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Why did Bioware do this?


WildbloodX's Avatar


WildbloodX
07.29.2012 , 02:59 PM | #21
Quote: Originally Posted by Darth-Malice View Post
Why? For a quick money grab. Now that they have it they don't care.
I think they made a minor profit on the hype and now they are cutting because they don't want to lose that profit. Anyone have a $number to throw out here as far as total cost to develop vs. profit after launch?

Izorii's Avatar


Izorii
07.29.2012 , 02:59 PM | #22
I played TSW for almost a week, if you want to see pointless quests and dialog thats crappy play that game. In TSW your character doesn't actually speak, so everyone calls him a mute, a retard or worse and he just shrugs. Its terrible, I dont need player voice over but if my char is asked a question I should get a dialog wheel or something.

Lv 1 -50 are the best in any MMO, the game only really suffers at lv 50. The dailys start off ok but some thought could have gone into the dialog. Its a daily they know I will do it more than once so why is it I get sent to kill the same guy over and over its just plane stupid. Send me to kill a poswerful Sith because he is making his own army dont send me to kill the same Sith every time. Send me to get weapons but dont have the same officer dismiss the threat every time and then act suprised at the end.

If peope want to skip dialog upto them but I enjoyed it and as long as I leave it a month between characters I dont remember every quest and every line of dialog so its not bad.

gunnerjoe's Avatar


gunnerjoe
07.29.2012 , 03:02 PM | #23
Quote: Originally Posted by Nyoro View Post
You can look at it that way, or you can play it the way BW intended it to be played. Skipping the cut scenes is like playing Deus Ex, alt tabbing the game every time there's a conversation/cut scene and then complaining it's similar to other FPS games.

If you don't want to play it in the spirit of the game, then that isn't BioWares fault. Some of us are happy with the addition of Cut scenes and there's a buttload of other mmo's that don't have VA/Cut-scenes if that is your desire.
I liked cutscenes till they got to be the same thing, I am not asking for much, I am just asking for a better way of presenting quests, the dialogue is flat and it has no emotion at all. I am upset about this because Bioware has shown that they can make a highly thought out product many times and in this game, it feels rushed as if they just threw in some dialogue because they had other matters to take care of. Personally I would wait 1-2 more years for this game to come out so that they could insure a high quality product.

Laenar's Avatar


Laenar
07.29.2012 , 03:07 PM | #24
Quote: Originally Posted by cshouston View Post
Guild Wars 2
What about it? Does it look more inventive and do something other games haven't? Not that I've seen.

Looks like more elves and queer looking smurfs and big fuzzy things shooting bows and arrows at eachother and wiggling sparks from their fingers.

Scritchy's Avatar


Scritchy
07.29.2012 , 03:10 PM | #25
Quote: Originally Posted by Laenar View Post
What about it? Does it look more inventive and do something other games haven't? Not that I've seen.

Looks like more elves and queer looking smurfs and big fuzzy things shooting bows and arrows at eachother and wiggling sparks from their fingers.
So what you are saying is you haven't seen it at all?

At least the leveling experience in that game isn't so damn linear that you can sleep through it after the first time.

cshouston's Avatar


cshouston
07.29.2012 , 03:11 PM | #26
Quote: Originally Posted by Laenar View Post
What about it? Does it look more inventive and do something other games haven't? Not that I've seen.

Looks like more elves and queer looking smurfs and big fuzzy things shooting bows and arrows at eachother and wiggling sparks from their fingers.
What about it? I was responding to his desire for a game that lets you explore and go where you want as you level as opposed to being lead around on a leash.

You obviously have poor perception, or haven't really looked into the game, if you think it's not doing something other games aren't right now. Typical closed minded fanboy. I was once just like you, my son... it's okay to change.
* World 3rd Tier Ⅰ Nightmare 16m * World 1st Tier Ⅱ Hard 8m *

Nyoro's Avatar


Nyoro
07.29.2012 , 03:16 PM | #27
Quote: Originally Posted by gunnerjoe View Post
I liked cutscenes till they got to be the same thing, I am not asking for much, I am just asking for a better way of presenting quests, the dialogue is flat and it has no emotion at all. I am upset about this because Bioware has shown that they can make a highly thought out product many times and in this game, it feels rushed as if they just threw in some dialogue because they had other matters to take care of. Personally I would wait 1-2 more years for this game to come out so that they could insure a high quality product.
The quality of the quests isn't completely consistent. Some quests are interesting and a lot of fun (I personally enjoyed the Czerka quests on Tatooine) while many of the other quests are quite mundane.(help we have imps attacking) The thing is it would be extremely difficult to make every quest in the game AAA* quality when there are thousands of quests that require so much VA work. The dialogue system itself works well but there's a ton of filler quests that are uninteresting and can make it seem like a nuisance at times.

The thing is, asking for another two years of development would have increased the games budget to a beyond stupid amount. The dialogue system definitely could have been better, renegade/paragon conversation interactions based on LS/DS rating would have been great but given the amount of money they've spent on the game already, they probably just didn't have enough resources left to do it.
Triggerhappy - lvl50 Vanguard Tomb of Freedon Nadd R.I.P Trayus Academy
The Honkhonk Legacy
"I haven't enjoyed myself this much since the sacking of BioWare Austin!" -John Riccitiello

thebigdoubleu's Avatar


thebigdoubleu
07.29.2012 , 03:17 PM | #28
The voice acting is great for the first time, so that pretty much means story quests. But for the MAJORITY of the game, it's basically repeating the same content over and over again. Skipping cutscenes is just a way to mitigate alt burn out when levelling.
Build three farms and a barracks.

Hambunctious's Avatar


Hambunctious
07.29.2012 , 03:20 PM | #29
2 years extra? No. They could have done more in 6 months with their entire team working on it, and kept the biggest part of those 2 million box sales. The game wasn't ready. It was, and still is, missing features. If they had worked on it until just last month, then released it, it would have been better received.

Now with the staff cut down to a fraction, this game will never reach the potential it had 6 months before release.

Dedrayge's Avatar


Dedrayge
07.29.2012 , 03:22 PM | #30
What baffles me more is why they give you dialogue choices but then not really have them go anywhere. I mean, you'd think they'd affect the way the conversation goes but they really don't. It would be absolutely wonderful if the dialogue choices one made changed the direction in which the conversations, and more so, the story went. Hell, it would be great if they affected where you quest and which quests become available. Quite simply, the game needs more cause and effect. As it stands now, yes, it's quite linear and each play through feels relatively the same thus wearing out the spacebar. It's a lot of, yea yea, heard this already go do quests in this area come back, pick up more quests to do in this area now.

Don't get me wrong, I love the voice acting and the addition of cutscenes, really makes the game more involving, just feels like with all the dialogue options, it should affect the conversations and the outcome of the story more. You know, help make each play through different opposed to feeling like the same old same old.