227
Quote: Originally Posted by Xenirath View Post
Not really, I blame that on people all choosing head 1 / 3 because its the most Caucasian looking. They made the faces proportionally to certain races of humans. Call me racist or what not but I'm assuming at least 50% of the player base is Caucasian and being only really 2 head option out of 5 that resemble a white man makes the odds a tad unbalanced.

I also blame hollywood, noone wants to use the big nosed heads because of Tom Cruise and other actors. But the options are there.

The hair options seem extensive as well at least to me, but just like in real life some hairstyles will be popular and others will be less common. How many people do you see with a bed head style haircut? Now how many mullets do you see?

Think about cars now for a second, lets say you drive a small 4 door minivan but you drive down the street and you see a lot of them right? Now you buy a new car lets say a Chevy Camaro chances are you will start to notice a lot of Chevy Comaros because thats how the human mind works, it searches for similarities in a constant pool of stimuli so as to create reason and patterns the brain recognizes.

This game may not have 1000s of hairtstyles or 50 races, Yet. But theyre already announced a new race and its barely been half a year, Ide say were on track for a great mmo despite you seeing mutlple versions of yourself.
You make a good point. Any ways it's not even that big of a issue, it's just a annoyance at times when leveling. When you reach 50 (or by the time you reach it) you can be in your own modded gear and that helps a lot but just at the early first 30 or so levels when everyone is getting the same gear it can be kind of annoying to see others wearing the same set of gear.

They need more head options though, I am disappointed because even though most races are humanoid which i've never complained...all the cool and major races in Star Wars are very humanoid...people better get used to that. It would be cool to see something like a Ithiorian or Tortuga...but with how they have handled hoods and helmets they should work on that first... they should also have had facial sliders for all of that stuff. It's just becoming a standard in MMOs it seem like.

Xenirath's Avatar


Xenirath
07.30.2012 , 01:15 PM | #228
Quote: Originally Posted by Kharnis View Post
I would just like to point out that Gnomes and Dwarves are not "just different sized" humans. They have entirely different body proportions compared to humans. Even the Forsaken (the "other human") have an entirely different silhouette from the human characters. The only species in WoW that was human-like in body style were the Night Elves. The only thing that really differentiated the humans and Night Elves were the skin colours (from a distance. Yes, I know. "But the barrel chest, and the ears." Whatever).

TOR doesn't even have that. Every single species stands and looks exactly like the others. The only thing differentiating them from each other are the skin colours (Again, from a distance. Yes, I know. "But the blindfolds, and the headtails." Whatever).

Trying to make the claim that TOR is somehow better than WoW in terms of what they have for Player Character species choice at the start is...rather stretching it, to be honest. Both games started off with exactly the same number of species choice. But with WoW, they looked different, especially from a distance. In TOR, you have to get up close to them to see what they actually are.
Not quite sure I agree, I can go down to Walmart and find a dwarf and a gnome. The cemetery has the undead but they're less mobile. And the orcs aren't really new to fantasy genre.

I agree WoW has different "Silhouettes" but come on now, you're trying to tell me that just because a dwarf is a dwarf it isn't a human? Should real life dwarfs not be considered humans because they're dwarfs? Lore wise yes they aren't humans but visually they are.

Swtor has much more reasoning to why the "Races" all look humanoid. First of all the races playable in SWTOR need to speak galactic basic. Secondly they are all mammals so far, besides maybe twileck / nautolan / torgrunt if they ever make the latter two.

i'm surprised swtor gets so much grief for their races yet no one questioned why the orcs in wow spoke english and why the Undead didn't rot away after spending 400+ hours running at a full sprint in icy tundras and barren wastes walking past carrion birds.
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Xenirath's Avatar


Xenirath
07.30.2012 , 01:17 PM | #229
Quote: Originally Posted by Crash-X View Post
You make a good point. Any ways it's not even that big of a issue, it's just a annoyance at times when leveling. When you reach 50 (or by the time you reach it) you can be in your own modded gear and that helps a lot but just at the early first 30 or so levels when everyone is getting the same gear it can be kind of annoying to see others wearing the same set of gear.

They need more head options though, I am disappointed because even though most races are humanoid which i've never complained...all the cool and major races in Star Wars are very humanoid...people better get used to that. It would be cool to see something like a Ithiorian or Tortuga...but with how they have handled hoods and helmets they should work on that first... they should also have had facial sliders for all of that stuff. It's just becoming a standard in MMOs it seem like.
Granted facial sliders would be cool, that I concede. But thats more of a bell and whistle for me than integral game feature.
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Darka's Avatar


Darka
07.30.2012 , 01:28 PM | #230
So many boarded the Hype train for this then rode it hard to destination station, hype kills
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