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MMO's Do Not Die.


VarKoE's Avatar


VarKoE
07.25.2012 , 01:21 PM | #51
Quote: Originally Posted by Arasys View Post
Are you kidding or being sarcastic ?

UO is still one of the top games with (imo) widest range of sandbox options, those who love sandbox elements & RP are still playing it ( including me). Besides, even after EA purchased UO, since game has solid systems, of course it will not easily die because no matter how "good" you get in that game, there's always something to do.

Asheron's Call is by far my favorite MMO, and by comparing SWTOR with it I realized how SWTOR feels super static. Think of AC's map, dynamism, sandbox elements and furthermore; even after all those years that game still has live events every month, with new updates. Did they change the graphics ? no . Are they really working hard to please their loyal customers ? Absolutely. This is also one of the major differences, here Devs knew they were going to get lots of negative feedback and it probably scared them, but closing your eyes and running away from such loyal player base is not acceptable.

Continuing with the same example, why do you think AC 2 failed ? I think It was more like SWTOR compared to AC 1. In other words, the game was not really dynamic anKd had no depth.

If you really enjoy the game, I am happy for you but if you look around you'll see the game is almost in coma now. I have been playing MMOs since 1999, and must say I have never seen such lack of management in any mmos.
Played both (alpha wave uo and early beta ac). Loved ac, uo not so much.

Both are still kicking with their niche and they both are more sandbox than tor. Thats a choice not mismanagement. Also both have small markets. But still love ac -resub every now snd then just to kill a drudge or two.

Howver tor is far from a coma, and suggestions of closing or no expansions are just odd to me. In a yr or so you will have a pretty good idea if this will be a mainstream mmo or niche one.

ChickenWangs's Avatar


ChickenWangs
07.25.2012 , 01:27 PM | #52
My example: Star trek Online. Way less subs at launch than TOR and yet still running with a good, active community. It's F2P, but in this market that seems to be the eventual direction of all MMOs. The question is how long will it take for TOR to go F2P. I give it more than 2 years because it took STO 2 years to go F2P. If a company can manage off low subs then EA can manage to keep it's subscription base with 300-800k subs (estimate).

DarthTHC's Avatar


DarthTHC
07.25.2012 , 01:30 PM | #53
Quote: Originally Posted by Andryah View Post
AC2 promised (either directly, or through player delusion, or both) to be a popular sequal to AC1. It was not. Just becasue they called it AC2 did not make it an actual MMO successor to AC1. It was a very different game, when in fact what players wanted was a logical extension to AC1, an AC1+ if you will. AC2 died because of a failed business plan (faked extension of AC1 IP) and failed expectations on the part of a relatively small player base.

There is no comparison to SWTOR, other then in your reminicient AC1 mind.
Wrong. AC2 died because the developers thought that foisting a piss-poor quality game (both in terms of bugs and game mechanics) upon the masses and then worsening its quality with every release would be a brilliant business strategy.

There is also comparison to SWTOR. They aped some of the worst mechanics of existing games while purposefully leaving out some of the best. They certainly didn't bring anything new and compelling to the genere (story is cool but it's been in RPGs for over a decade). For a little while, each release brought with it a reduction in overall quality of the game (bugs) and they still have some longstanding ones that aren't fixed. They seem to have turned that around but with the recent double-round of staffing cuts, how much confidence can there be for the upwards trend to continue?

jarjarloves's Avatar


jarjarloves
07.25.2012 , 01:35 PM | #54
Quote: Originally Posted by Goretzu View Post
Which consisted of A map that existed before Live and some Skaven character models (4 to be precise).

Other than that it was simply rejigging what already existed and charging a lot for it - it's no wonder that one of WARs biggest % population drops was right after 1.4 went Live (full of promise, very short on actual delievery ).




It's still running, and may be turning a very small profit.

Equally it might still be running because of the contract with GW.

Either way the game is zombiefied.
oh god no WAR's biggest drops where during the first 6 months. By that time they had alredy lost more then 75% of their subs.

Of course WAR was plauged with problems most notably the first 2 content patches where just stuff that was cut from launch like 4 classes and so on.

They actually extened their contract with GW so yeah it must be making a profit.

Point still being that seeing as SWTOR already made its budget back off of box sales and has more subs then WAR ever had its not likely they will be shutting down SWTOR

"General Forums you will never find a more wretched hive of scum and villainy, we must use caution"

Andryah's Avatar


Andryah
07.25.2012 , 01:36 PM | #55
Quote: Originally Posted by DarthTHC View Post
There is also comparison to SWTOR. They aped some of the worst mechanics of existing games while purposefully leaving out some of the best. They certainly didn't bring anything new and compelling to the genere (story is cool but it's been in RPGs for over a decade). For a little while, each release brought with it a reduction in overall quality of the game (bugs) and they still have some longstanding ones that aren't fixed. They seem to have turned that around but with the recent double-round of staffing cuts, how much confidence can there be for the upwards trend to continue?
Opinion is.... opinion, not fact. You are entitled to it as opinion, but not as fact.

And you consistently demonstrate a lack of understanding of basic business operations with comments like what I highlighted above.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

KJOhio's Avatar


KJOhio
07.25.2012 , 01:41 PM | #56
SWG, Asheron's Call 2, Tabula Rasa .. these are the ones I played. There may be more.

Sporin's Avatar


Sporin
07.25.2012 , 01:48 PM | #57
Quote: Originally Posted by Goretzu View Post



Warhammer Online has been in maintainace mode (MMO-undeath) for several years now and it was only realeased in Sept 2008. In fact it never really got any new content at all (a couple of classes that were supposed to be in at release and a new zone that was 90% developed before it went Live).

Believe me maintanace mode is pretty much death for an MMORPG, or at least undeath, zombieMMOs aren't much fun.
That is maybe why we are getting maint. downtime 2 or 3 times a week... They are practicing it!
Of all the things I've lost I miss my mind the most!

DarthTHC's Avatar


DarthTHC
07.25.2012 , 01:55 PM | #58
Quote: Originally Posted by Andryah View Post
Opinion is.... opinion, not fact. You are entitled to it as opinion, but not as fact.

And you consistently demonstrate a lack of understanding of basic business operations with comments like what I highlighted above.
Really? You think quality will improve after losing hundreds of people from the team, including leaders on the team, including testers and senior developers, including some people who were likely with the game from the beginning?

I've worked in IT for decades. Large staff cuts always always always impact quality and delivery schedule. Always.

DarthTHC's Avatar


DarthTHC
07.25.2012 , 01:57 PM | #59
Quote: Originally Posted by jarjarloves View Post
oh god no WAR's biggest drops where during the first 6 months. By that time they had alredy lost more then 75% of their subs.

Of course WAR was plauged with problems most notably the first 2 content patches where just stuff that was cut from launch like 4 classes and so on.

They actually extened their contract with GW so yeah it must be making a profit.

Point still being that seeing as SWTOR already made its budget back off of box sales and has more subs then WAR ever had its not likely they will be shutting down SWTOR
Even if they got $60 per box (they didn't get anywhere near that), at 2,000,000 boxes sold they got $120,000,000. Cost of producing the game has been suggested as over 200 mil and up to 300 mil.

jarjarloves's Avatar


jarjarloves
07.25.2012 , 02:07 PM | #60
Quote: Originally Posted by DarthTHC View Post
Even if they got $60 per box (they didn't get anywhere near that), at 2,000,000 boxes sold they got $120,000,000. Cost of producing the game has been suggested as over 200 mil and up to 300 mil.
they said they made their budget back from the first month box sales in the first EA quarterly call. You are correct that it has been SUGGESTED that it MIGHT cost up to 200 million but there has been no actual proof of that.


edit: the 200 million price tag came from a New York times investigation where they also said the game had 800 people on four continents with an additional 1,000 voice actors making the game.

Their numbers are way off they included everything ie stuff Bioware outsourced as a payed employee or cost of the game.

"General Forums you will never find a more wretched hive of scum and villainy, we must use caution"