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DPS, a discussion that has been avoided

STAR WARS: The Old Republic > English > Classes > Guardian / Juggernaut
DPS, a discussion that has been avoided

Hizoka's Avatar


Hizoka
07.25.2012 , 09:32 AM | #31
Quote: Originally Posted by KingFink View Post
I don't know where you get you information, but parsing for six minutes on an unmoving target does NOT show you how much damage you will do on a boss fight with an enrage timer of 6 minutes. Boss fights usually have much more going on than "tank and spank" which is what six minutes on a dummy simulates.

I would say three minutes or more is plenty of time to figure out how constant your DPS is. Parsing for a full six minutes is just extraneous, and quite frankly unnecessary. If I parse 1500+ for 3 minutes, I'm just going to be wasting 3 minutes continuing to parse the same numbers, since all I have to do is stand there and run rotation.

However, for amusements sake once I am done tanking for my guild this week(Don't ask, they make me tank sometimes) I'll upload a 3 Minute and 6 Minute parse, and prove it to you.
the larger the data set the more accurate it will be... however with the lazyness of kids today no-one wants to actually do anything. You just want to stand there and have everything done for you.

It is a FACT that the larger your data set is the more accurate your data will be.

KingFink's Avatar


KingFink
07.25.2012 , 02:52 PM | #32
Quote: Originally Posted by Hizoka View Post
the larger the data set the more accurate it will be... however with the lazyness of kids today no-one wants to actually do anything. You just want to stand there and have everything done for you.

It is a FACT that the larger your data set is the more accurate your data will be.
Can you back that FACT up? Or are you just going to say it in caps?

I also find your second to last sentence hilarious. "You just want to stand there and have everything done for you" Basically, if you aren't on team Hizoka, you're a whiny child. Project much?
Quote: Originally Posted by GeorgZoeller View Post

Disclaimer: The first rule of partial class balance discussion is that you do not discuss partial class balance.

NuSeC's Avatar


NuSeC
07.25.2012 , 03:28 PM | #33
Quote: Originally Posted by Hizoka View Post
the larger the data set the more accurate it will be... however with the lazyness of kids today no-one wants to actually do anything. You just want to stand there and have everything done for you.

It is a FACT that the larger your data set is the more accurate your data will be.
You will have more data but not necessarily more accurate data. I am finding it annoying that you continue to try and bully your point of view even though you yourself have to see the rectal goblin poking out. I would call you a troll but I don't think you are trolling, just bull headed and obnoxious.

Also that statement " however with the lazyness of kids today no-one wants to actually do anything" you sound like that mean neighbor that yells at small children to stay off his grass.

The truth of the matter is even running tests on a "dumb target" is not going to prove anything other than your basic opening attacks and a basic rotation... no closers.

1) you cant get a dumb target to 30 HP%.
2) you cant get a dumb target to move around simulating actual fight mechanics.
3) you cant get a dumb target to hit you and help build rage to keep your rotation going.
4) you cant get a dumb target to knock you back or stun you forcing a rotation change or missed hits.

A FACT is that this game is still not perfect and changes will be made and we will all have to adjust to these changes. By helping others out and asking for help ourselves we can save time and lessen the learning curve... and that helps the community as a whole.
Kinrath Spider -> Fatman -> Pot5 -> Shadowlands -> Star Forge
`````` `````` ``````

Elite Warlord Doze - Jugg / GM -Trauma

Canis_Anubis's Avatar


Canis_Anubis
07.25.2012 , 04:20 PM | #34
Quote: Originally Posted by NuSeC View Post
You will have more data but not necessarily more accurate data.
Yes, in fact, a larger sample size will offer more accurate statistical data. A shorter sample gives more weight to outliers and also doesn't accurately pro-rate buffs.

KingFink's Avatar


KingFink
07.25.2012 , 04:45 PM | #35
Quote: Originally Posted by Canis_Anubis View Post
Yes, in fact, a larger sample size will offer more accurate statistical data. A shorter sample gives more weight to outliers and also doesn't accurately pro-rate buffs.
That is true, but when you are doing the same routine over and over again gathering more data that is in effect "the same"(such as running the same rotation over and over) it will not skew the results beyond a reasonable level.

I personally do not use on use relics or adrenals when I parse, simply because I don't want to skew my results. I only use constant buffs.

Sample size only makes a big difference if there is a wide variance in your samples. Since we run set rotations for DPS, you are collecting "the same"(Within a tolerance of damage ranges on attacks) samples, over and over again.
Quote: Originally Posted by GeorgZoeller View Post

Disclaimer: The first rule of partial class balance discussion is that you do not discuss partial class balance.

Hizoka's Avatar


Hizoka
07.25.2012 , 05:25 PM | #36
Quote: Originally Posted by KingFink View Post
That is true, but when you are doing the same routine over and over again gathering more data that is in effect "the same"(such as running the same rotation over and over) it will not skew the results beyond a reasonable level.

I personally do not use on use relics or adrenals when I parse, simply because I don't want to skew my results. I only use constant buffs.

Sample size only makes a big difference if there is a wide variance in your samples. Since we run set rotations for DPS, you are collecting "the same"(Within a tolerance of damage ranges on attacks) samples, over and over again.
so when it is backed up you back peddle.. what are you?

it doesn't matter what you do the larger the sample size the more accurate the result will be this is also why you do not do just 1 parse you do 5 or more just so you can see outliers.

This is the root of the problem how can you ever tell what is going on if your testing is bad from the start.

KingFink's Avatar


KingFink
07.25.2012 , 06:00 PM | #37
Quote: Originally Posted by Hizoka View Post
so when it is backed up you back peddle.. what are you?

it doesn't matter what you do the larger the sample size the more accurate the result will be this is also why you do not do just 1 parse you do 5 or more just so you can see outliers.

This is the root of the problem how can you ever tell what is going on if your testing is bad from the start.
LOL yeah, I entered a conversation with someone who presented evidence and used tact in his findings. He is right, as far as over all statistical gatherings are concerned, but in the instance of parsing DPS on a rotation, it does not hold up. Get it?

Here is an example of what I mean:

Timmy can move boxes at rate X, and Timmy doesn't change the rate of which he can move boxes, and does not take breaks....then sampling how many boxes Timmy can move in five minutes is less accurate than how many he can move in ten minutes?

See it now?

Maybe if we're taking political polls, or asking people if they preferred coke versus pepsi a larger sample size would provide better results, but in this instance it does not.
Quote: Originally Posted by GeorgZoeller View Post

Disclaimer: The first rule of partial class balance discussion is that you do not discuss partial class balance.

NuSeC's Avatar


NuSeC
07.25.2012 , 09:19 PM | #38
Quote: Originally Posted by KingFink View Post
LOL yeah, I entered a conversation with someone who presented evidence and used tact in his findings. He is right, as far as over all statistical gatherings are concerned, but in the instance of parsing DPS on a rotation, it does not hold up. Get it?

Here is an example of what I mean:

Timmy can move boxes at rate X, and Timmy doesn't change the rate of which he can move boxes, and does not take breaks....then sampling how many boxes Timmy can move in five minutes is less accurate than how many he can move in ten minutes?

See it now?

Maybe if we're taking political polls, or asking people if they preferred coke versus pepsi a larger sample size would provide better results, but in this instance it does not.
Bingo

Hey! Why not take out some true aggression and beat the crap out of that dummy for a good hour and a half to get even more data?
Kinrath Spider -> Fatman -> Pot5 -> Shadowlands -> Star Forge
`````` `````` ``````

Elite Warlord Doze - Jugg / GM -Trauma

ImmortalAlien's Avatar


ImmortalAlien
07.26.2012 , 04:49 AM | #39
Testing dummies at least help players sort out what rotations are best for the majority of the fight, acknowledging that:

- While the actual boss fight DPS will vary and most certainly be higher than anything in live fights, the dummy is standard, unbiased, and serves as a control for determining the ability of a player to output damage. For example, comparing a player with 1000 DPS compared to one with 1500 DPS on the dummy is a perfectly valid comparison, and it's perfectly reasonable to say that the player with the higher DPS on the dummy will do more DPS in an Operations fight.
- The DPS of most builds goes up significantly once the target dips below 30% health, so one doesn't have to worry about not using their finishing move.

Yet, despite this, Juggernaut DPS suffers the same faults as Marauders and other melee and close ranged classes. Their damage intake might be higher than ranged DPS and they're susceptible to not putting DPS on the boss due to having to step outside of the 4 meter range.

Still, Juggernaut DPS is perfectly viable, and in the hands of a good player, the added utility of Intercede as a threat wipe can lead to interesting developments for boss fights (for example, I usually Intercede to the healers during the Infernal Council fight and steal aggro from the Infernal Assassin for great justice)

Kagek's Avatar


Kagek
07.26.2012 , 01:04 PM | #40
Quote: Originally Posted by Alec_Fortescue View Post
Yeah, my dps on dummy isn't that far off 1.5k, the tanks in Denova are a different matter though.