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BW can you PLEASE fix your buggy OPS!!!!

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vinceng's Avatar


vinceng
07.30.2012 , 09:03 AM | #1
Dear Dear Dear People at BW,

Please fix your darn EC HM ops! its So DAMN buggy! i don't mind wiping if we did something wrong, but the problem is your instance is so buggy that we die because of your in experience in making a working ops!

Why is it that after we kill the 3rd bombardier in the last boss in EC HM that a 4th on comes up and screws up the run for a on a few times? sometimes he is there sometimes he is not?

Get your act together BW, please make the OPS as bug free as possible please, what the hell are you guys doing?

we were stuck in the ops for 2 hours because of the bug!!!

PainOfDemise's Avatar


PainOfDemise
07.30.2012 , 09:06 AM | #2
Quote: Originally Posted by vinceng View Post
Get your act together BW, please make the OPS as bug free as possible please, what the hell are you guys doing?
When you get your own team together and make any type of game and release content and have it not be in any way buggy or broken, then you can ask what they're doing.
The Tarvock Legacy

SNCommand's Avatar


SNCommand
07.30.2012 , 09:11 AM | #3
I have done all the Operations in both HM and SM but haven't encountered a single bug since one of the smaller patches after 1.2, everyone has a different experience of course, but there's nothing gamebreaking from what I have seen
Quote: Originally Posted by Ben "Yahtzee" Croshaw
Personally I would slap Georges hands away from the editing desk, give him a colouring book and then remake the entire prequel trilogy so that Darth Vader uses the force to win breakdance competitions and chokes to death anyone who utters the word midichlorians.

Briq's Avatar


Briq
07.30.2012 , 09:11 AM | #4
according to an ongoing theory on this forum, complaining breaks the game.

this thread just destroyed EC HM.

vinceng's Avatar


vinceng
07.30.2012 , 10:13 AM | #5
Well, we were in there for 3 hours in total to try and get him, and the bug keeps happening, on and off. Good for your if you don't have the bug, but we did, and it was a real problem, for the DPS to get the Walker down cause now we had to split into smaller teams to get the walker.

People are saying that negative topic will make the game fail, but the problem that most people don't understand it that the game is leaking subs like hell, thats the thing they have to fix, this is a real problem, don't tell your self everything is ok. Something needs to be done. and fast.

wetslampigduex's Avatar


wetslampigduex
07.30.2012 , 10:58 AM | #6
kill the walker in 2 phases and you dont have to worry about it

alifaraaz's Avatar


alifaraaz
07.30.2012 , 11:35 AM | #7
As I wrote in the other thread regarding this same bug:

1. Have the tank that isn't fighting Kephess be ready to tank it if it appears.
2. Have someone such as a sorc CC it asap.

If its CCd then that's best because it'll blow up by itself after the timer runs out and won't hurt anyone. The same sort of applies with the tank, grab aggro on it, knock it away or run away from it. Stun if you have one and just let it blow up.

Myself, if noone CCs it properly, I grapple him away from everyone else if he's close to them. Then Carbonize him,continue attacking the walker, and then stun the.bomber with electro dart.Once that's worn.off he usually explodes shortly after dealing not much damage overall. And my damage missing from the walker isn't very signifant, especially since I use a few ranged attacks in between stunning the bomber.

But that's just my specific situation, just to give you an idea of how to deal with it. Like I said, sorc CC is best.

Don't get me wrong, its a very annoying bug that should not happen. But simply prepare yourself for it and try and expect it, so that instead of it wiping your raid, it just becomes a small hurdle to overcome.
Kazar - Powertech, [Tomb of Freedom Nadd EU]

Mavery's Avatar


Mavery
07.30.2012 , 11:44 AM | #8
Quote: Originally Posted by alifaraaz View Post
As I wrote in the other thread regarding this same bug:

1. Have the tank that isn't fighting Kephess be ready to tank it if it appears.
2. Have someone such as a sorc CC it asap.

If its CCd then that's best because it'll blow up by itself after the timer runs out and won't hurt anyone. The same sort of applies with the tank, grab aggro on it, knock it away or run away from it. Stun if you have one and just let it blow up.

Myself, if noone CCs it properly, I grapple him away from everyone else if he's close to them. Then Carbonize him,continue attacking the walker, and then stun the.bomber with electro dart.Once that's worn.off he usually explodes shortly after dealing not much damage overall. And my damage missing from the walker isn't very signifant, especially since I use a few ranged attacks in between stunning the bomber.

But that's just my specific situation, just to give you an idea of how to deal with it. Like I said, sorc CC is best.

Don't get me wrong, its a very annoying bug that should not happen. But simply prepare yourself for it and try and expect it, so that instead of it wiping your raid, it just becomes a small hurdle to overcome.
This. This. This.

A 4th bomber spawning shortly after the 3rd should not wipe your group. I would even go as far to say that the CC isn't necessary. Whichever tank is not on Kephess should pick it up. Tank DPS is not needed on the Walker (honestly the DPS requirement on the 3rd burn phase is quite nominal).

Does it suck? Yeah. But it should not be wiping you.

EricMusco's Avatar


EricMusco
07.30.2012 , 01:02 PM | #9 Click here to go to the next staff post in this thread. Next  
Hey everyone!

I am trying to get the exact details about the issue you experienced to pass them onto the team. If I am understanding this correctly:

  1. You kill the 3rd bomber.
  2. Kill the walker, which leaves Kephess.
  3. While fighting Kephess, a 4th bomber (which is unneeded) erroneously spawns.

If this is the case, let me know. Also, one of the things that is always helpful in bug reports is if there is anything you can think of that is directly causing this to happen, feel free to add it. This will give us a great starting point to get to the bottom of what's going on.
Eric Musco | Community Manager
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Codek's Avatar


Codek
07.30.2012 , 01:14 PM | #10
I believe the culprit to this bug is that theses bombardiers towards the end of a fight have a set time limit to spawn once the previous one has. What's happening is that the 3rd one spawns and is killed very close to it's self destruct. The person with the mark, for what ever reason, takes a while getting to the droid and placing themselves correctly to destroy the droid.

Here's where I believe the issues arises, because the bombardiers spawn quicker at this point in the fight, the next one is queued up to spawn before the player actually blow up the walker. As the walker is being destroyed, the next bombardier comes out and unnecessarily causes chaos.

This is what my guild has concluded and we have used some tricks (pulls and jumps) to get the person with the mark to the droid as fast as possible. As long as the process of killing the bomber and blowing up the walker is done in a quick manor, we have not seen this issue happen again.
~Codek