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Broken Promises or Unrealistic Expectations?

STAR WARS: The Old Republic > English > General Discussion
Broken Promises or Unrealistic Expectations?

Crash-X's Avatar


Crash-X
07.30.2012 , 11:37 AM | #201
Quote: Originally Posted by ChazDoit View Post
Of course, great players can play a variety of roles, depeding on their skillset of course, but I wouldnt say MMOs that need to have specific roles like aggro tanks are worse than GW2, the same way I wouldnt say soccer is bad because someone is "forced" to be a goalkeeper, hell, I even remember one game where one goalie was injured, the other got a red card so one of the defenders, Terry, had to put on the gloves, nobody said "zomg soccer sux0rs he was forced to be goalkeeper we cant all be strikers gg"
That's how it is may be on GW2, that a player may hybrid or specialize. All I'm saying is that the non-trinity model represents teamwork in sports as well.

Well Terry is playing for money and if that is what the manager thought was necessary than he'd better do it. I'm sure he would have rather preferred to play his natural position though.

I just don't see how it can be a bad thing. Especially if the explorable dungeons are challenging no matter the group.

Holden_Dissent's Avatar


Holden_Dissent
07.30.2012 , 11:39 AM | #202
How did this turn into a GW2 discussion? That game is niche MMO. For esporters and fps players.

Tuscad's Avatar


Tuscad
07.30.2012 , 11:42 AM | #203
Let's stop talking about GW2 so the mods can't lock this by saying this is a discussion about another game, I lose nearly all of my favorite threads that way.
Date Joined: March 2009 - Date unsubbed: 9/18/2012
It's been real but the game just wasn't worth the sub for me anymore.
Star Wars: First Assault is an Xbox Live Arcade game: http://kotaku.com/5948064/um-whats-t...ox-live-arcade

Crash-X's Avatar


Crash-X
07.30.2012 , 11:45 AM | #204
Quote: Originally Posted by Holden_Dissent View Post
How did this turn into a GW2 discussion? That game is niche MMO. For esporters and fps players.
This game is fast becoming a niche MMO

Fornix's Avatar


Fornix
07.30.2012 , 11:57 AM | #205
Quote:
They said that endgame combat wasn't going to revolve around a bunch of players beating on one giant mob. Umm... no check.
Unrealistic expectations. Endgame bosses aren't just a bunch of players beating on one giant mob. There's tactics involved, there's required rotations, etc. The way it is handled now, is exactly as to what I was expecting. I never understoord why some people were expecting something magical, but let's put it this way; what were they even expecting? Realistically speaking, what alternative is there to bringing a boss down asides from throwing in some tactics here and there?

Quote:
They said they knew the difference between sandbox and theme park and that they were going to find a happy medium between the two. NO CHECK. This is the most linear game ever.
There is no happy medium, there is no such thing as sandbox in terms of MMO's. The fun of playing in a sandbox is that with little tools, you can build so much. Made it awesome as a kid. Within single player RPG's, that works fine too. However, a major element of sandbox gameplay, consists of access to modding ulities. In MMO's though, sandbox basically became a term for lack of endgame content. An MMO has none? Let's dub it a sandbox game!

So once again, if you ask me, unrealistic expectations, and a bit of a broken promise considering as to how imo sandbox doesn't exist in MMO's.

Quote:
They said the game wasn't overly instanced. Umm... other than Guild Wars this is the most instanced game ever.
The game isn't overly instanced, all planets are non instanced and open. Sure each planet is its own instance, but.... unrealistic expectations much? What other way would there be? Even World of Warcraft needed a loading screen to pass an ocean, imagine passing through space.

Quote:
They bragged about the billions of different customization options, totally obfuscating the fact that, in reality, your options are two genders, each with 4 human bodies with human faces, and different skin colors and hair styles.
Unrealistic expectations, once again. Character customization comes with 2 genders, 4 bodies, and various other features. Let's say 5 of 7 each (I'm not exactly sure). That makes 2 * 4 * 7 * 7 * 7 * 7 * 7 = 134.456 different potential combinations. Then there are clothing pieces to pick from, helmet, chest, legs, boots, gloves, waist. Let's say 50 of each. That makes 134.456 * 50 * 50 * 50 * 50 * 50 * 50 = 2.10088e15 (in other words, about 2100000000000000 if I counted the zeros right) combinations. That's billions of different customizations.

There's no broken promise there. People were simply expecting too much. I've said this to people during beta frequently, read what the devs write, don't read in between the lines.

Quote:
They advertised how the consequences of your decisions were going to totally make this better than a SPRPG because there was no save button. Then they waffled and put in light-side / dark-side markers and the ability to escape-out and re-do any conversation if you don't like the outcome.
And this is a bit of a broken promise, but stems forth out of player feedback during beta. The community couldn't handle the fact that one wrong decisions could suddenly cost them their companion for example. I don't think it's fair to blame BioWare over the community begging them to nerf something.

Quote:
They said there were "huge open worlds that go on and on..." making it sound like the terrain was open rather than designed like a maze to hand-hold you from quest hub to quest hub.
They also stated that each planet was roughly the size of 4 times the average zone in WoW. Even during beta people were already terrible in math and interpreted that as 4x the width and 4x the height, making it 16 times the size of the average WoW zone.

Quote:
They said being a "grey" player would be just as viable as being full light or full dark.
And they didn't quite lie, considering as to how the dark/light side adds very little to the game .

Quote:
They said a lot of things that were either false or deceptive or got changed later.
Did they? If you ask me, I've seen very little things which were false or deceptive in those examples you mentioned above. So were they false or deceptive? Or is it perhaps that too many players of the community got dragged on by the hype and started reading into things too much rather than just reading things?
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Tuscad's Avatar


Tuscad
07.30.2012 , 12:09 PM | #206
Quote: Originally Posted by Fornix View Post
Unrealistic expectations, once again. Character customization comes with 2 genders, 4 bodies, and various other features. Let's say 5 of 7 each (I'm not exactly sure). That makes 2 * 4 * 7 * 7 * 7 * 7 * 7 = 134.456 different potential combinations. Then there are clothing pieces to pick from, helmet, chest, legs, boots, gloves, waist. Let's say 50 of each. That makes 134.456 * 50 * 50 * 50 * 50 * 50 * 50 = 2.10088e15 (in other words, about 2100000000000000 if I counted the zeros right) combinations. That's billions of different customizations.
And yet with every character I have created I see an exact clone running around at least once.
Date Joined: March 2009 - Date unsubbed: 9/18/2012
It's been real but the game just wasn't worth the sub for me anymore.
Star Wars: First Assault is an Xbox Live Arcade game: http://kotaku.com/5948064/um-whats-t...ox-live-arcade

Fornix's Avatar


Fornix
07.30.2012 , 12:22 PM | #207
Quote: Originally Posted by Tuscad View Post
And yet with every character I have created I see an exact clone running around at least once.
That's because gear comes in tiers, most of the body is hidden behind the helmet, etc. You get the point. Companies selling a product, and way too many people buying into it.

It's basic tell-sell principle, it's sometimes astounding how gullible people can be.

And yet when you tell them it's not going to become like that during beta, they always keep on telling you that 'this game' is going to be different .
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Xenirath's Avatar


Xenirath
07.30.2012 , 12:24 PM | #208
I've been following this game since they announced it. At that time I played SWG and loved it, this game doesn't make me feel like they broke any promises or had Unrealistic expectations.

The combat animations are still 100x better than WoWs auto-attack swing sticks, the story is still 1000x better than any MMO that came before it, the graphics are better than WoWs imho and comparable to a CGI Animated Film. The classes are all unique, even if they technically only have 8 they made graphics for 16. All in All I would have to say SWTOR lived up to my expectations.

Lets ask ourselves, Who had the Unrealistic Expectations? The Devs? Or Us the greedy stingy players who want 100% Innovation and when we only recieve 85% innovation we whine?
The Three Topics Better Not Discussed Online:
1)Religion
2)Politics
3)Which Videogames are Better

Crash-X's Avatar


Crash-X
07.30.2012 , 12:26 PM | #209
Quote: Originally Posted by Fornix View Post
That's because gear comes in tiers, most of the body is hidden behind the helmet, etc. You get the point. Companies selling a product, and way too many people buying into it.

It's basic tell-sell principle, it's sometimes astounding how gullible people can be.

And yet when you tell them it's not going to become like that during beta, they always keep on telling you that 'this game' is going to be different .
It is pretty different.

Most MMOs I have played it is very difficult to run into a copy of myself. Yet in SWTOR they have made it a lot more easier. So yeah, this game was different.

Xenirath's Avatar


Xenirath
07.30.2012 , 12:26 PM | #210
Quote: Originally Posted by Tuscad View Post
And yet with every character I have created I see an exact clone running around at least once.
/hide helmet

Fix'd, you can even /buy some orange moddable gear.

I personally run around in a completely unique outfit without sacrificing gear scores in any form on all of my characters.
The Three Topics Better Not Discussed Online:
1)Religion
2)Politics
3)Which Videogames are Better