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Why not B2P like GW2?


LibertySol's Avatar


LibertySol
07.26.2012 , 01:53 PM | #61
Quote: Originally Posted by Nyoro View Post
Thanks for that. I needed a good laugh.
Read: I have no counter argument so I'll just post more bs.

It's okay anytime you need more schoolin' I'm around.

ZudetGambeous's Avatar


ZudetGambeous
07.26.2012 , 02:00 PM | #62
Man are people really that ignorant about GW2? or are they just trolling.

If you are going to bash another game then at least know SOMETHING about the game first lol.

You can not buy the best looking armor in GW2, nor could you in GW1. The armor you could buy was "town clothes" that couldn't even be worn into combat.

There were in fact 2 major non expansion related content updates in GW1 in the past year, which were both free. So there goes your always have to pay for content idea.

There is a ton of endgame in GW2, certainly more than TOR has. There are no boring repetitive dailies or weekly lockouts or raids, because the game is fun, it doesn't need you to grind to "enjoy" it.

There are 8 dungeon areas, each of which has a story mode and 3 explorable modes. The explorable modes each path has different trash, different traps and different bosses, what is called 1 explorable mode is equivalent to 1 Dungeon in TOR. So there are essentially 32 TOR type dungeons in GW2, including 12 that are max level only.

Of course they are all "endgame" dungeons because you can do them over even as you level past them because the game adjusts your stats back down so they maintain a challenge and hard to do for ALL levels.

Not to mention the fact that there are 4-6 (2 aren't confirmed for launch just rumored) PvP maps including competitive and casual PvP brackets, which is more than TOR.

Also there is WvWvW which is open world PvP on a scale TOR can't even fathom.

So if you are going to bash GW2 at least get your facts straight when doing so.
I tell you this: though neither he nor they yet know it, he is the greatest of all the Jedi. Jacen Solo is the living Jedi dream. Even without the Force, he is more dangerous than you can possibly imagine."

LibertySol's Avatar


LibertySol
07.26.2012 , 02:02 PM | #63
Quote: Originally Posted by Nyoro View Post
I'm not arguing that the game has better PvP, it's a PvP focused game and is designed and balanced around PvP which would explain why they don't care much for PvE endgame.

Anyway I played 3 of the beta weekends but didn't manage to log more than a couple of hours for the last one. The story was beyond lame, Group quests are just click this or zerg 100 of that while hoping you don't get instagibbed; exploring is kinda forced since you need to visit every part of the map to level up. Again I'm not trying to argue whether it's a bad game or not(the coming months will decide that) but I can tell it's not for me. FPS offer me a better PvP experience and WoW/SWTOR offer a better PvE experience with actual progression so I'd rather stick with that.
lol this thread is NOT about is GW2 a good game.

It was about the B2P business model but people just turn everything into us vs them. Furthermore BETA is never a good indication of how a game is. Let me break down each of your points:

"The story was beyond lame". This is your only point that I can't prove because its subjective. I played a human and a charr in beta. I disliked the human story but liked the charr one. On the flip side a lot of people hate the Jedi Con story but love the Imperial Agent story. It's no different imo.

"it's a PvP focused game and is designed and balanced around PvP". Again not true. Each dungeon has a completely different path and that's why its like an entirely different dungeon. If you've played WoW it's like Scarlett Monastery. 1 dungeon with multiple sub dungeons.

"Group quests are just click this or zerg 100 of that while hoping you don't get instagibbed". Again that's probably what it'll be like and launch and in beta. I feel like there's no way around other than instancing people in different instances for dynamic events and hearts. When the game stabilizes it will be much more enjoyable. As of launch/beta there's like a hundred people doing each event.

"Exploring is kinda forced since you need to visit every part of the map to level up" It's not. In Beta they reduced experience gain so people wouldn't hit the cap earlier. Also you have to let go of your previous notion of chain questing to level up. Gathering, crafting, exploring, and WvW all give exp as well. In beta I was short exp a few times but I just explored and was fine. If I had been crafting (crafting beta is a waste of time so most don't do it) I'd have tons more exp.

Now the thead is just TOR vs GW2. Unfortunately.

Diktat's Avatar


Diktat
07.26.2012 , 02:02 PM | #64
Quote: Originally Posted by Nyoro View Post
I'm not arguing that the game has better PvP, it's a PvP focused game and is designed and balanced around PvP which would explain why they don't care much for PvE endgame.

Anyway I played 3 of the beta weekends but didn't manage to log more than a couple of hours for the last one. The story was beyond lame, Group quests are just click this or zerg 100 of that while hoping you don't get instagibbed; exploring is kinda forced since you need to visit every part of the map to level up. Again I'm not trying to argue whether it's a bad game or not(the coming months will decide that) but I can tell it's not for me. FPS offer me a better PvP experience and WoW/SWTOR offer a better PvE experience with actual progression so I'd rather stick with that.
Indeed you barely palyed the game, and certainly you didn't understand the game mechanics.
You don't need visit every part of the map. You can level up to level 80 in the same place, because the game prevents you to overlevel any zone in the game downleveling you to +2 the level of that zone, so you always gets XP. You can do eternally the same world event or the same world boss and still get XP because your efective level is that zone level, despite what's your real level.

cipero's Avatar


cipero
07.26.2012 , 02:04 PM | #65
Also..Gw2, same as GW1, will have monthly and holiday events...am idea almost barren in the world of SWToR because apparently none of these planets and races populating them celebrate anything.
"I have continued on through the cold, misty woods, breaking a path that is simple for my feet to find."

Nyoro's Avatar


Nyoro
07.26.2012 , 02:05 PM | #66
Quote: Originally Posted by LibertySol View Post
lol this thread is NOT about is GW2 a good game.
.
The post I was responding to was you muppet.


I think I'll just put you on ignore.
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"I haven't enjoyed myself this much since the sacking of BioWare Austin!" -John Riccitiello

pocketthesaurus's Avatar


pocketthesaurus
07.26.2012 , 02:06 PM | #67
Quote: Originally Posted by LibertySol View Post
Every single one of your posts is completely unhelpful and isn't constructive at all.
The person who said there is no end-game content isn't constructive?

Quote:
No one said anything about turning TOR into GW2 get your head out of the sand.
No, but that is what a lot of suggestions seem to be. So many posts comparing it to GW2... It's hard to say you're not trying to turn it into it. But my point was also valid: If you have a model like that, then you will end up more like it. Namely, you won't have anymore end-game content in the future.

cipero's Avatar


cipero
07.26.2012 , 02:11 PM | #68
I believe SWToR would be better off as B2P, no p2w model of course, because they'd be able to focus on a task at a time without laying underneath the 'must retain subs' EA branded guillotine. Think about it really for a second... Some players are happy, some want pvp changes, some want new raids, some want new battlegrounds, meanwhile they have to deal with server population and bugs, all the while still having to make optimization changes. EDIT: can't forget about gear, many want new gear.

Quite frankly, because they are a sub based game, they must acknowledge they need new content, so they split their ever-shortening team up (layoffs) and try to get everything done so they don't lose subs for the next quarterly report, and it ends up taking them a long time to do so, because the other half is still working on the bugs and balances.

If it were B2p they'd be able to devote all their team to one task after another to knock them out at a faster pace, without worrying about subs dropping (because there wouldn't be any). That's just my own opinion.
"I have continued on through the cold, misty woods, breaking a path that is simple for my feet to find."

LibertySol's Avatar


LibertySol
07.26.2012 , 02:13 PM | #69
Quote: Originally Posted by pocketthesaurus View Post
The person who said there is no end-game content isn't constructive?


No, but that is what a lot of suggestions seem to be. So many posts comparing it to GW2... It's hard to say you're not trying to turn it into it. But my point was also valid: If you have a model like that, then you will end up more like it. Namely, you won't have anymore end-game content in the future.
Saying there is no end game isn't true because the entire game is end game and their is PvE content at 80. That's what he meant.

I didn't say try to be like GW2 in my post you assumed so based on OTHER peoples posts. Are you serious? How am I saying TOR should be GW2? Is TOR WoW because it has group finder? Did I even talk about features in GW2? No I talked about a business model.

You talk about content being added but TOR hasn't seen new content since 1.2 - Legacy. 1.3 didn't bring new content it brought group finder and tons of tweaks/fixes. That was early April.

And the devs of GW2 say they'll be trying to add content monthly so why would TOR not have end game content anymore with a B2P business model.

That's why I said you added nothing to the discussion.

DorkTrooper's Avatar


DorkTrooper
07.26.2012 , 02:15 PM | #70
I don't care one iota about GW2, but I don't want to see SWTOR go the same subscription model as GW2, even if it would bring more players to the game.

The only way I would even consider continuing to play under a B2P model would be if the P2P option (without a big price jack) was still there, and provided access to everything the B2P version has (with in-game resources, no additional real money).

I don't mind grinding credits to have said access, as long as it's there in-game. I'm not going to pay real money per item/quest/whatever because a) it's more expensive b) it's inconvenient and c) that isn't the payment model I signed up for. If I wanted to play a F2P/B2P game, I would have signed up for one initially.

The other option I would consider is lifetime subscription, but again, only if it includes everything covered by B2P.

If it were B2p they'd be able to devote all their team to one task after another to knock them out at a faster pace, without worrying about subs dropping (because there wouldn't be any).

They'd still have to worry about players leaving. People aren't going to pay for all the shiny items if they aren't playing.