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Why did Bioware do this?


Nyoro's Avatar


Nyoro
07.29.2012 , 03:26 PM | #31
Quote: Originally Posted by Hambunctious View Post
2 years extra? No. They could have done more in 6 months with their entire team working on it, and kept the biggest part of those 2 million box sales. The game wasn't ready. It was, and still is, missing features.

Now with the staff cut down to a fraction, this game will never reach the potential it had 6 months before release.
The funny thing is, even given the extra six months the game would still probably be missing Guild banks, UI customisations, group finder etc... and be plagued by ability delay, poor performance, long loads times and what not.

The only way they can really find out what people really want is by making the game live, having thousands of people play and the by listening to feedback/metrics. Obviously if the game was in the state it is now at release it would have fared a lot better but it is the feedback that got it here.
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Laenar's Avatar


Laenar
07.29.2012 , 03:26 PM | #32
Quote: Originally Posted by Scritchy View Post
So what you are saying is you haven't seen it at all?

At least the leveling experience in that game isn't so damn linear that you can sleep through it after the first time.
Eh, linear is as linear does

So GW2 or WoW let you choose whether you want to move through the Barrens or Ashenvale or go the other continent all together and quest there and the world is so "big" that you feel like you have more options.

But really, what is the difference? You go to the zone you "chose" to quest in, get the initial quest for that zone from the guard who greets you at the main quest hub town for that zone, then you progress through all of those quests in a similarly linear pattern just like in SWTOR.... that is until you out level that zone before completing a third of the quests offered there and then "choose" to take your ADD self off to the next zone before you have experienced the full "story" of that zone.

Now for the other concern:

What is the difference between spacebarring through the voice active vs. not reading the wall of text quest boxes from other games?

The answer: Nothing after you have played through the game once or twice.

But, if you compare listening to the voice acting the first time you played through the game vs reading your quest boxes the first time through in WoW or whatever else, ask yourself seriously; which experience was more enjoyable?

Scritchy's Avatar


Scritchy
07.29.2012 , 03:43 PM | #33
Quote: Originally Posted by Laenar View Post
So GW2 or WoW let you choose whether you want to move through the Barrens or Ashenvale or go the other continent all together and quest there and the world is so "big" that you feel like you have more options.

But really, what is the difference? You go to the zone you "chose" to quest in, get the initial quest for that zone from the guard who greets you at the main quest hub town for that zone, then you progress through all of those quests in a similarly linear pattern just like in SWTOR.... that is until you out level that zone before completing a third of the quests offered there and then "choose" to take your ADD self off to the next zone before you have experienced the full "story" of that zone.
Can't speak to WoW as I have never played it, but there are no quest hubs in GW2. You wander around a zone choosing whether or not to do dynamic events in those zones. Some events are in one area, others lead you across the map depending on if you are protecting somebody, etc. You actually get plenty of experience by exploring, crafting, gathering.

It is pretty much the polar opposite of the snoozefest that SWTOR is feeding us, and the fact that they believe the longevity is in playing alts, doing the the same freakin quests over and over, is absolutely bizarre. I was so sick of the quests by my 3rd character, my sorc, that I hit level 40 before even finishing Dromund Kaas (when I decided to blitz through the story line, I had to go back to Dromund Kaas and go to the hanger to finish the quest line and get my ship, even though I was using the companion for crafting forever). It sucked doing the same 3, then 4, warzones repeatedly, but it was less painful than doing the same PVE quest lines for the 3rd time.

Edit: Actually, that was one of the greatest things about Aion that most people missed. You got experience from gathering and crafting. It really alleviated the grind, which was the main complaint from most NA players (followed by how much the RNG affected things like crafting).

gunnerjoe's Avatar


gunnerjoe
07.29.2012 , 03:47 PM | #34
It should not be so hard to fix this problem, If they added some feeling and emotion to the characters then I would like leveling up even more. There are some ways you can do this...

1. Add an intro to each planet, when I click my air-lock, dont show the same cutscene everytime, have some ships flying around the planet and make the planets textures believable.
2. When I land, do something to engage me, for example have the planet be a peaceful area without any attack and then suddenly the imps come and attack the planet. Instantly I would feel sorry for all these people who are getting attack and I would want to help out. The dialogue they have in place right now does not have that feel at all and it feels like the people giving the quest has a "been there done that" feel to it.
3. Now that the table has been set add characters that make impact in the story. If the planet I land on does not have many soldiers then let me talk to the few that are on the planet to talk plans. Have those characters come into the story, not on a holo but physically into the story

If they add these features, those kill this pick up that can actually have meaning

Crash-X's Avatar


Crash-X
07.29.2012 , 03:51 PM | #35
Quote: Originally Posted by brewergamer View Post
The leveling in this game is the best out of any MMO, you're lucky there even is voice acting. You could go try and level on WoW THEN complain. The content is amazing and there is a purpose to every quest, it's not always just "kill 10 boars for 1 boar tusk" in text. Anyone who disagrees I imagine has ADHD and simply has the attention span of a 5 year old.
It is, but I have a feeling by September that another game will take that crown.

The planet stories and your personal one are great....the others though are just annoying.

I imagine you can skip those and fill it in with space quests and PVP though....but yeah the other quests are lame

Kubernetic's Avatar


Kubernetic
07.29.2012 , 05:30 PM | #36
Quote: Originally Posted by gunnerjoe View Post
There is one thing that baffles me about this game and it is the fact that they spent so much money on voice acting, yet I find myself skipping through all of it because of the fact that 80% of the quests in this game are pointless kill this get that quests. I dont understand why they added voice acting in this game when only your personal story really matters. They have got to find a way to make leveling more exciting in this game because at the state that it is in right now, leveling is tedious and boring. Sure, its better than most MMO's but what other MMO's have that SWTOR does not is something to fall back to. One of SWTOR main componets is story and this stuff that is in the game is unexceptable. Every single planet in this game start like this: you land, and there is a guard standing waiting for you to give you a quest to the planet, and it is like this in every single planet. This might just be the least engaging way to introduce me to a new planet. They need to add some kind of intro to each planet, for example, they could have you go to a peaceful planet to drop supplies down, and then suddenly, the imps (or republic) attack and the people need help. Then instantly I would feel more engaged and I would feel better about the kill this pick up that quests. Most planets have a flat story that does little to engage you and the devs must fix this or all that money they spent on voice acting would be a waste.

Do you find this an issue? or did you like the content each planet gave you?
I wholeheartedly agree with you. I never understood why movies went to "talkies" in the first place. Text cards in between scenes was much more engrossing and entertaining, IMHO.

But seriously... you don't seem to understand the game. Let me explain.

You are playing a major character in the events of a threaded story that involves a number of separate plot lines. You may either be one of the troopers in the Republic's most prestigious squads, or you may be an important member of the Jedi Order being tasked on particular missions, or you may end up being a smuggler who has been brought into the fold to help out the more "legitimate" teams. (This is different for Empire, but an Imperial can chime in if they like.)

As such, I have absolutely no problem with the notion that my character is important enough to be met on an orbital station by some lackey who's giving me some instructions before I head down into the thick of things. I understand this might seem out of place if you were some crafter or shopkeeper who suddenly decided to hop in a spaceship and go on some adventure in the galaxy, but the fact that I'm to be a major component in what's happening, I really don't see an issue.

Never once bothered me in the least.
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Daethorz's Avatar


Daethorz
07.29.2012 , 05:33 PM | #37
Voice-acting is the only thing that makes swtor better than WoW.

The endgame lacks, it is a clearcut copy of World of Warcrafts endgame, they need to spend all of their resources fixing it and making it fun and unique.
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ChazDoit's Avatar


ChazDoit
07.29.2012 , 05:50 PM | #38
Voice acting is just a novelty? well I guess the movie industry is doomed.

inb4 someone says thats different, they are both similar forms of enternainment, and while games have a deep technical aspect to their development, there is also an artistic side of todays gaming, I remember the first time I played Metal Gear Solid, the voice acting and story of that game changed the way I saw video games.

This game blows every other MMO are of the water in the artistic side, but when it comes to the technical aspect (netcode, engine, cross server, etc) they fell flat on their freaking face

Saying voice acting is just a gammick is retarded

gunnerjoe's Avatar


gunnerjoe
07.29.2012 , 05:59 PM | #39
Quote: Originally Posted by Kubernetic View Post
I wholeheartedly agree with you. I never understood why movies went to "talkies" in the first place. Text cards in between scenes was much more engrossing and entertaining, IMHO.

But seriously... you don't seem to understand the game. Let me explain.

You are playing a major character in the events of a threaded story that involves a number of separate plot lines. You may either be one of the troopers in the Republic's most prestigious squads, or you may be an important member of the Jedi Order being tasked on particular missions, or you may end up being a smuggler who has been brought into the fold to help out the more "legitimate" teams. (This is different for Empire, but an Imperial can chime in if they like.)

As such, I have absolutely no problem with the notion that my character is important enough to be met on an orbital station by some lackey who's giving me some instructions before I head down into the thick of things. I understand this might seem out of place if you were some crafter or shopkeeper who suddenly decided to hop in a spaceship and go on some adventure in the galaxy, but the fact that I'm to be a major component in what's happening, I really don't see an issue.

Never once bothered me in the least.
This all great but when only 20% of the stuff you do down there involves your personal story, it gets old really quickly...

ChazDoit's Avatar


ChazDoit
07.29.2012 , 06:06 PM | #40
Quote: Originally Posted by gunnerjoe View Post
This all great but when only 20% of the stuff you do down there involves your personal story, it gets old really quickly...
I agree, I agree, but I have to say, many of the planetary quests were surprisingly good, I was always curious of how the imperial society works so I really like all the quests on Korriban and Dromund Kass, Taris was fun, Belsavis was pretty cool too, so yeah I dont think all those quests were a waste at all